Teras Kasi Archive
Thread: does dizzy
Dizzy does decrease a targets armor by a small amount. You can test this by just attacking something with melee hit and checking your damage... then dizzy them and watch melee hit. You can also stack this with IAB. But Dizzy by itself is not a super stat effect. If you have only one to choose from I would take IAB any day over dizzy
It does increase the dmg you do by a small amount. It has been awhile but I think when I was initially testing out the skill it slowed them down a bit too. Need to look at that again tonight.
Bleed also does negligable dmg. Not sure if it slows thier regen down though... if it does then it is worth it.
And I agree with the rest here that Dizzy is useless in its current form. I tested it a while ago, and after I dizzied an opponent I did a whooping 3 points extra damage per Melee Hit.
Message Edited by Acaila on 08-24-2005 06:12 PM
If you are doing more dmg with it then without and there is hardly any action cost to it...can you explain to me how it isn't worth it? It means that I am ticking away more damage on my opponents and killing them faster then other folks not using dizzy or bleed.
GreekKing wrote:
Well that action would b better sue din another attack like melee hit and the damage will b immediate not something that will jsut add up say after 10 hits u get about 100 extra damage while a melee hit woudl have done 300 so there for it is better to use the melee hit it is the same thing with bleed.
Ya know this has inspired me to do some hard number tests tonight.
I will post my results as soon as I get them.
padme1967 wrote:
If you are doing more dmg with it then without and there is hardly any action cost to it...can you explain to me how it isn't worth it? It means that I am ticking away more damage on my opponents and killing them faster then other folks not using dizzy or bleed.
Cumulatively going by dizzy producing 20 extra points damage per hit, over 10 hits it would produce 200 points damage put thatwith the 100 or so it does, soabout 300 damage over 10 hits. Instead throw another headhit and you increase your damage by replacing this weaker move that has a marginal effect on damage output.
Message Edited by buellronin on 08-24-2005 12:36 AM