Teras Kasi Archive

Thread: Disturbing news???

TravonLepen
Mon Sep 06, 2004 7:31 pm
#1


This was taken directly from www.gamepro.com, right smack dab in the middle of the homepage.




We recently had a chance to play as powerful Jedi for the latest publish for MMORPG Star Wars Galaxies. In contrast to the previous publish that had players search for the professions that unlock the force-sensitive slot (infamously known as hologrinding for its long, painstaking, and many times random process), players can now be Jedi by following a system of quests.

Through an encounter with an "old man" (specific conditions for the person to appear were not revealed, other than having to receive certain badges), you are then given crystals, which you must protect from mysterious Sith foes that attack you. You then eventually go to a new village called Aurilla to take on quests to advance your force sensitive professions.


The village is inhabited by force sensitive NPCs, who are continually attacked by Sith warriors bent on preventing the emergence of more Jedi. The enemies had a decent amount of HAM, but nothing as difficult as Nightsisters.


Dueling and PVPing will be a substantial portion of Jedi advancement--once players choose to become Jedi Knights, they lose their "mundane" professions and go up a Force Ranking tree. The Force ranking is determined by how many other Jedi you defeat, and players need to dethrone others to advance.


For better or for worse, Jedi have a safe haven (one for Light and Dark side) called a Jedi Enclave, where Jedi are safe from eager Bounty Hunters. Depending on your ranking as a Jedi the player will be able to access deeper into the enclave--though no specific perks of this is known.


Playing as a Jedi is a more flashy experience, with the ability to cast force armor on yourself or other protective benefits. In addition, Jedi can "spam" and pile a bunch of different attacks that stack on the opponent including dizziness, blind, intimidate, and weaken. Fighting against a small band of experienced non-Jedi still remains a challenge however, as a non-Jedi with well-placed defensive stacks can render an inexperienced PVPer helpless.


With the release of the Jump to Lightspeed expansion approaching, LucasArts has said that much discussions is currently underway surrounding the much-awaited combat rebalance--with one LucasArts spokesperson talking of the potential "nerfing" of powerful professions such as Teras Kasi and Commando.


Stay tuned for more Star Wars Galaxies info as it becomes available.






I couldn't believe what I was reading. I surely don't want to jump the gun, or make any brash assumptions. Nor do I want to throw the board into a frenzy. I just want everyone to know the "consequences" or a combat rebalance. I also find it unsettling that developers seem to tell everyone else what they actually plan to do, except the players, but that is nothign new. How they plan to nerf Commando even more is amazing to me.



Form your own opinions, I just wanted to distribute the information to the Teras Kasi forums first.





___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Sawako
Mon Sep 06, 2004 7:33 pm
#2

Commando? Haha
DarthMarksman
Mon Sep 06, 2004 7:39 pm
#3

Well, the keyword there is "potential", meaning they are considering it. But, the combat balance is supposed to balance all professions, not destroy their effectiveness. So, all we can do is wait and see. As far as the players getting the information last, well that's standard. Journalists always get the information first, it seems.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


GeneralArthur00
Mon Sep 06, 2004 7:54 pm
#4

Yery disturbing indeed. TK was my first holo and its the only profession I've never dropped. Just learned to like it so much. Like pretty much everything similar to that, time will tell.


-Aster Nevver(e)

Intrepid, nWo

Teras Kasi Master



Aster Nevver Master Shipwright: Trader (Structures) - Master Corsec Pilot - Elder Creature Handler, Scout, Ranger, Marksman, Artisan, Pistoleer
Master Shipwright - Teras Kasi Master - Master Corsec Pilot - Force Sensitive Crafting Mastery - Jedi Padawan
Artius Nimoro Elder Jedi - Alliance Ace Pilot
Teras Kasi Master - Master Pistoleer - Alliance Starfighter Pilot - Jedi Padawan
Leader, New World Order - Idlewind Springs, Naboo - Intrepid
There was a great disturbance in the Force (April 2005). Then finally the Force itself left the galaxy (November 2005). As the players lost their mind (bar) in April 2006 the fate of the galaxy is uncertain...
OnlyMaestro
Mon Sep 06, 2004 9:19 pm
#5

Jedi are really stating major complaints that UnarmedToughness is not "fair," but when the Sandbox Server is started...we'll find out.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

mafiree
Mon Sep 06, 2004 10:13 pm
#6

ifnerf comes it won't be for a long while i woudln't worry about it too much



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Atama
Mon Sep 06, 2004 11:35 pm
#7

Ok these guys said they might nerf commando because it's too powerful. That's such a joke that I doubt anything else they're reporting.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Surrealed
Tue Sep 07, 2004 1:29 am
#8

I agree, anyone who says commando is to powerful can't be given to much credit



Tharic Xino and Pys Xino
[============={}=============]
Stonecutters
Kettemoor
TravonLepen
Tue Sep 07, 2004 6:05 am
#9


Jedi are really stating major complaints that UnarmedToughness is not "fair," but when the Sandbox Server is started...we'll find out.






Didn't Jedi have a "Jedi Toughness" modifier that worked in the same way as the unarmed Toughness?


The only issue I've heard as far as Jedi are concerned is that they can't block melee at all, which is a legitimate complaint, but that's not a reason to change TK, that should be addressed from the Jedi side...



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

ChewbaccaWookie
Tue Sep 07, 2004 8:10 am
#10






TravonLepen wrote:


This was taken directly from www.gamepro.com, right smack dab in the middle of the homepage.




We recently had a chance to play as powerful Jedi for the latest publish for MMORPG Star Wars Galaxies. In contrast to the previous publish that had players search for the professions that unlock the force-sensitive slot (infamously known as hologrinding for its long, painstaking, and many times random process), players can now be Jedi by following a system of quests.

Through an encounter with an "old man" (specific conditions for the person to appear were not revealed, other than having to receive certain badges), you are then given crystals, which you must protect from mysterious Sith foes that attack you. You then eventually go to a new village called Aurilla to take on quests to advance your force sensitive professions.


The village is inhabited by force sensitive NPCs, who are continually attacked by Sith warriors bent on preventing the emergence of more Jedi. The enemies had a decent amount of HAM, but nothing as difficult as Nightsisters.


Dueling and PVPing will be a substantial portion of Jedi advancement--once players choose to become Jedi Knights, they lose their "mundane" professions and go up a Force Ranking tree. The Force ranking is determined by how many other Jedi you defeat, and players need to dethrone others to advance.


For better or for worse, Jedi have a safe haven (one for Light and Dark side) called a Jedi Enclave, where Jedi are safe from eager Bounty Hunters. Depending on your ranking as a Jedi the player will be able to access deeper into the enclave--though no specific perks of this is known.


Playing as a Jedi is a more flashy experience, with the ability to cast force armor on yourself or other protective benefits. In addition, Jedi can "spam" and pile a bunch of different attacks that stack on the opponent including dizziness, blind, intimidate, and weaken. Fighting against a small band of experienced non-Jedi still remains a challenge however, as a non-Jedi with well-placed defensive stacks can render an inexperienced PVPer helpless.


With the release of the Jump to Lightspeed expansion approaching, LucasArts has said that much discussions is currently underway surrounding the much-awaited combat rebalance--with one LucasArts spokesperson talking of the potential "nerfing" of powerful professions such as Teras Kasi and Commando.


Stay tuned for more Star Wars Galaxies info as it becomes available.






I couldn't believe what I was reading. I surely don't want to jump the gun, or make any brash assumptions. Nor do I want to throw the board into a frenzy. I just want everyone to know the "consequences" or a combat rebalance. I also find it unsettling that developers seem to tell everyone else what they actually plan to do, except the players, but that is nothign new. How they plan to nerf Commando even more is amazing to me.



Form your own opinions, I just wanted to distribute the information to the Teras Kasi forums first.






I would say disturbing indeed.




Ooklah
Master Creature Handler

Chris Kramer said:
"We also learned that people really love the concept of creature handling, even if they don’t partake of it "

REMEMBER THE CREATURE HANDLERS!
OnlyMaestro
Tue Sep 07, 2004 9:49 am
#11






TravonLepen wrote:


Jedi are really stating major complaints that UnarmedToughness is not "fair," but when the Sandbox Server is started...we'll find out.






Didn't Jedi have a "Jedi Toughness" modifier that worked in the same way as the unarmed Toughness?


The only issue I've heard as far as Jedi are concerned is that they can't block melee at all, which is a legitimate complaint, but that's not a reason to change TK, that should be addressed from the Jedi side...






Many Jedi players say TKA toughness takes away from the effectiveness of Jedi combat, and that most of the people who defeat them...are TKA.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

LordGrythe
Tue Sep 07, 2004 10:21 am
#12

Thank GOD they're nerfing commando, I dont know how many times ive been hit by thier FTs for about 80 points of damage then end up killing the poor soul. That kind of power has to stop NOW!



*edited by admin*
Phondos
Tue Sep 07, 2004 11:22 am
#13

I'm confused. I thought that TKAs were designed specifically to be jedi killers when the game was first released.
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