Teras Kasi Archive

Thread: Bug Reports Post Here

Mister_Heavy
Fri Oct 31, 2003 8:06 am
#14


Actually, it's just the animation that takes a long time. You should still be able to whip off one UH3 per second. Go ahead a load 4 or 5 into your combat queue and watch the time stamp on your combat spam. The animation does take forever, but it's not really impacting your actual attack speed.



Let me know if this works for you.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Mori-Mori
Fri Oct 31, 2003 12:04 pm
#15

as far as the animation for UH3, i agree that it can be repeated every second, but once the fight is over and you try to move after UH3, it seems to take a little longer to recover. is that my imagination? do i warp to where i would be if the animation hadn't taken so far to play out? (seriously, i'm not being facetious here!)

it seems to me (subjectively) that UH3's excessive animation doesn't cause delay in combat but does cause delay in other actions. it's not a killer, but it's annoying. and it may not even be happening.
GaiaMusashi
Fri Oct 31, 2003 3:14 pm
#16

i don't know if this is a bug, has been reported, or was just me...


but snakes and unarmed... it seems the hit spot (at least on the ones i was fighting on lok) is well beyond the range of what is hitable even at 2m. and trying to get closer than 2m, it backs up, so i could fight one for several minutes without having hit once...



again, if this is just me or there's some trick to this, then don't include it in the bugs... but i would be very appreciative if someone could share their secret with these.





Esnaix -- Wanderhome
Teras Kasi Master
Bugwump
Fri Oct 31, 2003 5:34 pm
#17

I don't remember who posted this, but it has helped me tremndously with keeping my eye on powerboost (I added the TWO MINUTE WARNING line).


Make sure you won't get a "You cannot meditate while running message" before running this macro.


/meditate


/pause 2


/powerboost


/alarmaddin 0 2 \#ff9900Powerboost Ready\#.


/alarmaddin 0 6 \#fff00TWO MINUTE WARNING\#.


/alarmaddin 0 7 \#ffff00Powerboost Warning\#.:Will fade in \#ff3300One Minute\#.


Now you get an audible alarm and a visual screen message when Powerboost is about to fade




------------------------
DIEING has nothing to do with death
DYING; however, does
------------------------
There is no 'E' in "Ridiculous" or "Truly"
Vaedross
Sat Nov 01, 2003 12:03 pm
#18

The following statuses prevent meditation:

dizzy
stunned
intimidated

and a few others


Meditate needs to sometimes be used immediately after combat to avoid being incap'd. I also feel that meditate should CURE these status effects instead of being blocked by them.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Raspi
Sat Nov 01, 2003 12:08 pm
#19

If you apply buffs after you have Powerboosted when the Powerboost wears off, your Health and Action return to their pre-buffed values. They do regen back up to their maximum it's only the current value that drops.


Example:


Health before Powerboost applied 500
Health while Powerboost active1000
Health after buff applied and Powerboost active 3000
Health after Powerboost completely faded but buff active 500 ( then regens up to the 2500 maximum




Raspi Beeblebrox [ Doctor, Musician ]

Kinta Makeruna [ Blademaster ]

Phoenix Legion

leop
Sat Nov 01, 2003 10:29 pm
#20

someone already posted this but it's extremely annoying to me so I'll post it again..


If you KD any npc (creature or humanoid) and then accidentally or purposely have another KD in the combat queue.. when that KD hits the npc gets up and the KD state is removed. This can't be right..



Leop




Leop- Wanderhome
Dillinger- Tempest
Maverick315
Sun Nov 02, 2003 2:40 am
#21

Whenever you hit beserk, it doesn't show up in the combat queue.




Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
crawlerzzz
Sun Nov 02, 2003 5:27 am
#22

ok this is a major issue for all kd attacks in swg now


If you knockdown an opponent that is already knocked down, it automatically gets up. Now some enemies have high kd resistance and we must hit em maybe 10 times to get a kd on em. but 1 kd more and they automatically get up, all of our efforts being wasted.


Tka attacks every second and with my ping i cant spam a kd every sec and check if it hits and then do peace at the same time before the next kd autmoatically get the opponent up...






Vanthoi

Freon77
Mon Nov 03, 2003 4:38 am
#23

The game engine does not update melee attacks in PvP properly.

With a oppponent that is running and a TKA is chasing them, they will consistently get out of range messages as seen here.
http://flamevault.com/~hobbit/crapolla/range.jpg

Increasing the range is a cheap fix and does not work. The game system just need to recogonize the positions of players and update accordingly
FaceMan
Mon Nov 03, 2003 10:09 am
#24

Im not sure if this is happening to anyone else, but I usually meditate all my wounds away before I log off for the nightand sometimes not always, upon relogging the next day I will be stuck in a meditate state. I cannot buy a ticket to another planet, yet i can buy stuff off of bazaar. I cant attack anything, I cant meditate, the only solution ive found is the just log back off and wait 4-5 hours for it to go away.
Mister_Heavy
Mon Nov 03, 2003 2:25 pm
#25

Ok, here's a shot a the bug report consolidation



  1. If you KD an opponent, and then hit him with another KD, he will immediately get right up, even if dizzy.

  2. Power Boost


    1. PowerBoost can cause an incap when you use it or when it wears off. We recommend that a message be displayed when you try to use PB and don't have enough mind telling you that you don't have enough pool points to do that. We also recommend that the PB downer take you to a minimum of 1 pool point, rather than incapping you.

    2. You can super-buff yourself by using PB and getting killed/cloning and then using PB again over and over again.

    3. If PowerBoost wears off while you are incapped, you get stat bugs with a lowering of your stats that you can't fix unless you log off for a while.


    4. If you apply buffs after you have Powerboosted when the Powerboost wears off, your Health and Action return to their pre-buffed values. They do regen back up to their maximum it's only the current value that drops.



  3. Unarmed Combo 2 is registering 1 point of damage done to the target.


  4. No accuracy bonus for being at Optimum range. At 1M we should have a bonus to hit, but it seems like we're still getting negative modifiers.

  5. It seems that creature to hit bonuses apply only to ranged attackers. Want to make sure they apply to melee as well.

  6. Berserk Does not show up in the combat queue.

  7. Reports of people being stuck in the meditate state upon logging in if they logout while meditating

  8. Dizzy only works on creatures with 2 legs.

  9. Dizzy, stun, intimidateprevent meditation

Let me know if I've missed anything.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Freon77
Tue Nov 04, 2003 1:24 am
#26

The game engine does not update melee attacks in PvP properly.

With a oppponent that is running and a TKA is chasing them, they will consistently get out of range messages as seen here.
http://flamevault.com/~hobbit/crapolla/range.jpg

Increasing the range is a cheap fix and does not work. The game system just need to recogonize the positions of players and update accordingly
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