Teras Kasi Archive

Thread: how good is Tka?

shockey652000
Tue Nov 04, 2003 3:05 pm
#1

is it better than rifleman and wat bar does it damage?


vortex4
Tue Nov 04, 2003 3:15 pm
#2

1. No.


2. Your own.


Don't be a TKA.

Azralon
Tue Nov 04, 2003 3:23 pm
#3

Well done, Vortex4.



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-- Daerys Kyne of Coronet (Teras Kasi Master / Novice Entertainer 0044 / Novice Dancer 4244 / Novice Medic 1000 / ex-Master Ranger)

"Yeah, so the holocron said Dancer. I can still Teras you a new one."
Xytroncore
Tue Nov 04, 2003 3:30 pm
#4

1. TK is a lot better then rifleman, 3000 damage a second at master power with unarmed2, and TK has a built in 57% kinetic resist


2. You can hit all 3 pools on command, health, action, mind....all hit for roughly 800 in PvE when you get master power.....might be upwards of 950-1000 at master TK, I'll find out tonight.




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Manimal : Gunslinger
vortex4
Tue Nov 04, 2003 5:14 pm
#5



Xytroncore wrote:

1. TK is a lot better then rifleman, 3000 damage a second at master power with unarmed2, and TK has a built in 57% kinetic resist






What game have you been playing? In SWG, a TKM with 211 VKs does 1500-2300 DPS. That is, for about 5-7 seconds until the HAM costs kill you.
Rafed
Tue Nov 04, 2003 5:53 pm
#6






vortex4 wrote:





Xytroncore wrote:

1. TK is a lot better then rifleman, 3000 damage a second at master power with unarmed2, and TK has a built in 57% kinetic resist








What game have you been playing? In SWG, a TKM with 211 VKs does 1500-2300 DPS. That is, for about 5-7 seconds until the HAM costs kill you.





I would love to see that at moment UH2 with VK's (164 damage best I could find) does about 2000 max. Wipes mind pool out fast. Only reason does not kill health and action is because I have 1k to 2k buffs on all the health and action pools.


But for real Info without VK's (as they vary so much and have excessive ham costs with specials)


UH2 at Master TKA does around700 - 900damage per hit (Novice TKA skill)


With VK's usually around 8 shots before hams exhausted, so they can kill you quick.


UH3 at Master TKA does around 800 - 1200 damage per hit (Master TKA skill)


With VK's usually around 5 shots before hams exhausted, so they can kill you quick.


Can cut down on the ham usage by using food, buffs and spices. This is the only way you will be able to use VK's for a longer time. Plus once you come across something with armour and/or high resists you will have to use the VK's and you only get ar1.


Only time you will ever see damage of around 3000, is if you target happens to be on there back orare holding a weaponwhere they get a 2.5 times damage multiplier.


What is best depends on your style, I have been on hunts with riflemen and they have mind shot a target to death before I even got close enough to hit it.


If you don'tmind getting lots of wounds and battle fatigue, getting incapped and kited a lot,then TKA may be for you. It is hard run to go through andcan be very frustrating, but if you enjoy it then thesatisfaction of actually managing to kill something is worth it in the end. Unarmed toughness is good but don't do that much when even NPC's are shooting you for around 800+ with a gun (usually all on one ham as well) while you are trying to get close to be able to hit them.


Just remember rifleman effective range 60m, TKA effective range 3 to 5m. You go against a rifleman they have 55mto kill (or mind incap you in)before you can even get a decent hit at them (and probably get the 'target is out of range' message where they will run away and shoot you while kiting you.


TKA is fun, I like it but any ranged profession (if they use sense and tactics) will be able to defeat you before you can get close enough to do any real damage. TKA you have to be smart, pick your targets and try to get them to make a mistake.

Xytroncore
Tue Nov 04, 2003 7:34 pm
#7

Lets see, you can KD a creature, which does 1.5x more damage then if the creature was standing...that takes the 2000 damage normally to 3000 damage....I know creatures get right back up, but they stay down long enough to get 8 or more shots off, 8*3000 isa total of 24000 damage (I know it's not always 3000 per hit, but that's my average)....and if you can't use unarmedhit2 8 times before your HAM is drained then you have a serious HAM problme that needs to be worked out, i can use unarmedhit2 at least 15 times before my HAM starts to get drained, 15 times is enough to kill anything (below CL 35)...and that's completely unbuffed 950/400/400 950/600/400 900/400/400, HAM cost has never been a problem for me.



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Manimal : Gunslinger
Xytroncore
Tue Nov 04, 2003 7:38 pm
#8

If you don'tmind getting lots of wounds



Which if you're going all the way in TK are completely healable....so wounds don't matter anymore once you get to meditation 4




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Manimal : Gunslinger
mega3113
Tue Nov 04, 2003 8:16 pm
#9

Kd does not keep creatures down for 8 seconds. If you get lucky and use KD2 and dizzy a humanoid they might stay down for 8 seconds.Creatures stay down for 5 seconds tops. Plus you will usually lose one or two chances to use your Unarmed Spin attack due to lag, or their being a lack of animation letting you know the creature is down.


And your using the 1.5 multiplier versus a bogus number. 2000? You can only do 2000 after you KD them- maybe. That's if you can KD them down in the first place. The higher level mobs resist KD- alot.


Reading a few of your posts I'm beginning to think you're a disgruntled player of another class who is trying to spread misinformation about what TKAs can do damage wise to get us nerfed. Seriously, the damage stats you are throwing out there have no bearing on the game I've been playing for the last few months.

Eevik
Tue Nov 04, 2003 8:27 pm
#10

how about unarmed dizzy kd them warcry?
Xytroncore
Tue Nov 04, 2003 10:54 pm
#11






mega3113 wrote:

Kd does not keep creatures down for 8 seconds. If you get lucky and use KD2 and dizzy a humanoid they might stay down for 8 seconds.Creatures stay down for 5 seconds tops. Plus you will usually lose one or two chances to use your Unarmed Spin attack due to lag, or their being a lack of animation letting you know the creature is down.


And your using the 1.5 multiplier versus a bogus number. 2000? You can only do 2000 after you KD them- maybe. That's if you can KD them down in the first place. The higher level mobs resist KD- alot.


Reading a few of your posts I'm beginning to think you're a disgruntled player of another class who is trying to spread misinformation about what TKAs can do damage wise to get us nerfed. Seriously, the damage stats you are throwing out there have no bearing on the game I've been playing for the last few months.







I'm just saying what I'm doing....am I crying nerf this and nerf that? No, I'm accepting that the Devs feel sorry for us and want to make us even more uber....that damage that I said is my average damage is true, why would I have any reason to lie?


And creatures stay down longer then 5 seconds, and NPC's with dizzy on them don't get back up....ever.




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Manimal : Gunslinger
Zinki
Wed Nov 05, 2003 3:29 am
#12

Well you can't really compare one of the best ranged classes with the best (?) melee class.


Riflemen will always kill a tka at 60m range, ofcourse, and a tka will always kill a rifleman at 5m, ofcourse.


The damage doesn't matter in pvp really, if your knockdown hits they are dead, if it doesn't, you will usually not be able to take them down.




Estelle Lusignan of the Ferocious Kittens
Nixon11
Wed Nov 05, 2003 5:39 am
#13

Cant Compare the 2.. a Master rifel vs a Master TKA..


Master Rifel with a Good T-21 can hit you for 1300+ No madder what armor you use .. he will own you if he is Smart enough to Stay the Hell away from you ..( Not many people are )


As master Tka you will proly kill him in 1 sec no madder what you hit him with as he get 2.5 x Mele damage with a Rifel .. So you will Own him if you can Get to him ..


I am Master TKA and I love it.. It isa Difrent way of fighting and is often Damm Good Because Allot of the fighting is in Towns and small Areas..


Put the Best sniper in a Boxing Ring with Tyson .. see what happen .


Put them in a huge open Field 1 km from eachoter see if littel Tyson will ever get to him. .

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