Teras Kasi Archive

Thread: Move TKA med. Wound Heal to master?

Blakestoner
Wed Nov 19, 2003 10:54 am
#1

Doesanyone else agree with me that they should move meditations effect of Wound healing to Master? My main reason for thinking this is that there are just so many dabblers out there, getting just the meditation line and i feel wound treatment is something truely too elite for someone not planning to go all the way. Your thoughts?



_-_-Corta-_-_
Tempest
Stormbilly
Wed Nov 19, 2003 11:05 am
#2

I disagree. It's nice, but now overpowering.
cimianx
Wed Nov 19, 2003 11:14 am
#3

Nope, definitely disagree. We need to leave room for the Devs to add increased HAM regeneration to the Med line at TKM.




Cimm Katta on Chilastra (active)
Teräs Käsi Master | Master Creature Hander | Medic

Cimmee on Tarquinas (retired)
Master Weaponsmith | Master Artisan | Fencer | Marksman
MajiQ
Wed Nov 19, 2003 11:27 am
#4

I am not to TKM yet, 100k on balance and 50k on percision to go.


If devs are going to throw something into master box that would make it worth taking all theboxes then that is great...if they are not, i agree with the first post. get rid of the people that are dabbling, make them get the fullmeal dealfor one of the best skills in the professions.




Ohak - Bria
Master RifleLizard
Ranger
AlrightyThen
Wed Nov 19, 2003 11:34 am
#5

I am a master TK and I disagree, however I do believe that the DEVs should add something to master TK that is worth going for because its not like UA3 is all powerful with the penalties of the special cost... but meditation IV should be able to heal wounds instead of master because it is a pain in the butt when you are fighting tuskens with no doctors arroud



l Aaka Xander l
Eclipse - Freelancer
dashida
Wed Nov 19, 2003 11:37 am
#6

I'd like to see a + skill increase to warcry and intimidate at TKM. Not all dedicated TKA's also go for Master Brawler.





10100100110010
0110001001100101
0110110001101100
0110100101101111
0110111000100000
0100011001101111
0111001001100101
0111011001100101
0111001000100000



Kashir Moor · Master Ranger · Teräs Käsi

-Ozzie-
Wed Nov 19, 2003 11:56 am
#7

how about battle fatigue healing in master?




Xploitar

lammergeier
Wed Nov 19, 2003 12:09 pm
#8

are you suggesting that someone would take TKA 4.0.0.0 as a dabbling combo?


novice medic is cheaper, easier, and more versatile.


novice scout can make basic camps, and sit for wound healing.



I agree that master level ought to get some significant bonus (in ALL the professions)... but a Teras Kasi Artist (ie one who has finished the meditate skill) has earned over a million unarmed xp: no easy feat if they don't take any other TKA skills. wound healing at this level seems fair, since for 100 creds and 15 skill points they can pick up either of the novice skills above. I'd LIKE to see some benefit for meditate 3... but I'm not sure what would work there. as nice as the meditate line is, it seems to be a low priority for many TKA's.



I don't see people taking TKA 4.0.0.0 any more than I see a commando going 0.0.0.4, or a BH taking 4.0.0.0.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
SilentJay1284
Wed Nov 19, 2003 12:09 pm
#9

I would love BF heal at master. But not to over power it, it should cause wounds while healing BF, then you heal your wounds, so the process would take longer.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Rafed
Wed Nov 19, 2003 12:11 pm
#10

I would like to see wound healing moved to master TKA, and a bigger boost to powerboost at TKM.


My reasons are


With the ability to slow bleeding, poison and disease and now that powerboost works well, and the changes that are getting made to force of will (even though some I dont like ,the timer nerf).


The meditation line has become way to good, and lots of so called 'dabblers' will be going for this line. Basically this line allows you to perform Doctor abilities on yourself. It now has way to much positive features that work to be in one skill line.


Would like to see slight increase in regeneration (depending on meditate value) added as well. Should of always been in meditate line anyways.


But if this line stays as is, either every combat proffession will be getting it, or it will get 'nerfed' back into uselessness, or they will just make sure Powerboost and Force of will are completaly useless (actually looks like FoW has already started on this change, been boosted, but also crippled at the same time)

MajiQ
Wed Nov 19, 2003 12:36 pm
#11

Lammergeier,


the only thing it is comparably, is the ability to get rid of thephysical wounds....medic does not heal mind wounds.


Med4 heals mind/willpower/focus wounds


Med4 also does not use any resources, there is no crafting.


Med4 also regen's your ham/stats faster than just sitting around and you dont need a camp or house or anything. anytime anyplace....other than while fighting.


Med4 does this all while your regenerating your other stats.


Med4 i can heal my own poison/diseases (medics cant do this).


Meditation also had boost skill, medics cant touch this.


people do dabble....i had a swordsman account that "dabbled" it was effective.


the only thing medic has over meditation is the ability to heal dmg. With the healing damage issue set aside, meditation heals wounds faster than a medic could, cheaper (no resource or time spent crafting).


again you dont have to run to a camp or med center (house).




Ohak - Bria
Master RifleLizard
Ranger
dashida
Wed Nov 19, 2003 2:01 pm
#12

sitting or meditating increase your natural regen rate but there isn't anything in meditate that makes you regen faster than normal sitting.





10100100110010
0110001001100101
0110110001101100
0110100101101111
0110111000100000
0100011001101111
0111001001100101
0111011001100101
0111001000100000



Kashir Moor · Master Ranger · Teräs Käsi

Zariell
Wed Nov 19, 2003 4:08 pm
#13

The +70 damage mod alone is enough for me to take master



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Page 1 of 3
Previous Next