Teras Kasi Archive
Thread: TKM/Force Hybrid
Hmm, interesting and thanks.
Yes, I would definitely want something to complement but Im so ignorant about the different jedi skills and what they do. I know I would take Force Healer 4000 but it seems like enhancer has some good utility.
Im looking for a PvP build that doesnt dominate but can survive in a large scale encounter.
Off to look for those other posts, thanks again.
well honestly here are some kinda pros and cons from an educated but not experienced person
sabers would help maximize your total offense, what i have heard is you can use tkm to wear your opponent down and then finish them with the sabers due to a high damage output, but at the cost of losing Improved Center of Being which is Tkm's greatest asset, Sabers includes three saber types one handed, two handed, and double bladed, with one tree in saber construction and saber special attacks ei saber throw virtually non miss knockdown shot
powers would help maximize output without sacrificing Center of being, which can help but force costs on them are normally higher then sabers although with this new publish 19 it may be close to the same
healer is obvious uber heals, although most people only get 4000 heal, although master healer give the ability to totally heal yourself hehe, tempting i know
Defender is very useful and does what it says defends you as well as tkm and better, their greatest powers are Force Aura which is the same as CoB they say but i think its slightly better, and they have the famed Avoid Incapp which will keep a jedi alive even at zero health for about 60 seconds if im not mistaken, very cool power makes you a virtually in invincible tank, also they have force valor which helps block ranged attacks
and Force Enhancer which does just that enhances your abilities, the first tree give you force speed makes you hella fast, and force run hehe burst run does what? lol nothin compared to force run, an entire line that gives you the ability to resist states like its nothing, also the force armor which stacks and protects you from force attacks, and a tree that helps you to recharge your force and gives you a nice snare attack to snare the enemy, master abilties granted are very cool as they give you stassis a practically non missing root that keep them from even attacking you, also an even faster force run, and the coolest, the ability to regain consciousness move that can bring you back from incapp or death not sure i remember which but its cool as hell,
so you can see how each will help ya hope this helps
OMG, this is so helpful. I have been asking for this on the jedi forums for a while with no responses.
I wonder where that avoid incap lies in the branches of Defender? Also, can that work with the other incap defense in the enhancer line?
Oh, is there an intimidate anywhere too?
Thanks
Message Edited by Ciao on 06-29-2005 04:57 PM
Aura doesnt stack with cob, and if you get novice defender, all of your tk innate armor gets cancelled out, So your skills are pretty redundant. But if you think it will be fun, whatever floats your boat.
I wonder where that avoid incap lies in the branches of Defender? Also, can that work with the other incap defense in the enhancer line?
Oh, is there an intimidate anywhere too?
Thanks
Ciao
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Well I like to think that the Teras Kasi community is a friendly one.
The Jedi community is always crying about something.
As far as Avoid incap, I think its in the Master Defender box.
Intimdate is in Force powers *I think* haha haven't had my Coffee.
If your keeping TKM..I wouldn't pick up Jedi Defender.