Teras Kasi Archive
Thread: Move TKA med. Wound Heal to master?
Meditation 1 - Bleed
Meditation 2 - Poison
Meditation 3 - Disease
Meditation 4 - Wounds
Master Teras Kasi - 1.5x ham regen(off your regen stats)modifier would be nice.
Honestly Teras Kasi has way to muchas of now(seems like no one ever satisfied),very doubtful the developers would give us something like this.
Right now we need different damage types/armor piercing(meaning more weapons).<3
Might be a nice bonus for those who become masters.
Li-Se
On one hand, I agree. If you take ham regen and add it to the meditation line you will have lots of dabblers. But, if you add it at master well then there's no reason to dabble unless you just want to heal your own disease, wounds, poison, bleeds faster. And frankly, the disease/poison/bleeds part of the equation don't really impress me that much. I mean it's convenient and all but something that has only saved me maybe one time so far.
oops Freakn *Edit* button needed.
maybe its the trando in me and thats why i get going faster than my friends.
I guess my point was that TKA meditation 4 isn't cheap, skillpts and time-wise.
novice medic can heal all physical wounds w/o crafting, using the /tendwound command. this causes BF and mind wounds, but those can be taken care of by...
novice entertainer.
novice scout, on the other hand, can regen ALL wounds in camp... it's slow, but it does work. basic camps take a pittance of resources, and medics and entertainers can do their work while in camp (excepting BF).
a player with 300 creds and 45 skill points can take all three novice skills... and heal wounds, play music/dance, or regen... not an elegant solution, but a great start for beginning players. again, taking these three novice skills (or combining a group with these skills) takes care of everything but disease and poison (assuming basic first aid skills)... and battle fatigue, which ALL professions need to take care of in cantinas.
remember, TKA meditation 4 takes over a million unarmed xp... not a big problem for a TKA, but a very long road indeed with nothing more than novice offense and defense.
I'm still working towards master (so the point will be moot before any changes are made, I'm sure), but it seems that the problem isn't that med 4 regens wounds... but that master doesn't offer enough extra... and I see this as a serious problem in ALL the professions.
The ability to cure poisons and diseases has saved me more than a few times. In fact, I'm going all the way up meditation before I start on the other trees.
Maybethe folkswho've been TKA's fora long timehaven't noticed since they have had the med line for awhile, butgetting diseased sucks, and it's a lot easier to do since the last patch. Shortly before I got med II, I got diseased by a choku. This is a creature that's under lvl 20, and it had me diseased for over an hour and a half, with the disease ticking for between 5-10wounds every 25 seconds or so. Needless to say, without the ability to cure disease, it cut my hunting tripto Yavin IV pretty short.
Master tka should get SOMETHING special, but not a +intim or warcry, if you want a +intim or warcry mod you should have to go master brawler, and whoever said a dedicated tka should not have to get master brawlerI think is on thewrong track, a dedicated tka should have to get master brawler, hence dedication to the class, if you want +intim or WC mods, get master brawler
Just like if I want a rock beetle, I will have to get ch ![]()
Some people want all the benefits without losing any skill points
Not meant to criticize anybodys views, just my two cents ![]()
-LuSt