Teras Kasi Archive

Thread: POST YOUR CONCERNS SINCE THE PATCH HERE:

Xeonus
Fri Nov 14, 2003 8:19 am
#14

The only thing i see with Powerboost is that if you boost then try Muon Gold.....it overides boost and powerboost deminishes.



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Xeonus
Fri Nov 14, 2003 8:39 am
#15

So up to this point:


1) Defense acuity is not working.


2) CoB....what does it do and how does it do it?


3) I still have a problem with the KD2 time...I have hard evidence it was nerfed.


4) I still think warcry doesnt work as often as it should...right now it might work 20% of the time.


What else guys.......lets stay focused!




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Mister_Heavy
Fri Nov 14, 2003 8:46 am
#16

Good thread guys. Consolidated threads like this really help me keep everything straight. Keep it commin'



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
AngelosKurios
Fri Nov 14, 2003 8:50 am
#17

So up to this point:


1) Defense acuity is not working.


2) CoB....what does it do and how does it do it?


3) I still have a problem with the KD2 time...I have hard evidence it was nerfed.


4) I still think warcry doesnt work as often as it should...right now it might work 20% of the time.






5) FOW is fricked up! 1 Hour time restriction is freakin hialrious!


6) Target is out Of Range


Target Is Out Of Range


Target Is Out Of Range


7) Unarmed Combos are still useless.



And Xeo, I have noticed the KD time has decreased also by such a small amount it is difficult to notice but it is there. at least 1-2 seconds lowerd. STOP NERFING KD!


PyperX
Fri Nov 14, 2003 9:06 am
#18

Numen, I am well aware of that cap, I was stating my mod as listed, more specifically Intimidate +0/+30


Warcry +0/+30. If I didn't know about it, I would have a 3 total bio enhanced clothing items (+15 each)with warcry/intimidate fora +45 mod.


As far as the cap goes, are there any real hard numbers or testing to verify this is is it still just stated?


The point of my post was about using bio-enhanced clothing to help, and using 2with +15 modshelped greatly... pre-patch


Nyah Prentiss - TKM.MCH




Pyper - MasterDoc.MasterSwords
Nyah Prentiss - MasteID.MasterSmuggler
Falcon_73
Fri Nov 14, 2003 9:10 am
#19

I didn't see a single dodge, block or counterattack last night, with or without CoB. I didn't seem to be getting missed any less as well. It took 222 HAM to use CoB, about half coming out of mind. I also noticed my HAM costsappeared up about 10% for all my moves, I need to re-test that w/o armor, but I've had the armor for some time now. Other things I noticed was that mask scent didn't drop in combat, so it's back to the way it was, for now. I seemed to be getting wounded more frequently, though I realize part of that is seeing the messages. Every time I take 1 wound, I take three at once with 3 BF, why are they calling BF shock wounds now? KD1 seemd ok to me, but dizzy didn't appear to have an effect, though it didn't last long enough for me to test effectively. The increase in power is very nice, I'm showing +30 over where I was. I guess CoB isn't working because it works like Def. Acuity which is based on a system that doesn't appear to be working, e.g. 0 * 1.41 * 2 still = 0.



Katera: TKM, Tailor 2443
Oskori
Fri Nov 14, 2003 9:30 am
#20

I am not that experienced as a Master. I just made Master two days ago.. but this morning I found three War Gronda's outside of Tryrena and thought.. on what the heck. I went and stood in the middle of them and waited till all three attacked, and proceded to wipe the floor with them. Healed myself twice during the fight, and never even really came that close to going down. (Finished with 1/4 mind). I was truly impressed with myself. Should I have been ? -)


To me it seems I am much tougher then I was three days ago, but as I said, I hadn't Mastered at that point.

Xeonus
Fri Nov 14, 2003 9:33 am
#21

Is the Knockup bug fixed? I just knocked Captain Caveman on Dantooine and accidentally hit it again and he got up!!!!!!!!!!!!!!!!!!



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
evetsleep
Fri Nov 14, 2003 9:45 am
#22






Mynroe wrote:

sharko, i dont understand the order for your macro


warcry puts a delay on them before they can attack. why would you use that after you have (presumably) knocked them down, when they are unable to attack? to me it would seem to make more sense to use it at the onset of a fight, while you debuff them.


maybe you have your reasons, and i would like to hear them if you don't mind





Warcry after a KD move keeps them down longer :-)




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




evetsleep
Fri Nov 14, 2003 10:01 am
#23

1. CoB - I am not seeing a huge benefit when this is active. I have not done "extensive" testing, but all it seems to do is give me a 200+ mind hit. This could be one of those misunderstood skills that takes some time to understand.


2. Force of Will - I have used this post patch and I did like the success rate....but the timer really seems excessive (and i would rather see mind wounds caused instead of what it currently does..or wounds to willpower...ie...force of WILL).


3. Knockdown stealth nerf - creatures and NPC's are definately getting up a lot faster. Some one mentioned 2-3 seconds...and not being noticable. Well I fight stuff that I plan out pretty carefully and ever second counts with the stuff that i fight. That 2-3 seconds makes a huge difference.


4. Knockdown bug - Yup...creatures\NPC's still get up if you hit this back to back.


5. Increased damage - this is absolutely awesome. With knucklers on I am doing 600+ per hit (1000+ for creatures\npc's that are knocked down).


6. Increased defenses - again...I have not spent hours testing this, but I really am not seeing a huge difference. May require some dedicated testing (which I could have done on TC if I could copy my character already :smileywink


Excellent job Mr. Heavy....please let us know when the stuff that we are all seeing is addressed\explained.


My 2 credits.





Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




Uhews
Fri Nov 14, 2003 12:42 pm
#24

knock down/ knock up are not npc/creature specific it can be used to make players stand up in pvp/duels also.


-AND-


I have now seen it used to grief players also who had a dangerous mob kd'd and an opposing faction player kd'd the mob again and it got up and killed the player. Not a good thing to see abuse of a bug like this, but I imagine that since I just happened to see it happen that it has happened to others as well.


Maybe just maybe this getting out will increase the speed at which this bug/grief tool is fixed.



Uhews Aregood


Glow Stick Fighter




Uhews Aregood


Tempests Most H4KD Loved Imperial



Kithzyan
Fri Nov 14, 2003 3:01 pm
#25

Battle Fatigue seems to accumulate much quicker than it used to. I have a feeling the new "shock wounds" method of reporting BF is also applying the fatigue 3 times per wounding hit when it used to be one (can't confirm it used to be one but my BF is certainly rising a lot quicker than it used to, more than twice as fast).




Kithzyan
Smuggling Bothan
Colonel In The Rebel Alliance
Falcon_73
Fri Nov 14, 2003 10:39 pm
#26

Everytime I sustain wounds it's in a group of 3, the wound amounts are variable, but the BF, shock wounds, are always 3 per wounding hit now. 6 lines are postedin the combat chat, 3 for wounds and 3 for BF. I don't know if it was like this before, but I seem to get wounds and BF much faster than before. Of course seeing them probably accounts for part of the perception, can we turn off any combat spam?



Katera: TKM, Tailor 2443
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