Teras Kasi Archive
Thread: POST YOUR CONCERNS SINCE THE PATCH HERE:
So up to this point:
1) Defense acuity is not working.
2) CoB....what does it do and how does it do it?
3) I still have a problem with the KD2 time...I have hard evidence it was nerfed.
4) I still think warcry doesnt work as often as it should...right now it might work 20% of the time.
What else guys.......lets stay focused!
So up to this point:
1) Defense acuity is not working.
2) CoB....what does it do and how does it do it?
3) I still have a problem with the KD2 time...I have hard evidence it was nerfed.
4) I still think warcry doesnt work as often as it should...right now it might work 20% of the time.
5) FOW is fricked up! 1 Hour time restriction is freakin hialrious!
6) Target is out Of Range
Target Is Out Of Range
Target Is Out Of Range
7) Unarmed Combos are still useless.
And Xeo, I have noticed the KD time has decreased also by such a small amount it is difficult to notice but it is there. at least 1-2 seconds lowerd. STOP NERFING KD!
Numen, I am well aware of that cap, I was stating my mod as listed, more specifically Intimidate +0/+30
Warcry +0/+30. If I didn't know about it, I would have a 3 total bio enhanced clothing items (+15 each)with warcry/intimidate fora +45 mod.
As far as the cap goes, are there any real hard numbers or testing to verify this is is it still just stated?
The point of my post was about using bio-enhanced clothing to help, and using 2with +15 modshelped greatly... pre-patch
Nyah Prentiss - TKM.MCH
I am not that experienced as a Master. I just made Master two days ago.. but this morning I found three War Gronda's outside of Tryrena and thought.. on what the heck. I went and stood in the middle of them and waited till all three attacked, and proceded to wipe the floor with them. Healed myself twice during the fight, and never even really came that close to going down. (Finished with 1/4 mind). I was truly impressed with myself. Should I have been ? -)
To me it seems I am much tougher then I was three days ago, but as I said, I hadn't Mastered at that point.
Warcry after a KD move keeps them down longer :-)
Mynroe wrote:
sharko, i dont understand the order for your macro
warcry puts a delay on them before they can attack. why would you use that after you have (presumably) knocked them down, when they are unable to attack? to me it would seem to make more sense to use it at the onset of a fight, while you debuff them.
maybe you have your reasons, and i would like to hear them if you don't mind
1. CoB - I am not seeing a huge benefit when this is active. I have not done "extensive" testing, but all it seems to do is give me a 200+ mind hit. This could be one of those misunderstood skills that takes some time to understand.
2. Force of Will - I have used this post patch and I did like the success rate....but the timer really seems excessive (and i would rather see mind wounds caused instead of what it currently does..or wounds to willpower...ie...force of WILL).
3. Knockdown stealth nerf - creatures and NPC's are definately getting up a lot faster. Some one mentioned 2-3 seconds...and not being noticable. Well I fight stuff that I plan out pretty carefully and ever second counts with the stuff that i fight. That 2-3 seconds makes a huge difference.
4. Knockdown bug - Yup...creatures\NPC's still get up if you hit this back to back.
5. Increased damage - this is absolutely awesome. With knucklers on I am doing 600+ per hit (1000+ for creatures\npc's that are knocked down).
6. Increased defenses - again...I have not spent hours testing this, but I really am not seeing a huge difference. May require some dedicated testing (which I could have done on TC if I could copy my character already :smileywink![]()
Excellent job Mr. Heavy....please let us know when the stuff that we are all seeing is addressed\explained.
My 2 credits.
knock down/ knock up are not npc/creature specific it can be used to make players stand up in pvp/duels also.
-AND-
I have now seen it used to grief players also who had a dangerous mob kd'd and an opposing faction player kd'd the mob again and it got up and killed the player. Not a good thing to see abuse of a bug like this, but I imagine that since I just happened to see it happen that it has happened to others as well.
Maybe just maybe this getting out will increase the speed at which this bug/grief tool is fixed.
Uhews Aregood
Glow Stick Fighter
Battle Fatigue seems to accumulate much quicker than it used to. I have a feeling the new "shock wounds" method of reporting BF is also applying the fatigue 3 times per wounding hit when it used to be one (can't confirm it used to be one but my BF is certainly rising a lot quicker than it used to, more than twice as fast).