Teras Kasi Archive
Thread: The Teräs Käsi Profession: A Discussion
I think the TK (or for melees in general) robes are a nice idea, but should probably not allow armor at all to be worn at the same time. A melee would give up the protection of armor for the looks and small bonuses of wearing their profession's robes.
Lastly, on the dojo, it may be better (and easier for everyone to enjoy) to make it more of a dueling ring (like the one in KoTOR on Taris). Placable by any Brawler Elite Master (TKM, MSwords/Pike/Fencer), Marksman Elite Master (MPistols/Rifle/Carb), or Master Commando and like hospitals and cantinas/theaters any Novice of these professions would be able to register there. So anyone looking for a little duel on thier planet would be able to just open the planetary map and see which arenas are open for business
Overall some great ideas, and I really hope that a bit of space's quest-based leveling makes it to the ground.
CalArsou wrote:
Lastly, on the dojo, it may be better (and easier for everyone to enjoy) to make it more of a dueling ring (like the one in KoTOR on Taris). Placable by any Brawler Elite Master (TKM, MSwords/Pike/Fencer), Marksman Elite Master (MPistols/Rifle/Carb), or Master Commando and like hospitals and cantinas/theaters any Novice of these professions would be able to register there. So anyone looking for a little duel on thier planet would be able to just open the planetary map and see which arenas are open for business. While a Dojo would be a lot cooler (ts_dojo
), a Dueling Arena would be more inclusive to all combat professions, and we've also seen it in KoTOR, so it's a little closer to home.
Just to throw in a thought here, I might have said this before however, but I prefer the idea of a TK Dojo, the idea of a dueling ring is great but it meens more generic looking stuff. They idea of walking in to a player City that has the special structures for all types of proffesions to me is alot more appealing, that could be the ex-Mayor in me talking though. ![]()
Mankind00 wrote:
CalArsou wrote:
Lastly, on the dojo, it may be better (and easier for everyone to enjoy) to make it more of a dueling ring (like the one in KoTOR on Taris). Placable by any Brawler Elite Master (TKM, MSwords/Pike/Fencer), Marksman Elite Master (MPistols/Rifle/Carb), or Master Commando and like hospitals and cantinas/theaters any Novice of these professions would be able to register there. So anyone looking for a little duel on thier planet would be able to just open the planetary map and see which arenas are open for business. While a Dojo would be a lot cooler (ts_dojo
), a Dueling Arena would be more inclusive to all combat professions, and we've also seen it in KoTOR, so it's a little closer to home.
Just to throw in a thought here, I might have said this before however, but I prefer the idea of a TK Dojo, the idea of a dueling ring is great but it meens more generic looking stuff. They idea of walking in to a player City that has the special structures for all types of proffesions to me is alot more appealing, that could be the ex-Mayor in me talking though.
I also agree with that, but maybe having different sorts of arenas depending on who drops it (a Naboo TK Dojo or a Tat Swordsman Arena would serve the same function and work the same way, just look different) is a little better in my opinion. TKs have a natural sort of building, the dojo, while the other combat profs don't really have that sort of obvious answer outside of a dueling arena. If you make this sort of thing a "dojo" then you've just left all the other combats out really, and especially the ranged ones.
Having unique buildings would be nice, but you may lose some of that inclusion that would make it easier on everyone.
CalArsou wrote:
I also agree with that, but maybe having different sorts of arenas depending on who drops it (a Naboo TK Dojo or a Tat Swordsman Arena would serve the same function and work the same way, just look different) is a little better in my opinion. TKs have a natural sort of building, the dojo, while the other combat profs don't really have that sort of obvious answer outside of a dueling arena. If you make this sort of thing a "dojo" then you've just left all the other combats out really, and especially the ranged ones.
Having unique buildings would be nice, but you may lose some of that inclusion that would make it easier on everyone.
That would be a good thing I am certain (different appearance per "Profession Building" but same function). While I would also like to see something specific and unique per profession as well, for the possibility of trying to push for getting something like this implemented I think keeping it as simple as possible would be best.
but the dojo or 'dueling arena' (so as not to totally alienate other professions) idea is marvelous, i think that has great scope for development.
Ryutek wrote:
The idea with robes is to make it an option to those who want to wear them, and if not the sashes could easily fill that role. I definitely do not want to see the profession move more toward a "Jedi Playstyle" in any way. Perhaps the robes could merely be a different appearance that is available only to Teräs Käsi practitioners, and the sashes carry the minor bonuses to defenses. This would still allow the concept for those who do play more of a "monkish" character and still allow the benefits of the minor bonuses to be used without changing the overall appearance of those who do not play their TK that way. Sound better?
I support the idea of robes or sashes to distinguish TK status.
However, I believe the mods should be very TK specific. Perhaps slight increases in Unarmed Damage as the only modification. Providing that they fix and/or remove the artificial cap preventing the mod from being affected by attatchments, this strikes me as a neat idea, and gives incentive and immersion in the proffession. There is also Defensive Acuity that is TK-specific.
I wouldn't go as far to say that they should inculde melee defensive bonuses or anything that is not a TK-Only modification.
Of course, people will counter the concept with it being too FRS-Robe-esque. I think the possibility to 'rank up' should be available to EVERY proffession in the game. All proffessions should have the opportunity to gain FRS-Robe-esque items that increase their proffession specific skills. For instance, Riflemen could gain special scopes that can be placed on their weapons like a powerup, but that are permenant until manually removed, that add accuracy bonuses or tweak ideal damage range. I could give examples of FRS-Robe-Esque rank increase bonuses for every proffession, but I don't want to drift away from the TK focus. All this is here to do is express the opinion that being able to 'rank up' or distinguish yourself amongst fellow members of your proffession doesn't have to be solely TK specific.
As a theory, we'll take bits and pieces from the Dojo ideas and robe ideas and lay out a hypothetical 'TK-Ranking' system.
Let's propose that at TKM, you have the option to place a special dueling dojo.
The requirement to enter a TKM's dojo is to be a fellow TKM. To elaborate, a Master Carbineer would not be able to enter a TKM Dojo with a Carbine Equipped. However, if said Carbineer were to also be a TKM, the door would open for him if he equipped a VK. On the same token, while in the Dojo, if the carbine is re-equipped, it will boot him from the structure.
This idea appeals to me on a very key level: It ensures that, within these dojos, any duels held will involve only TK weapons or bare fists. Switching to a DoT vibro lance or Gaffi stick will cause you to be ejected from the dojo.
In accordance with this, there would need to be a penalty for being kicked out of the dojo mid-duel by equipping a non TK weapon. Such as an automatic win calculation for the combatant that didn't violate the 'code of honor' in the dojo. But, this is getting ahead of myself.
Now, back to the purpose of the Dojo. Within the dojo would be the opportunity to challenge another TKM to a duel to determine the better TKM. It would ensure a fair duel, in accordance with the fact that both combatants will be TKM and the affore mentioned function of the dojo if a non TK weapon is equipped.
If you win a duel against a fellow TKM in the dojo, you are awarded an amount of ranking numbers in accordance with the rank of the defeated TKM. Let's say that this theoretical system mimics the FRS system. A higher level TKM defeating the lowest level TKM would produce a very smail gain in rank for the higher level TKM, and also result in a minor loss of rank for the defeated, lower level TKM. On the same note, if the lowest level TKM defeats a higher level TKM, this would result in a substantial gain in ranking points for the lower TKM, and a harsh loss of ranking points for the defeated high-ranked TKM.
By my theory and opinion, the dojo would be the one and only place to gain 'TK-ranking.' It ensures that the opponent did not gank-squad you, and ensures the ideal view of an honorable one on one battle without interference.
let's say, at a certain amount of TKM ranking points, you would be eligible to recieve a new sash with minor mods. Lets say, the first rank sash would grant a bonus of +1 unarmed damage, and +1 Defensive accuity. While the highest ranked sash would grant you +25 Unarmed damage, and +25 Defensive Accuity. As with Jedi, these ranks would eventually 'fill' up. In the event that too many people are eligible to be ranked at the same level, they would need to face eachother in order to gain their sash. The loser would lose the bare minimum or morw amount of TK-Ranking to ensure that their eligibility was revoked. While the winner would be awarded an amount of rating appropriate to winning a duel with an equally ranked competitor.
This would ensure uniqueness among dedicated and truly talented players of the TK proffession.
I like my own theory and the concept of being able to gain rank and status within my proffession of choice. granted, details like maintence costs to ensure someone can't simply gain a theoretical master sash and retain it forever without ever risking another duel with a fellow TKM for the rest of his time playing the game were omitted. But this is only a theory that was put together in less than 15 minutes.
Message Edited by Ceercho on 02-05-2005 04:38 AM
Message Edited by atone48732 on 02-05-2005 11:27 AM
These are just my ideas on expanding the TK profession without making it anything other then what it is apart from granting extra boxes in a tree similar to the Force Progression boxes so that certain certs can be given & lost at certain points as well as one option for idea for advancement beyond master (an idea that I'm very unsure of at this time), I don't suggest any changes to the main TK skill tree it's self with the possible exception of a title of two. I know a lot of ideas have sprung up in the forums in recent days but this would be my take on it, I don’t pretend for it to be perfect, this would just be a base idea in my opinion, feel free to comment & add your own ideas.
Note again that I believe all professions should have something like this. This is just taken from the view of a Teräs Käsi. The point in this is to introduce more quest based content for levelling, as well as giving people the option to go beyond Master should they wish to. I do not feel that PvP should be required in the ranking system, however I do believe that it should be one way to advance at that point.
Teräs Käsi Enclave
Unarmed 4 to Teräs Käsi Novice
- Short quest set, maybe based on Ryutek’s idea about a stranger on Yavin.
- Once it is completed you should be sent to a Teräs Käsi Enclave (maybe based on Dantooine?).
- Once there you are greeted at the door by an NPC who supplies you with your first robe & sash. (The sash supplies any benefit that you might want so that you can wear anything with it normally, the robe allows you access to the Enclave to keep a slightly more uniform look within there.)
- The sash at this level would supply some very low level bonuses.
- Upon entering the TK Enclave you can talk to a trainer & be trained Teräs Käsi Novice. (possibly cutting the Xp requirement?
Enclave
This bit may sound a bit too Jedi like, I suggest this type of lay out however simply as it seems to work.
- Much like the Jedi enclaves certain parts need to be closed off to people under certain ranks, needs to be a common room, numerous training rooms which will contain NPCs for giving quests for certain levels.
- Some trainer NPCs within the enclave should offer quests for various levels & skill trees, these should be short quests that supply a small Xp bonus that last for X amount of PvE Combat encounters. (To stop these from been used to level Jedi the Xp bonuses should only be granted if you are doing a box for your level, so a 2-2-2-2 TK couldn’t take a tier 1 quest for more Xp bonuses.
- Also a type of council chamber which certain area’s can only be accessible to through by side rooms which different ranked members call also meet in.
- Xp for boxes is still needed. The quests are 100% optional.
4-4-4-4 & Beyond.
- Upon reaching any level 4 box you should be able to take a quest (more ideas of this are found below) which grant an extra skill box in the Teräs Käsi Progression tree. This box holds only the certification for a new colour robe & sash. Each sash granted here has specific bonuses to the tree it comes from.
- After this point any robes / sashes you are given are rank indication however there are various types.
- If you do all four quests & hold the top box for Teräs Käsi (currently the Master box but I suggest it should be called something a little less, maybe just Teräs Käsi Artist) then you can take another quest set for Teräs Käsi Master. Again this box only grants sash & robe certs but supplies bonuses to all four trees however not as strong as the bonuses you get for having a tree specific sash on.
- Upon completion on the Teräs Käsi Master box you can then enter the ranks of the Teräs Käsi Order fully.
4-4-4-4 Quests.
- These should be a range of quests that are to do with what the tree is about, also this would be a good place to maybe include a couple of characters from the EU.
- Quest givers should maybe go along these lines
- Meditation, Bunduki Master, maybe the same stranger who gave you the TKN quest, should be problem solving based.
- Balance, Epicanth Warrior, maybe somewhere on Dathomir, should be tanking based quests.
- Power Tech, Prince Xizor, maybe located in a city on Correlia, quests based around offence, killing certain targets etc.
- Precision Striking, Pike Sisters, maybe at the Enclave, Duel 1v1 with one of them, have to survive for X minuites. (as this is the tree from Combat xp you would have substantial skills enough to manage this normaly)
- Master, Longest quest set, should use all characters you have met before & maybe some new, it should require TKA Box & the 4 pre-master boxes. This should test each aspect of what you have done before but on a higher level.
Beyond Teräs Käsi Master.
- FRS style ranking system, should be vote & Xp driven. Should require some form of maintenance Xp.
- Should be possible to do with a mix of PvE & PvP. PvE aspects should be made hard to grind (say you can only do X number of certain things before the Xp you get from them is reduced too much.).
- Each rank should allow substantially more then the FRS ones. In the FRS there can be up to 95 ranked members on each side, this should be a number closer to 500. Even the final box should not be limited to one person.
- Numerous non-linier routes to the council should maybe be available, example you should be able to train in more Power, Defence, Toughness, Meditation boxes, also allow a general route which would be a mix of everything. However allow it so people can jump between trees.
- Skills should be granted like special power boosts that have something more then just a HAM boost (however they should not be stackable).
- As you gain more rank you are able to sit deeper within the Council halls.
Well I think that is pretty much all of it, again please keep in mind that this is just one view & I know it’s probably far from perfect. Feel free to say you think it’s crap, but even better then that post constructively against it. The final section I'm not too sure on myself (the FRS style section) while I think that there should be something to advance to should they wish & that they should get benefits from entering it I don't feel that people who choose not to should be left too far behind. In fact as I am typing this I'm liking it less yet I do think we need something to aim at. Other ideas on that would be great.
If I've used any ideas you suggested earlier in this thread (Ryutek, your sash suggestion for example) I hope you don't mind.
- FRS style ranking system, should be vote & Xp driven. Should require some form of maintenance Xp.
- Should be possible to do with a mix of PvE & PvP. PvE aspects should be made hard to grind (say you can only do X number of certain things before the Xp you get from them is reduced too much.).
- Each rank should allow substantially more then the FRS ones. In the FRS there can be up to 95 ranked members on each side, this should be a number closer to 500. Even the final box should not be limited to one person.
- Numerous non-linier routes to the council should maybe be available, example you should be able to train in more Power, Defence, Toughness, Meditation boxes, also allow a general route which would be a mix of everything. However allow it so people can jump between trees.
- Skills should be granted like special power boosts that have something more then just a HAM boost (however they should not be stackable).
- As you gain more rank you are able to sit deeper within the Council halls.