Teras Kasi Archive
Thread: Bug Reports Post Here
Thunderheart, our community relations manager has implemented a new format for sharing info with the devs. Under this new format, our reports to him will be divided up into 3 categories:
- Gameplay Issues
- Bug reports
- Balance Issues
For each category we'll have the familiar top 5 list comprising our most pressing issues.
This is the thread forBug Reporting
The one bug that springs to mind is the fact that PB can incap you. It doesn't seem like that would be an intended concequence of the skill. I'm sure there are many others, so have at it ![]()
BUT, that you can engage PB when you don't have the mind to do it without incapping has to be considered a bug (a medic with low mind can't heal and incap himself, you can't execute a special and inca yourself if you don't have the pool points, etc.).
we should get a message "not enough pool points" if we try to engage PB with too little mind. yes, you recover from the incap quickly, but it gets you to the clone center one incap faster than otherwise.
FoW itslef is a bug but im sure you are awear of this
we are not really able to use muon gold with power boost, because of incap problems. intended or not, who knows, but atleast some clearafication on this matter.
our VKs never got a bump in range. unaremd is 5 metters, and VKs are 3.8 or 4.2 depending on how you messure it.
Wenn I use it it displays always only 1 damage. But i can clear see it hits for more.
yeah Vk's are giving little over 4M and Unarmed is a little above 6m
My main concern is why is it if I knockdown someone, then dizzy, then when they start to get up, they stand up with no prob, and because of the stupid 30 sec, knockdown timer, I cant knock them down again.
Another of my concerns is, Dizzy then knockdown does not work on creatures at all, Still works for NPC's but not creatures.
I know all the TKM's probably dont care, but coming from somone that is stillt trying to level it is a pain in the ass.
I have seen an alarming bug also dealing with Powerboost - if it runs out WHILE you're incapped, I've been taking "non-wound-wounds". My Constitution is normally around 800ish, and I've had it slowly (each incap) get eaten away, actually saw it go negative tonight (I get incapped by PB way too much). Only way to fix it is to log out. These are NOT wounds that can be healed by woundpacks, btw, they are just LOSS of value in a stat (usually Constitution for me, sometimes others, but usually Con). Another almost-as-bad, coming out of the cloning chamber (after being killed of course) with completely white hams, again, due to PB running out while incapped, then a DB'ing mob killing me. Its as if, they're not correctly "stripping" buffs before arriving at the cloning chamber - it LOOKS like whats happening is, PB runs out, starts taking its numbers away, I'm laying there (watching the incap timer go UP btw), and then Mr. DB shows up, kills me, I arrive at cloning center, still LOSING numbers as I arrive. Hope I explained this sufficiently. This looks very much like the change they made when spices suddenly became useless in the game a couple patches ago (stats not coming back correctly).
Knockdown:
- I've noticed that if I KD2 a creature then accidentally apply another KD2 immediately thereafter, the mob springs back to standing and loses the KD state effect.
Dizzy:
- Dizzy does not effect creatures in the same manner as NPC. Creatures, in general, appear immune to dizzy effects.
It seems to me that 2UH2's do more damage than 1UH3.
I can do at least 2UH2s in the time it takes to do a UH3.
UH3 costs more than twice the HAM for UH2.
Was that intended?
2UH2 cost me 220 HAM and can do say 3k damage (estimate)
1UH3 costs me 280 HAM and can do say 2.4k damage (estimate)
Also, UH3's animation (while REALLY cool) takes a long time to finish
and seems to effect other special that incur animations.