Teras Kasi Archive

Thread: Emergency Brainstorming for Un-Nerfing

FD_Pilot
Wed Aug 13, 2003 1:07 pm
#1

The *best* way to handle knockdown is on the target end.

Targets hit with KD should recieve like a 10 second immunity to getting hit with another knockdown.

If you get hit with KD...then you get like +500 to Defense vs. Knockdown (for 10 seconds, then your defense goes back to normal)....effectively making you immune.

If I as an attacker want to keep using KD...fine..but they just have next to zero chance of landing for another 10 seconds.

This way I can also attack two targets and have a reasonable chance of staying alive.

If they make the timer on the attacker's end...if you get attacked by whites or yellows 2v1 in PvE you are sooo gonna die. If you miss on your 1st Special.. your 2nd Special has got to be Burst Run.
Streetracer81
Wed Aug 13, 2003 1:11 pm
#2

I was thinking about keeping the game, but if they do not fix it I know I will definately cancel and go to blizzard for WoW game.



Anyway I am /signing petition. But am already dissatisfied tremendously with the service. Developers are forgetting game is supposed to be easy and fun (mostly fun) not hardcore work and suffering.

FD_Pilot
Wed Aug 13, 2003 1:22 pm
#3

Blizzard's got it easy...

Steal Shadowbane's class balance...and SWG Crafting...buff up the faction aspect a bit...you got a winner.

They must be sitting back and laughing at SWG.
Mercurion
Wed Aug 13, 2003 1:29 pm
#4

Gutshot, FD, good ideas.


I like the idea that KD would be based on the con of the mob/npc it's being used upon. And/or the timer in between uses per mob/npc. If the balance tree upped your skill mods for the timer and the level of the opponent, you'd probably see everyone sprint up the balance tree instead of the power tree. Well, at least as fast as one can sprint 1million+ xp.


If we want this to get noticed by the devs, we really need to get thunder behind us on this one. If we can present some balanced alternatives, we will probably get the developers to help us out.


Also, I appreciate people signing this like it was a petition, but it's not. 10,000 signatures on an undeveloped idea will get you less than one really well thought out, planned and balanced idea.


Let's keep those ideas coming!




/ / / / Zenom | Ce'tith \ \ \ \
Teras Kasi Master | Bounty Hunter Scum
\ \ \ \ Chilastra / / / /

Pyradius
Wed Aug 13, 2003 1:30 pm
#5

I don't know if there is anything we can do to work around the issue. I applied Blind, Dizzy, Stun, Intimidate, and Warcry on a Male Brackasat on Dathomir (White con to a TK Master). These moves to cost a lot less now, which is cool. Still, without using Knockdown, I got torn apart by this creature.


I can only conclude that Knockdown is essential to our ability to solo. We can't kite things around to avoid taking damage. Not saying we cannot solo anything, but our days of soloing most white/yellow/red cons are over.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Gutshot
Wed Aug 13, 2003 1:33 pm
#6

Ah good - so intimidate and the like take less ham now? That's good news at least... makes it harder for me to figure out whether to keep master brawler or drop it and move from master medic to master doctor. Then again, as you stated, even intimidated, blinded, stunned and dizzied white cons tend to kick my butt without being knocked down anyway.... Really wish they found another way to nerf it without killing it almost entirely...
Streetracer81
Wed Aug 13, 2003 1:33 pm
#7

FD_Pilot


----------------


Blizzard's got it easy...

Steal Shadowbane's class balance...and SWG Crafting...buff up the faction aspect a bit...you got a winner.

They must be sitting back and laughing at SWG.


----------------




I really dont care how they make it as long as I can enjoy the game. What SWG is doing now is definately not it.

Ringe
Wed Aug 13, 2003 1:43 pm
#8

/sign


But knockdown is about the only thing that kept us alive before. We take all the damage and have nothing to lean on. Our armor ends up costing us two-three times that of other classes! I have run through two sets fo armor including repair kits! I just dont get it. I understand that a pistoler complains about being nerfed, but he doesnt ahve to take damage!!!!!! ALl he has to do is sit there ad shoot while I die.... a sad death. And the HAM cost for them is nothing compared to us... they get a million times more damage as well. My buddy using a lightning cannon can use knockdown with virtually no ham cost. I was using no weapon and depleted my ham bar in an instant today.


My signiture does not count for much as I will be canceling my account.





Ringe Niraku,

Mayor of Praeclarus

All Around Nice Guy
Gutshot
Wed Aug 13, 2003 1:47 pm
#9

"But knockdown is about the only thing that kept us alive before"


I agree entirely. That's the whole problem. While they wanted to stop folks from soloing yellows and reds, they also just made it **edit** near impossible to solo white non-humanoids. We can still use the dizzy/unarmed lunge combo that fencers have been using to solo reds on down since day one on humanoids still, of course, as a post about soloing nightsisters post-patch above shows.


Hey SOE, why not nerf this too while you're at it? Folks are gettgin experience here, we can't have this!

Pyradius
Wed Aug 13, 2003 1:48 pm
#10

Unarmed Hit3 cost me 62 ham without knuckles on and does about 800 dmg w/out knuckles.


Warcry was like 190 though, ouch.


Intimidate was like 91m so I am not sure if Warcry or Intimidate were reduced.


Unarmed Blind and Unarmed Stun cost about 41 without Knuckles, and do about 425 dmg w/state effect. These moves seem much more useful now, but I can do about 400 max damage with VK's on without burning my HAM. Seems reasonable for PvP perhaps.


For PvE I have to use knockdown to fight stuff appropriate for my level. Just tried a mutant baz nitch (white con). Used knockdown at the beginning, applied stun, blind, intimidate, warcry. The baz still hit me pretty hard and didn't seem that much slower. I ended up slain after not knocking down again.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Archon007
Wed Aug 13, 2003 4:05 pm
#11






Gutshot wrote:

I proposed a counter in another message - but here it is again:


Take the con of the mob into account when computing your chance at landing a knockdown. maybe they do this already, but seriously, I could land knockdown on reds about as easy as I coudl on blues, and that's why it got nerfed all to hell. It was just *wrong*.




This has always been in place, I just thought they where going to increase HAM a bit maybe 2 times and then increase KD resistance a touch.


But as a Master I can KD blue & white 80% of the time and Reds about 20% of the time, before patch. I have the same KD success rate I just kill myself while trying to KD a warlord when I fail 4 times in a row.


But con has always been in place.




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
Scidom
Wed Aug 13, 2003 4:10 pm
#12

I agre with the DOT attack


Possibly it could be part of the precision ladder, a "Pressure Point Strike".




"Entertain the hope that somehow you'll escape me, weld the bolts and close the iron gates. Drink deeply the illusion of your safety, my how wishful thoughts inebriate..." - Thrice
Aurilius
Wed Aug 13, 2003 4:21 pm
#13

Ever tried standing toe-to-toe with the Tusken Warlord without spamming a few KDs? Especially when you know the first 3 prolly won't land?


KD needs to be put back to where it was or improved on! I had to take the VKs off to use KD before even. This was our one good tool! Now we are completely usless in a group unless the group can kill the mob during the 4 KDs we can expend, as long as we don't get hit at all!


If they want to change it in PvP, fine. But I still say a rifleman shouldn't let me get that close to lay one on him. But don't cripple us against mobs with 10k HAM! What the hell are we supposed to do?


So what if I can solo a yellow con or two? I can't get above TK master and it takes long enough to get the 300-400 combat xp we need as it is.If you want to TK spam go ahead - it's not the quickest way to kill mobs. But rapid KD is the only way for a TKA to have any chance tank several aggros for a group. Thats why I put so many hours into this profession.


If they unnerf it, they shouldn't reduce its usefulness at all. KD was fine the way it was.


IMO


Aurilius/Starsider/Almost TK master but thinking about becoming a dancer




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
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