Teras Kasi Archive
Thread: Player Mounts is this the end of all melee professions?
Kevin "Q-3PO" O'Hara
SWG Community Relations Manager "
The above was posted by Q-3PO.
Seeing melee classes already cant catch a ranged oponent and cant hit while moving this will be the /deathblow to all melee professions. Yeah so you cant use special attacks but for crying out loud you are moving at burst run speed the whole time while shooting.
I think this is the worse thing that will happen to melee yet.
i think that if someone charges a tk with a mount then we should be able to knock the mount out from under the rider that would be great, not to mention the deflation of a gunmans ego from going from riding to eating dirt, there should be something like a 3 second delay after they knocked down before the get up, i know if i fall offa horse i don't get up right away it hurts
sisko
If you are dumb enuff to chase after someone that is firing at you and running away. Then you deserve to die.
I have never once, been "kited" by a ranged gunman.
~Sanysa
i agree that the mounts are going to be a bad thing. And sure, if you dont chase you dont get kited, but im sure most agree with me that we are sick of hiding around walls. I'd much rather chase, lunge, kd, and put them in thier grave, doesnt take much.
i refuse to stand around a corner and wait for someone to come near me, and stop moving. TKA not being able to hit while moving needs to be fixed. I dont know about you, but if your running, and im after you, and i catch up, i dont care if im running or not im gonna bash your skull in.
Even if they dont do much dmg, someone with a krayt fwg5 running in circles around you, following everytime you try to get out of the open, will destroy you, even if it takes 20 minutes, all they have to do is stay mobile, and there isnt a **edit** thing we can do about it.
this is just going to make a new form of griefing against melee =/
"Ranged players will kite melee players even more now as they can run and gun on their mounts."
Last I read, using mounts was not restricted to ranged players only. If the previous statement is correct, then the ranged players will not kite you any more than they do now, they will just be kiting you at a relatively higher speed (E.G. what is the difference between you running after a ranged player, and you burst-running after a burst-running ranged player? Answer: Nothing).
Firstly,no players will havespecials. This will limit a lot ofplayer effectiveness as many of their attacks will do little to no damage without specials.
Secondly, however, I do agree that LLC-wielding BHs and Flamethrower-wielding Commandos will be a problem as, having high damage weapons, they are viable without specials. Perhaps they will be able to kill you with normal hits. They could do this as well without player mounts (See above comment on relative kiting). Thereasons why they did not seem to do it as often were that A) Specials were much more powerful, and so they tried to use Eyeshot or FlameSingle1 within range. This was a tactical flaw on the Commandos'parts since to useFS1, they had to get very close to melee range and become very vulnerable if they missed. BHs used eyeshot because it used a healable stat to damage an unhealable one.
It does not seem that player mounts will be the end-all of melee professions in PvP. It does seem to not bode well in PvE as ranged players will kite mobs to gain exp faster, and this is the issue that I believe should be addressed first.