Teras Kasi Archive
Thread: Bug Reports Post Here
Actually, it's just the animation that takes a long time. You should still be able to whip off one UH3 per second. Go ahead a load 4 or 5 into your combat queue and watch the time stamp on your combat spam. The animation does take forever, but it's not really impacting your actual attack speed.
Let me know if this works for you.
it seems to me (subjectively) that UH3's excessive animation doesn't cause delay in combat but does cause delay in other actions. it's not a killer, but it's annoying. and it may not even be happening.
i don't know if this is a bug, has been reported, or was just me...
but snakes and unarmed... it seems the hit spot (at least on the ones i was fighting on lok) is well beyond the range of what is hitable even at 2m. and trying to get closer than 2m, it backs up, so i could fight one for several minutes without having hit once...
again, if this is just me or there's some trick to this, then don't include it in the bugs... but i would be very appreciative if someone could share their secret with these.
I don't remember who posted this, but it has helped me tremndously with keeping my eye on powerboost (I added the TWO MINUTE WARNING line).
Make sure you won't get a "You cannot meditate while running message" before running this macro.
/meditate
/pause 2
/powerboost
/alarmaddin 0 2 \#ff9900Powerboost Ready\#.
/alarmaddin 0 6 \#fff00TWO MINUTE WARNING\#.
/alarmaddin 0 7 \#ffff00Powerboost Warning\#.:Will fade in \#ff3300One Minute\#.
Now you get an audible alarm and a visual screen message when Powerboost is about to fade ![]()
dizzy
stunned
intimidated
and a few others
Meditate needs to sometimes be used immediately after combat to avoid being incap'd. I also feel that meditate should CURE these status effects instead of being blocked by them.
If you apply buffs after you have Powerboosted when the Powerboost wears off, your Health and Action return to their pre-buffed values. They do regen back up to their maximum it's only the current value that drops.
Example:
Health before Powerboost applied 500
Health while Powerboost active1000
Health after buff applied and Powerboost active 3000
Health after Powerboost completely faded but buff active 500 ( then regens up to the 2500 maximum![]()
someone already posted this but it's extremely annoying to me so I'll post it again..
If you KD any npc (creature or humanoid) and then accidentally or purposely have another KD in the combat queue.. when that KD hits the npc gets up and the KD state is removed. This can't be right..
Leop
Whenever you hit beserk, it doesn't show up in the combat queue.
ok this is a major issue for all kd attacks in swg now
If you knockdown an opponent that is already knocked down, it automatically gets up. Now some enemies have high kd resistance and we must hit em maybe 10 times to get a kd on em. but 1 kd more and they automatically get up, all of our efforts being wasted.
Tka attacks every second and with my ping i cant spam a kd every sec and check if it hits and then do peace at the same time before the next kd autmoatically get the opponent up...
With a oppponent that is running and a TKA is chasing them, they will consistently get out of range messages as seen here.
http://flamevault.com/~hobbit/crapolla/range.jpg
Increasing the range is a cheap fix and does not work. The game system just need to recogonize the positions of players and update accordingly
Ok, here's a shot a the bug report consolidation
- If you KD an opponent, and then hit him with another KD, he will immediately get right up, even if dizzy.
- Power Boost
- PowerBoost can cause an incap when you use it or when it wears off. We recommend that a message be displayed when you try to use PB and don't have enough mind telling you that you don't have enough pool points to do that. We also recommend that the PB downer take you to a minimum of 1 pool point, rather than incapping you.
- You can super-buff yourself by using PB and getting killed/cloning and then using PB again over and over again.
- If PowerBoost wears off while you are incapped, you get stat bugs with a lowering of your stats that you can't fix unless you log off for a while.
-
If you apply buffs after you have Powerboosted when the Powerboost wears off, your Health and Action return to their pre-buffed values. They do regen back up to their maximum it's only the current value that drops.
-
Unarmed Combo 2 is registering 1 point of damage done to the target.
- No accuracy bonus for being at Optimum range. At 1M we should have a bonus to hit, but it seems like we're still getting negative modifiers.
- It seems that creature to hit bonuses apply only to ranged attackers. Want to make sure they apply to melee as well.
- Berserk Does not show up in the combat queue.
- Reports of people being stuck in the meditate state upon logging in if they logout while meditating
- Dizzy only works on creatures with 2 legs.
- Dizzy, stun, intimidateprevent meditation
Let me know if I've missed anything.
With a oppponent that is running and a TKA is chasing them, they will consistently get out of range messages as seen here.
http://flamevault.com/~hobbit/crapolla/range.jpg
Increasing the range is a cheap fix and does not work. The game system just need to recogonize the positions of players and update accordingly