Teras Kasi Archive

Thread: Unarmed Damage +8 CA

iijin
Mon Jul 11, 2005 7:03 am
#1

found this last night, anyone know if the unarmed damage CAs are adding more damage ?


I know the BE unarmed damage is doing nothing



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
starcrusher04
Mon Jul 11, 2005 7:20 am
#2

i have the same question actually. broken or not?



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tadashi, scalp

iijin
Mon Jul 11, 2005 1:25 pm
#3

anyone know about this?




Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Chessack
Mon Jul 11, 2005 1:35 pm
#4

I know for sure the BE ones do nothing. Dunno about the CAs. They are so hard to find because there is no way to sort them on a vendor search... so after double-clicking on 20 or 30 CAs and finding nothing much of interest I usually get bored and give up.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
GalacticBulge
Tue Jul 12, 2005 1:09 pm
#5



iijin wrote:
that is retarded, the Devs have gimped us so bad




Not really, we aren't supposed to be a damage dealing profession. We are the tanks, so we're based around defensive modifiers and abilities. We don't even have to pay for armor! =]




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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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UbifaA
Tue Jul 12, 2005 3:01 pm
#6






GalacticBulge wrote:





iijin wrote:

that is retarded, the Devs have gimped us so bad






Not really, we aren't supposed to be a damage dealing profession. We are the tanks, so we're based around defensive modifiers and abilities. We don't even have to pay for armor! =]




agreed. If ya want damage, then take Pikes or Swords with TKM, and then you see the damage flowing.
iijin
Tue Jul 12, 2005 3:13 pm
#7

LOL, ok Mr. and Mrs. Tank,


Thisboard is so sad, you bunch of complacent wimps, "I don't want to do damage, I want to be relient on someone else for that". Whatever, you can try and digest that BS they feed us all you want, I didn't get TKM to be a "tank" I got it as a combat profession, combat requires the ability to do damage as well as take it.


Tanks are good for one thing, taking it.... wherever you may...the Devs have infact made you all...TANKS........for their bullsh!t.



Besides, WTH, the post was asking ifthe Mod was broken..



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
UbifaA
Tue Jul 12, 2005 3:23 pm
#8






iijin wrote:

LOL, ok Mr. and Mrs. Tank,


Thisboard is so sad, you bunch of complacent wimps, "I don't want to do damage, I want to be relient on someone else for that". Whatever, you can try and digest that BS they feed us all you want, I didn't get TKM to be a "tank" I got it as a combat profession, combat requires the ability to do damage as well as take it.


Tanks are good for one thing, taking it.... wherever you may...the Devs have infact made you all...TANKS........for their bullsh!t.



Besides, WTH, the post was asking ifthe Mod was broken..




ouch. Somebody got out of the bed on the wrong side of noone

GalacticBulge
Tue Jul 12, 2005 3:24 pm
#9

Maybe we aren't lusting to be "uber"? If you want to do damage, pick up something else along with TKM. If you don't like the fact we don't do enough damage, then move along. Plain and simple. If you still have issues with that I suggest you suck it up and rub some dirt in it.




||||||||||||||||||||
Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
||||||||||||||||||||


iijin
Tue Jul 12, 2005 3:38 pm
#10






GalacticBulge wrote:
Maybe we aren't lusting to be "uber"? If you want to do damage, pick up something else along with TKM. If you don't like the fact we don't do enough damage, then move along. Plain and simple. If you still have issues with that I suggest you suck it up and rub some dirt in it.





No, Actually you must be lusting to be the least effective combat profession or the most prostituted support profession in the game. Im full out TKM not some melee stacker FotM like you, you have no ground to stand on in making an argument to me about any matters of TKM you probly just use the profession for its defenses which is what got us all here to begin with. I am TKM I'm not going anywhere and I'm not going to resort to "getting swords" to have an offense and I wont "rub some dirt in it". I will stay here and express my opinions on how I think the profession has been gimped.






Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Mankind00
Tue Jul 12, 2005 4:15 pm
#11



iijin wrote:
that is retarded, the Devs have gimped us so bad





No, the fact is, as someone else has said, TK is only designed as average damage output, however we rate a five in Defence. The reason Unarmed Damage & weapons not longer stack are because we should no longer need that to happen to be competitive. Our bare fists should be just as effective as using a Master Level Knuckler (generaly). The reason they no longer stack is alot like what JFreeman recently said about swords & swordsman. In their case it was that the Swordsman should have viable Swords (ie not hammers) & thn in our case it's that us Unarmed Specialists should be special when unarmed.

& So due to this our unarmed damage was made to a level of a decent weapon, unlike pre-CU where a VK was as good as required for the AP1 & the extra 175(ish) damage.

& guys, by all meens discuss the stuff but keep it civil, I don't want to have to call in some mods because you guys get in to a flame war.



___________________________________
Mankind / Karka Nay'fey - REJEK
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Sometimes that means dying, sometimes it means killing a whole lot of people. "
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GalacticBulge
Tue Jul 12, 2005 4:55 pm
#12



iijin wrote:


GalacticBulge wrote:
Maybe we aren't lusting to be "uber"? If you want to do damage, pick up something else along with TKM. If you don't like the fact we don't do enough damage, then move along. Plain and simple. If you still have issues with that I suggest you suck it up and rub some dirt in it.


No, Actually you must be lusting to be the least effective combat profession or the most prostituted support profession in the game. Im full out TKM not some melee stacker FotM like you, you have no ground to stand on in making an argument to me about any matters of TKM you probly just use the profession for its defenses which is what got us all here to begin with. I am TKM I'm not going anywhere and I'm not going to resort to "getting swords" to have an offense and I wont "rub some dirt in it". I will stay here and express my opinions on how I think the profession has been gimped.





FYI, I've been TKM since ~August 2003.

Look, you should stay and keep expressing your opinions, just like I'll stay and express mine. The fact is the CU changed the way our profession works and the way it's defined. You should adapt to that and work around it. I wasn't happy about it, but I've learned to embrace our role as tanks, and due to that many times I can outlast the jedi in my guild when PvE'ing high level mobs. They turn and Force Run while I'm still taking (and DEALING) damage.

No other combat profession besides Jedi can truly shine on it's own unless combined with facets of other professions.

Oh and my template is hardly FoTM. I have no medic skills!!!




||||||||||||||||||||
Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
||||||||||||||||||||


iijin
Tue Jul 12, 2005 4:59 pm
#13

Man wasn't it also stated that our offense was rated at 3 which would be a little better then average?


Also 3 being better then some other professions thatrated below that, yet we have one of the weakest stand alone offenses in the game? We have the least amount of special attacks and do as far as I have seen the least damage of any of thecombat professions? Please try and understand, I am not asking to be uber but bring us up to par in terms of offense, give us a few more moves to chain together and up our damage just a tad. Besides where as our defense is good, it is comparable to all the others with the exception of CoB and that is achievable at a very low level in the profession.


You can suplement our innate armor just by using armor, sure its great not to have to wear it, but a swordsmanin battle armor with TKA 0100 has about the same defense as us. All I am saying is that our defense good? yes, uber? not by far. The Devs have proven that they don't have the profession balanced yet just look at commando LOL, I just don't want to be passed over on the few improvments we I feel are entitled to.



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
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