Teras Kasi Archive
Thread: TKM/Force Hybrid
Thummp
Thu Jun 30, 2005 8:16 am
#14
Yes you are correct ITK5, avoid incap is master defender and Intimidate is in the 00X0 tree of powers. I also agree that you do not need defender if you are mastering TK because with cob you are just fine. I am TKM/Master Enh./Heal 4000 and I do just fine. Actually I have more fun with this template than I ever had with my full template Jedi. Now with the reduced force cost on force armor you have even more defenses with this template. If I am seriously out numbered by BH's I just stasis them and fr3 away. Oh! and remember that low force is not that big of an issue with this template because with stasis you have 40 sec to channel or meditate while your enemy is rooted. I have neve come close to running out of force unless it is 3 or more on me at once.
Orean
Thu Jun 30, 2005 11:17 am
#15
bloodfin.org. Go to the downloads section for a character template planner.
What do you guys think of TKM/Doc 4-x-x-x with Enh 4-x-x-x and Powers 4-x-x-x
What do you guys think of TKM/Doc 4-x-x-x with Enh 4-x-x-x and Powers 4-x-x-x
-Rehsurc-
Thu Jun 30, 2005 12:04 pm
#16
Negative.
Novice Defender doesn't cancel out TKM Innate
Whichever innate armor you have more points in is what will still be used.
So even if your TKM/Master Defender
your +60 in TKM will still be the dominant Innate armor used.
Your'll have
+270 Ranged defense (345 holding a unarmed weapon)
and
+320 melee defense(395 holding a unarmed weapon)
also
:-)
bhkiller102
Thu Jun 30, 2005 12:30 pm
#17
Are you sure? I was almost positive that when you pick up novice defender your TK innate gets cancelled... hmm ill have to check this somehow.
I still think that if you are doing a hybrid with tk that defender is redundant, with COB activated your defenses are so high that it doesn't much matter if you get more. Once you get to around 700 adding more does next to nothing.
I still think that if you are doing a hybrid with tk that defender is redundant, with COB activated your defenses are so high that it doesn't much matter if you get more. Once you get to around 700 adding more does next to nothing.
Ciao
Thu Jun 30, 2005 2:47 pm
#18
Skill pointwise, Healer 4000 is cheaper as you are already spending the 24 FS points for other Force skills. So dropping Doc 4000 would save you skill points. You need to look at how much healing you really need. With Improved CoB and your defenses do you really need all the doc healing or is Force Healing enough?
Vikey
Thu Jun 30, 2005 6:46 pm
#19
I'm also tkm, m enhancer, and healer 4 x x x .... must say, it's a blast. Have more posted in this thread about it.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=106399
Denate
Fri Jul 01, 2005 2:45 am
#21
hmm, played around with the skill builder... what do you guys think about this template?
TKM
Combat Prowess 0044
Reflexes 4440
Senses 0004
Enhancer 4003
Healer 4000
Powers 0430
Gives me 2875 Force Pool, Jedi Heals, Jedi Intimidate, Cloak (mmm, cloak), FR2, Channel Force (/meditate;/channel; mmmm), Force Wave, Plus my regular TKM stuff...
For PVE, i think this is an awesome template, with dabbling in PVP. Besides, i only use my Nec Nightblade anyway as a master pike/tkm/doc 4000 as it is.
This may be a way for me to not have to give up TK, but still become "kinda-" jedi. I will not dump TK, but want to bring some more fun into my template, and nothing like a guy holding a nightblade doing force wave lol... i also thought about Powers 3400 just so i could do improved lightning....
BH... Im sure they won't interupt with my daily hunting anyway... if they do... oh well, time for either them to get a beating or me...
SITHDUKE
Fri Jul 01, 2005 4:45 am
#22
FYI A Master Defender has +70 Innate armour, not +60. Your CU Builder might not compensate for the Innate armour granted at Padawan.
As long as that 2.8k Maybe 3k (with Robes adds +250 Max & +10 Regen) hold up you should do well. The only problem is Force Wielders specials cost alot of Force (in the hundred per use i belive), the roots/snares aren't cheap either. The Jedi heals will do you great but with the high force cost you'll need to Channel alot which means less mind which also means less heals. Don't get me wrogn that template looks fun but 3k Force isn't going to last long if you plan on throwing roots/intimidates around while healing.
Denate wrote:
hmm, played around with the skill builder... what do you guys think about this template?
TKM
Combat Prowess 0044
Reflexes 4440
Senses 0004
Enhancer 4003
Healer 4000
Powers 0430
Gives me 2875 Force Pool, Jedi Heals, Jedi Intimidate, Cloak (mmm, cloak), FR2, Channel Force (/meditate;/channel; mmmm), Force Wave, Plus my regular TKM stuff...
For PVE, i think this is an awesome template, with dabbling in PVP. Besides, i only use my Nec Nightblade anyway as a master pike/tkm/doc 4000 as it is.
This may be a way for me to not have to give up TK, but still become "kinda-" jedi. I will not dump TK, but want to bring some more fun into my template, and nothing like a guy holding a nightblade doing force wave lol... i also thought about Powers 3400 just so i could do improved lightning....
BH... Im sure they won't interupt with my daily hunting anyway... if they do... oh well, time for either them to get a beating or me...
Ciao
Fri Jul 01, 2005 4:30 pm
#23
Yeah, with TKM as a base you can dabble in some other elite melee and/or Jedi powers, its kinda neat.
I know of one person who went with Pike and Master Powers so they could have a Night Witch.
I want to just get some FOrce Enhancer powers so I can be some kinda sith. Just wish the jedi powers didnt cost as much, hehe.
atone48732
Fri Jul 01, 2005 4:31 pm
#24
uhm don't nightsisters use pikes?
oh well..
I may.. once I get goin on my FS grind *sigh .. I may do TKM/healer and maybe a bit of powers.. not sure
Melakum
Fri Jul 01, 2005 4:39 pm
#25
PostWhenHappy
Fri Jul 01, 2005 6:16 pm
#26
SITHDUKE wrote:
FYI A Master Defender has +70 Innate armour, not +60. Your CU Builder might not compensate for the Innate armour granted at Padawan.
As long as that 2.8k Maybe 3k (with Robes adds +250 Max & +10 Regen) hold up you should do well. The only problem is Force Wielders specials cost alot of Force (in the hundred per use i belive), the roots/snares aren't cheap either. The Jedi heals will do you great but with the high force cost you'll need to Channel alot which means less mind which also means less heals. Don't get me wrogn that template looks fun but 3k Force isn't going to last long if you plan on throwing roots/intimidates around while healing.
Denate wrote:
hmm, played around with the skill builder... what do you guys think about this template?
TKM
Combat Prowess 0044
Reflexes 4440
Senses 0004
Enhancer 4003
Healer 4000
Powers 0430
Gives me 2875 Force Pool, Jedi Heals, Jedi Intimidate, Cloak (mmm, cloak), FR2, Channel Force (/meditate;/channel; mmmm), Force Wave, Plus my regular TKM stuff...
For PVE, i think this is an awesome template, with dabbling in PVP. Besides, i only use my Nec Nightblade anyway as a master pike/tkm/doc 4000 as it is.
This may be a way for me to not have to give up TK, but still become "kinda-" jedi. I will not dump TK, but want to bring some more fun into my template, and nothing like a guy holding a nightblade doing force wave lol... i also thought about Powers 3400 just so i could do improved lightning....
BH... Im sure they won't interupt with my daily hunting anyway... if they do... oh well, time for either them to get a beating or me...
Well i'm thinkin of doin something like this...my only real concern is making sure that whatever dabbling i do lands me CL80. Any one got any ideas on this?