Teras Kasi Archive
Thread: Move TKA med. Wound Heal to master?
Nope, definitely disagree. We need to leave room for the Devs to add increased HAM regeneration to the Med line at TKM. ![]()
I am not to TKM yet, 100k on balance and 50k on percision to go.
If devs are going to throw something into master box that would make it worth taking all theboxes then that is great...if they are not, i agree with the first post. get rid of the people that are dabbling, make them get the fullmeal dealfor one of the best skills in the professions.
are you suggesting that someone would take TKA 4.0.0.0 as a dabbling combo?
novice medic is cheaper, easier, and more versatile.
novice scout can make basic camps, and sit for wound healing.
I agree that master level ought to get some significant bonus (in ALL the professions)... but a Teras Kasi Artist (ie one who has finished the meditate skill) has earned over a million unarmed xp: no easy feat if they don't take any other TKA skills. wound healing at this level seems fair, since for 100 creds and 15 skill points they can pick up either of the novice skills above. I'd LIKE to see some benefit for meditate 3... but I'm not sure what would work there. as nice as the meditate line is, it seems to be a low priority for many TKA's.
I don't see people taking TKA 4.0.0.0 any more than I see a commando going 0.0.0.4, or a BH taking 4.0.0.0.
I would like to see wound healing moved to master TKA, and a bigger boost to powerboost at TKM.
My reasons are
With the ability to slow bleeding, poison and disease and now that powerboost works well, and the changes that are getting made to force of will (even though some I dont like ,the timer nerf).
The meditation line has become way to good, and lots of so called 'dabblers' will be going for this line. Basically this line allows you to perform Doctor abilities on yourself. It now has way to much positive features that work to be in one skill line.
Would like to see slight increase in regeneration (depending on meditate value) added as well. Should of always been in meditate line anyways.
But if this line stays as is, either every combat proffession will be getting it, or it will get 'nerfed' back into uselessness, or they will just make sure Powerboost and Force of will are completaly useless (actually looks like FoW has already started on this change, been boosted, but also crippled at the same time)
Lammergeier,
the only thing it is comparably, is the ability to get rid of thephysical wounds....medic does not heal mind wounds.
Med4 heals mind/willpower/focus wounds
Med4 also does not use any resources, there is no crafting.
Med4 also regen's your ham/stats faster than just sitting around and you dont need a camp or house or anything. anytime anyplace....other than while fighting.
Med4 does this all while your regenerating your other stats.
Med4 i can heal my own poison/diseases (medics cant do this).
Meditation also had boost skill, medics cant touch this.
people do dabble....i had a swordsman account that "dabbled" it was effective.
the only thing medic has over meditation is the ability to heal dmg. With the healing damage issue set aside, meditation heals wounds faster than a medic could, cheaper (no resource or time spent crafting).
again you dont have to run to a camp or med center (house).