Teras Kasi Archive

Thread: The Teräs Käsi Profession: A Discussion

Mankind00
Mon Jan 31, 2005 2:53 pm
#1

These are all things I'd love to see. Just my thoughts on some of this though (note: this was just writen off the top of my head so if some things contridict another sorry, it's just where I thought of something else that sounded better - also note that this is just random thoughts on it all so may not make full sense.)


Teräs Käsi Dojo.

In my opinion needs to be Hospital (3 lots) or Cantina / new PA hall size (5lots). & obivously only placable by TKM. While something small would be nice I think it would maybe pull away from what we could get for this.


Teräs Käsi Robes.

Differnt robes would be nice for differnt roles. As you complete each tree you get access to a certain type of robe.

Novice - Low level bonus to speed & toughness.

Meditation 4 - Increased healing rates, higher sucsess rate with FoW.

Balance 4 - Toughness bonus - Maybe while wearing this robe your toughness is active no matter what weapon you are using at this time?

Power 4 - Damage Bonus

Striking 4 - Ranged & Melee Deffence & DA Bonuses. (allow them to take you over +125 where possible)

Master - Bonuses from all 4 trees however not as stronger bonuses as you can get from focusing on one tree.


Maybe tie this in the TK Order themepark idea & have a little quest for the certs to wear these.


The Teräs Käsi Order

This is something I'd love to see for all proffesions. Unique themeparks however they need to be chalenging.

I would suggest an easy quest at Unarmed 4 for novice (remove what is currenly a horrible 'grind', even though it may no longer be horid after the CU/R/B). Completion of that gives you TK Novice. Then allow quests at all levels that will give you an experience bonus for X amount of PvE Combat Encounters (only something small, say x1.33, just to give a bonus for those who want to level this way. Have the missions doable at any time but the Xp bonuses only given if you are doing the missions for you're level (stop this from been an edge to FS grinding).

Have many of the quests based around the Bunduki & Epicanthix, maybe include Prince Xizor (of the Blacksun) & the Pike Sisters for differnt trees (may have to choose between aiding either the Bunduki & Epicanthix for one tree). Completion of these quests then gives you the cert for the robes (might have to add some form of sub-box to the skill tree that just represents the robe certs which would have to be droped to drop that tree to stop prevention of keeping that robe).

Master Box requiring a mission, can be done without completion of other boxes however robe cert will not be granted untill the other four quest lines are done, have the 'Master' box grant only the Teräs Käsi Artist Box & have another sub box for the robe which grants Teräs Käsi Master Title (idea of earning the Master title properly).

Insted of the sub-boxes I've just said a tree like the Force Progression skill list but for Teräs Käsi would be good. & incase anyone says "well why give this to Teräs Käsi, you're not special" personly I'd love to see this kind of thing for every proffesion. The idea of interacting in the Bounty Hunter Guild is something I'd also love to see for Bounty Hunters, & obviously similar things for other proffesions.

Anything like this for any proffesion though would help give it so much more depth, the ideas of having something similar to thr FRS would then be much easier to add at a later date, hopfully they would keep people in normal proffesions insted of pushing them to Jedi as much.


Those are just my thoughts, some are good & I know some are awful. I have to add I'd be intrested to see you're full thoughts on the Teräs Käsi Order bit Ryutek.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


JoJoJackson
Mon Jan 31, 2005 8:42 pm
#2

On the Dojo, maybe in keeping with the whole not too unbalanceing or leading professional use to make lots of PKs or whatnot and staying with the whole TKM philosiphy, make the Dojo only enterable whileist not wearing armor! Just a thought.



____________________________
Retan Tekalla
Kor Mesa Resident
AAF Guildmate
Eclipse Server
JoJoJackson
Mon Jan 31, 2005 8:44 pm
#3

But the problems with robes and houses or dojos, while there is no feesable storyline to add such items, every other prof is just going to keep harping on how TKMs are just the Devs best friends or somthing... I'd MUCH rather see a second damage type/weapon in the comming months, kind of if we are going to get B****ed at, might as well be for something useful.



____________________________
Retan Tekalla
Kor Mesa Resident
AAF Guildmate
Eclipse Server
Jjustin
Mon Jan 31, 2005 10:16 pm
#4


I love the idea of a dojo for dueling. Just out of curiosity, would it be for TKAs only, or would it be for any melee class?


oops...re-read and found my answer...

Message Edited by Jjustin on 01-31-2005 09:17 PM

Macdon
Mon Jan 31, 2005 11:27 pm
#5

I like the Dojo idea, one suggestion to it would be not to limit it to TKA only. I would suggest creating Melee Dojo's, with any master melee prof (TKA, Fencer, Swordsman, Pikeman) being able to place it as all the melee's proffs have a vested interest in practicing their skill, it would also give the push power of saying it is not just for TKA but for all melee combat proffs which in the dev's eyes would be good because the more customers that want it the more likley they will consider it.

Now for the features, I would love to see a deuling ring/dojo of some sorts brough into the game. A field/circle where you can set special rules outside of the Dev's pre defined rules. i.e. when entering the ring you become the admin, as the admin you set the options for the ring, No DB, No Healing, No Armor, No Foods, etc. I don't know if that is feasable or not but would be cool.

I am all for content and would love to see proffession specific quests put into place besides just pilot and jedi. I would like to see it across the board though every proffession given a quest, start small maybe 2 or 3 stages per prof, then add to it with each content publish. It would really increase the value of playing your character rather then grinding to master.

Robes would be cool or even something small like belts, I wouldn't put mods in them though because the other profs would cry bloody murder, instead just make them like Proffession Titles, i.e. instead of us getting prof titles maybe give us belts instead to show off our skills. .
Ryutek
Tue Feb 01, 2005 1:36 am
#6

The Teräs Käsi Profession
Revamp Discussion



*DISCLAIMER*
These are strictly ideas that I present as a Player, and have absolutely nothing to do with my role as Correspondent, nor with any hints of possible Developement time from the SOE Developers at this time.


Many fine ideas have been debated over the course of Star Wars Galaxies history. I present to you now a compiled list (along with my changes/ideas) of things that I thing would benefit our profession, as well as provide content for some time to come.

The Skill Tree

Teräs Käsi Master
|
________________________________________________________________
| | | |
Master Master Master Master
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
Expert Expert Expert Expert
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
Advanced Advanced Advanced Advanced
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
Intermediate Intermediate Intermediate Intermediate
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
________________________________________________________________
|
Teräs Käsi Novice

**Notice that the structure, and names, are still the same. This chart is merely for reference.

Combat Changes

INTENTIONALLY BLANK
I feel these will be addressed in the Combat Upgrade, and so removed them from my original version.


Additions
  1. Teräs Käsi Dojo
    • Crafted by Architects
    • Equal in size and storage to a Medium House
    • Usable by any combatant as a dueling arena. The Owner of the building (and anyone labeled Admin) is able to set the rules for dueling (i.e. No buffs, No Food, No Armor, etc, and any combination thereof. When a Duel starts any rules in effect will remove any items disallowed by the rules, as well as prevent the equipping or use of disallowed items for the duration of the duel).

  2. Teräs Käsi Robes
    • Crafted by Tailors
    • Equippable only by a Teräs Käsi Artist
    • Provides minor bonuses to defenses without the use of skill tapes (only provides bonuses to specific defenses such as Toughness, Melee and/or Ranged Defense, Defensive Acuity)

  3. The Teräs Käsi Order
    • A new themepark, geared strictly toward the Teräs Käsi
    • Completion required to gain the Master Box
    • Completion enables the Teräs Käsi Artist to attain profession specific clothing

Notice that all in depth details have been left out. Instead of swaying any opinions I wanted to use this base structure for discussion, and utilize suggestions and feedback to further define the ideas presented. When I first created this document it was nearly eight pages long, as most of my ideas were strictly Combat related (the Teräs Käsi Order section was quite long as well, but many aspects of what I had either would not work now for various reasons, or just do not seem to fit well at this time).

For now lets focus on the Additions Section, as I think the Skill Tree and the Combat portions are taken care of (Skill Tree is written, so no real reason to change it except for adding modifiers or certs for ideas presented, and Combat is the focus of the Combat Upgrade).

Message Edited by Ryutek on 02-01-200510:30 AM

Message Edited by Ryutek on 02-01-2005 10:30 AM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Tue Feb 01, 2005 1:37 am
#7

Also posted below.


*DISCLAIMER*
These are strictly ideas that I present as a Player, and have absolutely nothing to do with my role as Correspondent, nor with any hints of possible Developement time from the SOE Developers at this time.






The Teräs Käsi Order: Background For Purposes of SWG

The Teräs Käsi Order, formed from the remnant civilians of a long-ago battle which devastated their home world of Palawa, a war which involved the awesome powers of the Jedi Council, is a mysterious group whose purpose in the Galaxy has been debated heavily. What is known, however, is that Teräs Käsi Artists master the abilities of the Mind, focusing their internal energy in ways that seem mystical to others. The Teräs Käsi are sensitive to changes in the Force, though they do not use the Force through their teachings. Some say the Teräs Käsi are the strongest fighters in the Galaxy, rivaling even the Jedi. Others say that they watch over the Jedi, ready to intervene if necessary.

The Teräs Käsi Order: Themepark

A silent, robed figure has been seen roaming around Yavin. Many travelers report that he seems to spend a lot of time at the Blueleaf Temple, though many wonder how an unarmed, and apparently unarmored, man could survive in such a harsh area.

Curiosity has caused many travelers to seek him out. Many have returned with questions still unanswered, citing various reasons as to why they could not obtain that which they were searching for. Some, however, have returned stoic... silent... changed forever.


The beginning of the themepark would start, much as described above, by searching out an NPC who is in the general vicinity of the Blueleaf Temple on Yavin IV. Requirements for being able to find a speak with the NPC are Unarmed 4 from Brawler and the experience for Teräs Käsi Novice, or to have already trained Teräs Käsi Novice.

Upon speaking with the NPC you will receive a sash, yellow in color (generally symbolic of ones beginning of a journey into any martial art, a true beginner would be white, which I look at as Brawler). Without this sash entry into the themepark itself is prohibited.

I would love to see a very intricate themepark that provides content throughout the entire tree, but for the sake of trying to implement a basic structure and build upon that foundation I chose to instead limit it to two main quests, one for Meditation and one for Master. Other quests can be added easily, and a set of mission terminals would allow Teräs Käsi Artists to perfect their skills while staying at the themepark.

  • Teräs Käsi Master
    • Awarded a Black Sash
    • Requires a Quest to "Unlock" (would be fairly simple, something more to obtain the feeling of mastery than to prove mastery)

  • Achieving 0-4-4-4
    • Awards a Red Sash

  • Meditation Line
    • Awards a Blue Sash
    • Requires a Quest to "Unlock" (would also be relatively simple, mostly adds to the aspect of discovering one's "mystical" abilities)

There are many ways to expand on this idea, but the basis for a themepark is not to make mastery more difficult (that should be done through balancing of the Professions and NPCs I hope), but to make the profession have substance... a history in the game if you will.





I hope this sparks further ideas and refinement, but this provides a rough outline of what I would love to see (and yes, for all professions, though I feel each profession should come up with their own naturally )

Message Edited by Ryutek on 02-01-2005 10:27 AM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Tue Feb 01, 2005 8:22 am
#8



Mankind00 wrote:
*SNIP*
I would suggest an easy quest at Unarmed 4 for novice (remove what is currenly a horrible 'grind', even though it may no longer be horid after the CU/R/B). Completion of that gives you TK Novice. Then allow quests at all levels that will give you an experience bonus for X amount of PvE Combat Encounters (only something small, say x1.33, just to give a bonus for those who want to level this way. Have the missions doable at any time but the Xp bonuses only given if you are doing the missions for you're level (stop this from been an edge to FS grinding).

Have many of the quests based around the Bunduki & Epicanthix, maybe include Prince Xizor (of the Blacksun) & the Pike Sisters for differnt trees (may have to choose between aiding either the Bunduki & Epicanthix for one tree). Completion of these quests then gives you the cert for the robes (might have to add some form of sub-box to the skill tree that just represents the robe certs which would have to be droped to drop that tree to stop prevention of keeping that robe).

Master Box requiring a mission, can be done without completion of other boxes however robe cert will not be granted untill the other four quest lines are done, have the 'Master' box grant only the Teräs Käsi Artist Box & have another sub box for the robe which grants Teräs Käsi Master Title (idea of earning the Master title properly).

Insted of the sub-boxes I've just said a tree like the Force Progression skill list but for Teräs Käsi would be good. & incase anyone says "well why give this to Teräs Käsi, you're not special" personly I'd love to see this kind of thing for every proffesion. The idea of interacting in the Bounty Hunter Guild is something I'd also love to see for Bounty Hunters, & obviously similar things for other proffesions.

Anything like this for any proffesion though would help give it so much more depth, the ideas of having something similar to thr FRS would then be much easier to add at a later date, hopfully they would keep people in normal proffesions insted of pushing them to Jedi as much.


Those are just my thoughts, some are good & I know some are awful. I have to add I'd be intrested to see you're full thoughts on the Teräs Käsi Order bit Ryutek.


I like the ideas, and it is in a way what I had written out. (I'll post what I had in a moment).




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Tue Feb 01, 2005 8:23 am
#9



JoJoJackson wrote:
But the problems with robes and houses or dojos, while there is no feesable storyline to add such items, every other prof is just going to keep harping on how TKMs are just the Devs best friends or somthing... I'd MUCH rather see a second damage type/weapon in the comming months, kind of if we are going to get B****ed at, might as well be for something useful.


Well, we have been told that we get the Black Sun Knucklers with/after the Combat Upgrade. I figure that would be the best place for it to happen, so why not "dream" a little for a change?



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Tue Feb 01, 2005 8:25 am
#10



Macdon wrote:

Now for the features, I would love to see a deuling ring/dojo of some sorts brough into the game. A field/circle where you can set special rules outside of the Dev's pre defined rules. i.e. when entering the ring you become the admin, as the admin you set the options for the ring, No DB, No Healing, No Armor, No Foods, etc. I don't know if that is feasable or not but would be cool.
*SNIP*

Robes would be cool or even something small like belts, I wouldn't put mods in them though because the other profs would cry bloody murder, instead just make them like Proffession Titles, i.e. instead of us getting prof titles maybe give us belts instead to show off our skills. .


I like both of those (and had an idea for belts that I'll post in a moment). I think robes would be fine provided they are relatively minor bonuses, but yes that would be something to be careful of.

I like the thought of being admin on something like the Dojo and making your own rules... I'll modify that part to include it



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Tue Feb 01, 2005 8:26 am
#11


*DISCLAIMER*
These are strictly ideas that I present as a Player, and have absolutely nothing to do with my role as Correspondent, nor with any hints of possible Developement time from the SOE Developers at this time.






The Teräs Käsi Order: Background For Purposes of SWG

The Teräs Käsi Order, formed from the remnant civilians of a long-ago battle which devastated their home world of Palawa, a war which involved the awesome powers of the Jedi Council, is a mysterious group whose purpose in the Galaxy has been debated heavily. What is known, however, is that Teräs Käsi Artists master the abilities of the Mind, focusing their internal energy in ways that seem mystical to others. The Teräs Käsi are sensitive to changes in the Force, though they do not use the Force through their teachings. Some say the Teräs Käsi are the strongest fighters in the Galaxy, rivaling even the Jedi. Others say that they watch over the Jedi, ready to intervene if necessary.

The Teräs Käsi Order: Themepark

A silent, robed figure has been seen roaming around Yavin. Many travelers report that he seems to spend a lot of time at the Blueleaf Temple, though many wonder how an unarmed, and apparently unarmored, man could survive in such a harsh area.

Curiosity has caused many travelers to seek him out. Many have returned with questions still unanswered, citing various reasons as to why they could not obtain that which they were searching for. Some, however, have returned stoic... silent... changed forever.


The beginning of the themepark would start, much as described above, by searching out an NPC who is in the general vicinity of the Blueleaf Temple on Yavin IV. Requirements for being able to find a speak with the NPC are Unarmed 4 from Brawler and the experience for Teräs Käsi Novice, or to have already trained Teräs Käsi Novice.

Upon speaking with the NPC you will receive a sash, yellow in color (generally symbolic of ones beginning of a journey into any martial art, a true beginner would be white, which I look at as Brawler). Without this sash entry into the themepark itself is prohibited.

I would love to see a very intricate themepark that provides content throughout the entire tree, but for the sake of trying to implement a basic structure and build upon that foundation I chose to instead limit it to two main quests, one for Meditation and one for Master. Other quests can be added easily, and a set of mission terminals would allow Teräs Käsi Artists to perfect their skills while staying at the themepark.

  • Teräs Käsi Master
    • Awarded a Black Sash
    • Requires a Quest to "Unlock" (would be fairly simple, something more to obtain the feeling of mastery than to prove mastery)

  • Achieving 0-4-4-4
    • Awards a Red Sash

  • Meditation Line
    • Awards a Blue Sash
    • Requires a Quest to "Unlock" (would also be relatively simple, mostly adds to the aspect of discovering one's "mystical" abilities)

There are many ways to expand on this idea, but the basis for a themepark is not to make mastery more difficult (that should be done through balancing of the Professions and NPCs I hope), but to make the profession have substance... a history in the game if you will.





I hope this sparks further ideas and refinement, but this provides a rough outline of what I would love to see (and yes, for all professions, though I feel each profession should come up with their own naturally )



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
TravonLepen
Tue Feb 01, 2005 9:33 am
#12

Great ideals Ryutek!


TK Dojo - Sounds good, I'd love to be able to have different size dojos as well Maybe have a quest to allow a Master TK to place a larger structure. I think a Corellian guildhall has a perfect setup as a dojo, just a few minor changes to the appearance would be needed.


Perhaps also giving thought to different planets giving different bonuses to students trained there. For example:


Train at a TK dojo on Tattooine - students here are used to conditioning themselves against the harsh tattooine ecosystem, they gain a small bonus to meditation, as they are able to clear their thoughts in the most inclimate weather.


Train on Dathomir - Students here are fully aware of the dangers of this planet, and must use extra caution when they travel the wilds. Students trained at a Dojo on Dathomir gain a small bonus to defensive acuity.



TK Robes - I agree with everyone else on this, would be nice to have robes with some skill mods in them. rank sashes could also contain mods so those who have mastered can benefit from the best abilities.



TK Quests/Mastery - I would love to see your ideals implemented. According to the current Test Center notes, AP will probably be removed from the game completely in a fairly short amount of time. I would like to see Mastering professions still mean something. I would prefer if the quests would be fairly difficult and complex like the Village quests, or the JTL quests. Not the old standard "talk to npc x, he needs you to retrieve item x, return to npc." wash, rinse, repeat. For instance:


Since we're granted UH3 at master, your instructor will send you to observe the spitting rawl in action, meditate on how you can incorporate it's lightning fast, yet accurate strikes into your own library of techniques, then apply it in practice against your master. (Whom you can't kill, he is only there for your training purposes) Something immersive, along those lines. Not just "kill 20 spitting rawls"



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Mankind00
Tue Feb 01, 2005 3:09 pm
#13






Ryutek wrote:

The Teräs Käsi Order: Themepark






Some of that is superb. Due to pure bordem tonight I'm sat joting down some more ideas (some is geting a bit more indepth) that is an idea for this theme park. I'll type them up tomorow as I have a couple of dull leasons in college tomorow.


It's only base ideas & maining expands on what I suggested earlier but if I get it typed up I'll post it. It's mainly about ideas for making TK (& in theory any other proffesion if it's adapted right) more indepth & give people reason to go for a normal proffesion insted of Jedi. Obviously it's only ideas & I doubtthe amountof time needed for some of it would ever be available however It's intresting tosee what ideas others have etc. But yeah I'll post that if / when I get it typed.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


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