Teras Kasi Archive
Thread: POST YOUR CONCERNS SINCE THE PATCH HERE:
Likes:
1) COB...(Center Of Being) Awesome skill! COupled with intimidate and dizzy this skill does wonders for tanking. I was able to take 2 Kamuriths alone with no buffs or power boost...yeah it took a while.
2) Great increase on defenses and damage, they were needed and much appreciated.
3) I even like the new red flares.
Dislikes:
1) Warcry only works 1 out of 10 tries most of the time...this needs to be increase dramatically. I am a TKM and warcry hardlyever works for me.
2) UH.....Do I smell a stealth nerf here? Knock Down downtime seems to have been decreased by 2 seconds! Creatures are only down for 3 seconds now....if that.....Guys LEAVE KD ALONE!
Every creature I used KD2 on got up before i could get in 2 UA3s....I know thats not right at all....is this a bug or nerf...if you are going to nerf us, at least have the gumption to tell us so we can adjust fire!
3) FOW is of coarse useless!!!!!!!!
4) Unarmed Combos still Pointless.
5) Target Is Out Of Range
Target Is Out Of Range
Target Is Out Of Range....still.
you got cob to actually *do* something? please, tell me what it is. every time i used it i was charged some ham, got a neat sounding system message, but neither took less damage nor avoided more attacks.
defensive accuity +96? hmm... well, i never once saw a message that i had counterattacked, blocked, or dodged an attack and was tanking for newbies all night yesterday. i also have +105 counterattack from being a carbineer, and didn't see any counterattack messages, so i suppose they finally fixed defenses to be specific to the weapon... unless they just completely borked these passive defenses for tk when they put in accuity, which is totally possible.
powerboost: i was sooo ready to deal with the bug that was talked about (the one where you use a special and your boost goes away), but i was pleasantly surprised to see that it wasn't there ![]()
on a sidenote, xeo, warcry is a brawler move, not a tk move. the skill and the mods come from brawler. if you want it to work more often, you can get master brawler OR.... you can get specially enhanced bio engineer clothing made with the synthetic tissue called ''fear release''. this tissue gives +warcry AND +intimidate. i am not sure how much a good tissue will give you (i use +injury treatment myself) but i do know that if you can get +10 out of 2 tissues that doubles what your mod is right now. call your local bio engineer in game or post a question on the be forum... they are always very helpful
I am a TKA 2-2-4-3, and i had good times last night... I was fighting hurton huntress, and the macro i was using was: dizzy, kd1, war, uh2x4. Sometimes they would get back up after 2 uh2, most of the time i could lay 4-6 uh2, and sometimes they would not get up at all and i could uh2 them till they died!! (no Vibro with buffs) i noticed without my vibro, i was almost doing 100 dmg points a hit than before the patch. Kungas were getting up faster from the KD1... that wasnt so great...
sharko, i dont understand the order for your macro
warcry puts a delay on them before they can attack. why would you use that after you have (presumably) knocked them down, when they are unable to attack? to me it would seem to make more sense to use it at the onset of a fight, while you debuff them.
maybe you have your reasons, and i would like to hear them if you don't mind ![]()
KD is still a reoccuring issue, did anyone else notice the new shortened downtime when using KD.
and
Target Is STILL Out Of Range!
when you counterattack, block, or dodge, you get a message saying so. that is the case with every other profession that has either of those mods
the reason you were getting 'missed' alot moremight bebecause melee defense has been increased. (i'm pretty sure it has, not positive. for me my melee def is upped alot but that might come from carbine not tka, i didn't look too deeply i admit). btw, any tkm before patch could tank 2 defilers using /intimidate. they only hit for like 150 with no armor then.
still: what does cob do??
Oh...one more thing....Yes warcry is a brawler skill...But all Master Brawler does is increase the time on Warcry from 10 to 20 seconds......I am not under any impression that it increases its chance to stick.
My beef is that warcry only works 20-30% of the time.....that needs to be increased.
Ok so Im master brawler and tkm and novice fencer and 0404 swordsman, and I see no effect from my center of being other than it takes HAM to activate. I tested this in duels and in PvE and saw no decrease in damage taken, no increase avoided attacks, and nothing at all beneficial to me.
Powerboost works well.
And amazigly I used FoW to avoid a db mob and stood up with nearly 1/3 ham
I was happy with that 1 result.
Clothing and armor decays with deaths not weapons... this is a crippling handicap for melees and barely an annoyance for ranged users. Since most melee will wear armor to fight since we tank, and most ranged users I know do not wear armor.
Lo'Pan, buy some bio-enhanced clothing with intimidate/warcry. I have 2 items I use that give me a total of +30 to Intimidate and Warcry. My warcry usually lands on the first shot. Keep in mind this is pre-patch.
One of my gripes with the current patch is aggro/social change. Pre-patch between 2 social critters, you can single pull easily. Now, they both come. Trying to break a lair with4 or more spawns will result in all of them coming instead of 2 or 3. Have yet to fully test it out. Will have to find new ways of pulling, probably using distance or having 3 pets out at once.
Nyah Prentiss - TKM.MCH
First Pyper, not sure if you know but the +30 isn't fully used. Only up to +25 is used. This isa cap on all mods. The cap has always been there, just that the UI is bugged.
"powerboost: i was sooo ready to deal with the bug that was talked about (the one where you use a special and your boost goes away), but i was pleasantly surprised to see that it wasn't there "
hehe I spend 20 minutes trying to reproduce that bug, and couldn't. Glad to see someone else came to the same conclusion.