Teras Kasi Archive
Thread: How to get TKM in a few hours if you have a decent armor and Spin Attack 1
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Shaft52
Thu Aug 05, 2004 1:50 pm
#1
Oh my gosh!!! Quenkers, on Dantooine, are good XP for unarmed?
Why didn't someone post 60 posts just like this before just now finding this out?
Oh wait. They did.
HardwiredXMan
Thu Aug 05, 2004 2:23 pm
#2
yeah this is old old old and then even older news and all combat professions use this method for grind for the most part.
however, one thing about doing this when your still a novice tka or very low level......speed!!!!! once you hit the lair and more start spawning, it is impossible to damage the lair faster than 3 quenkers can heal it. you are just not fast enough....at novice.....most mobs are either just as fast as you or if they are higher level, they are faster.
ExperiencedPilot
Fri Aug 06, 2004 12:59 am
#3
Ok this is the way i found best to get TKM in a few hours , I got TKM in about 6 hours on and off!
Ok first off this won't come that cheap you will need:
One Brandy with 18 uses , Stats 400+ to Mind,Focus and Willpower and for 40+ minutes 6000 Credits
Master Doctor Buff (anywhere from 2300-2600 to all 6 stats)10000 Credits
Good Speed Sliced (1.5-1.7 speed) Vibro Knuckler 6000-10000 Credits
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Total22000 Credits
Now this is what I did, Grab a shuttle to Dantooine Mining Outpost. Find yourself a solo hunting group, you can easily be added to one by shouting "Looking for a solo group" or soemthing like that. Get Quenker missions, not savage quenker missions just plain old Quenker missions youwill find ones for around 10k and ones for about 5k payout, TAKE THE 5K ONES !!!
Now what you do when you get to the lair is drink up 2 brandy shots , get near the lair, target it , and start SpinAttack1 as much as you can. The advantage at attacking the lair is that not only will you attack the quenker around but they will at some point stop attacking you and start healing the lair, and of course new ones will spawn, also if they run away when they have little bit of health they will come back quikly to heal the lair !
I found that each mission gives around 50k xp and you finish them really fast and easily !
After a few missions you already got your next skill ! And before you know it your TKM !
I found this the best way since these missions are super easy !!! And the xp is good and fast, if you grind hard you can make it in 6 hours like me!
Happy Hunting
fr00g
Fri Aug 06, 2004 4:09 am
#4
quenker missions don't give 50k xp, where did you get that from? They give at most when grouped 20k a mission.
Phran27
Fri Aug 06, 2004 4:38 am
#5
Yes, but the level 99 quenker missions give about 50k-55k per mission.
Phran27
Fri Aug 06, 2004 4:46 am
#7
Ok...the level 99 quenker missions spawn 5 quenkers 3 times...5 when you arrive at the mission, 5 after you hit the lair once, and 5 more when the lair is at 1/2 hp. That's 15 quenkers. 15 times 3000xp is 45k xp total. Plus the lair is about 4k-5k xp. So about 50k xp for the mission 
Jnome
Fri Aug 06, 2004 4:57 am
#8
It's been awhile, but if I remeber right you don't need a solo group to get those.. A pet grouped maybe.. But a whole solo group for a 5k mission on dant?
Rorenikibi
Fri Aug 06, 2004 7:43 am
#9
I prefer Huurton Stalkers myself. 4k xp a pop in a solo group and they aren't that tough on damage if you keep the intimidate going.
Piket Plainswalkers are 4k a pop alone, not much of a threat, and payout much better. 10k missions for a TKN ungrouped and proceed to play.
Besides, these pay far better.
DaRkEcLiPzE
Fri Aug 06, 2004 8:41 am
#10
Screw that headhit1 on geos and spiders in the geo caves took me from 0-0-0-4 to master in 4 hours + i got the loots
OckVofad
Fri Aug 06, 2004 9:02 am
#11
I've been doing this with my TKN. The 5k missions have been averaging me 15k xp per lair. Geo caves sound good though may go check that out soon.
piezo
Fri Aug 06, 2004 9:06 am
#12
I did missions on hurton stalkers with spin1/2.
The trick is the stand 10m from the lair and then start spamming.
If you are right on top of it, you will kill the lair and all the 1st spawn of stalkers before more can spawn. If you stand a ways away, when they move back to the lair to heal it, they won't be killed by you. This lets you continue spinning away until the lair is empty, without blowing it up too early.
ZabrakGabe
Fri Aug 06, 2004 2:45 pm
#13
wouldnt this also excessivly overdrain your mind? if u really wanted to be affective get a full mind buff and brandy and do this, i find tht whenever i use spin attack on a large group my mind goes down way to fast.
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