Teras Kasi Archive

Thread: Player Mounts is this the end of all melee professions?

Gamexaholic
Sat Oct 04, 2003 9:33 am
#1

"Soostubrx, I think everyone can use a properly trained mount. You can attack while on a mount however we do not allow you to use special moves. This is basically the trade-off. If you want the constant speed boost of a mount, you need to dismount to be an effective combatant (though you aren't completely defenseless either).

Kevin "Q-3PO" O'Hara
SWG Community Relations Manager
"



The above was posted by Q-3PO.


Seeing melee classes already cant catch a ranged oponent and cant hit while moving this will be the /deathblow to all melee professions. Yeah so you cant use special attacks but for crying out loud you are moving at burst run speed the whole time while shooting.


I think this is the worse thing that will happen to melee yet.


atone48732
Sat Oct 04, 2003 9:42 am
#2

Its a bunch of bull!!! The devs have been against us since the beginning!!! **edit** cowardly marksmen!!!



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Nevidicus
Sat Oct 04, 2003 9:45 am
#3

I agree, for this, I have recently acquired a AT-ST. I am a TK. Now when they say..ooooh. hide behind your atst, i say no..not at all. If you want to fight, fight me, but dont run around shotting all the while i swing hopelessly. If you run, the at will fire. However, in defence of my opponent, i would much rather get hit by an at then face the fury of a TKA.



Vascoi

"Take your Jedi weapon! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete! "
vulcanraven
Sat Oct 04, 2003 9:57 am
#4

i think that if someone charges a tk with a mount then we should be able to knock the mount out from under the rider that would be great, not to mention the deflation of a gunmans ego from going from riding to eating dirt, there should be something like a 3 second delay after they knocked down before the get up, i know if i fall offa horse i don't get up right away it hurts



sisko




i haven't thought of anthing clever to put here.
Gamexaholic
Sat Oct 04, 2003 10:06 am
#5

Thing is they arent going to charge you, they will kite you even easier then they do now.
Starphire
Sat Oct 04, 2003 10:22 am
#6

i dont see how this effect anyone, it says they have to get off the mount to be effective. Probably reduced dmg. It's not like an enemy who sneaks up behind you can't do the same thing. Its' no big deal.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Krell-Mossett
Sat Oct 04, 2003 10:43 am
#7

Thats probably the stupidest thing i heard on this post Star. Cmon and gunfighters get reduce dmg too when running AND GOD we see what difference that makes! When runing the dmg is almost zero!!!!.....not! With mounts the gun slinger with KIT us like crazy since now there running REALLY faster than b4! damm saying it chages nothin proves you must be a gun shooter defending.
Sansya
Sat Oct 04, 2003 11:11 am
#8

Why does everyone keep whining about kiting?

If you are dumb enuff to chase after someone that is firing at you and running away. Then you deserve to die.

I have never once, been "kited" by a ranged gunman.

~Sanysa
nodisposition
Sat Oct 04, 2003 3:05 pm
#9

Melee classes should get mounts that have ranged attacks. That would balance it out



-Disposition
Fisherman of Valcyn
Sano_Bria
Sat Oct 04, 2003 3:25 pm
#10

ehogack, what about LLC and FT's.....their normal attack will (edit own post) rather quickly if you cant catch them even 1 hit.



Sano - Bria

" There is something oddly satisfying about slapping a monkey with a 1000 MPH backhand...maybe its the music." - Loboso
ExplodingEye
Sat Oct 04, 2003 5:01 pm
#11

i agree that the mounts are going to be a bad thing. And sure, if you dont chase you dont get kited, but im sure most agree with me that we are sick of hiding around walls. I'd much rather chase, lunge, kd, and put them in thier grave, doesnt take much.


i refuse to stand around a corner and wait for someone to come near me, and stop moving. TKA not being able to hit while moving needs to be fixed. I dont know about you, but if your running, and im after you, and i catch up, i dont care if im running or not im gonna bash your skull in.


Even if they dont do much dmg, someone with a krayt fwg5 running in circles around you, following everytime you try to get out of the open, will destroy you, even if it takes 20 minutes, all they have to do is stay mobile, and there isnt a **edit** thing we can do about it.


this is just going to make a new form of griefing against melee =/






plan nine - death squad - heavy swordsman - RETIRED



Melisma
Sat Oct 04, 2003 5:10 pm
#12

"Ranged players will kite melee players even more now as they can run and gun on their mounts."


Last I read, using mounts was not restricted to ranged players only. If the previous statement is correct, then the ranged players will not kite you any more than they do now, they will just be kiting you at a relatively higher speed (E.G. what is the difference between you running after a ranged player, and you burst-running after a burst-running ranged player? Answer: Nothing).



Firstly,no players will havespecials. This will limit a lot ofplayer effectiveness as many of their attacks will do little to no damage without specials.


Secondly, however, I do agree that LLC-wielding BHs and Flamethrower-wielding Commandos will be a problem as, having high damage weapons, they are viable without specials. Perhaps they will be able to kill you with normal hits. They could do this as well without player mounts (See above comment on relative kiting). Thereasons why they did not seem to do it as often were that A) Specials were much more powerful, and so they tried to use Eyeshot or FlameSingle1 within range. This was a tactical flaw on the Commandos'parts since to useFS1, they had to get very close to melee range and become very vulnerable if they missed. BHs used eyeshot because it used a healable stat to damage an unhealable one.


It does not seem that player mounts will be the end-all of melee professions in PvP. It does seem to not bode well in PvE as ranged players will kite mobs to gain exp faster, and this is the issue that I believe should be addressed first.

AurosBain
Sat Oct 04, 2003 6:44 pm
#13

why do I get the feeling that mounts might be like our knucklers. We unequip to to Knockdown, then re-equip to attack. Why not just unequip the mount, then use specials. Something tells me it wont work like that though.
Page 1 of 5
Previous Next