Teras Kasi Archive

Thread: 15m hit radius too far, by far!

Dajaan
Tue Dec 09, 2003 4:31 am
#1

i think that it's way to much! a tka shouldn't be able to KD people he isn't even close too! the tka's KD should be like the pistoleers KD and not mean "instant death from a far distance" - i mean come on, its TKA not mr. fantastics stretches over the whole screen and beyond"


despite the fact, that tka's KD is much too overpowered, you shouldrevert his hit radius back to 3m (or less) in general - it's absolutely not cool to be hit when standing at save distance.


kind regards




"in Yoda we trust"
YarahIronfist
Tue Dec 09, 2003 4:48 am
#2

i think pistoleers should stop whining because they're not **edit** of the walk anymore
Gilwen
Tue Dec 09, 2003 4:48 am
#3

Ok, sure. This sounds reasonable, right? But wait, the server lag and other connectivity problems will cause that the mob YOU see to be at 15 meter's might actually be within 2 meters. Same goes to other direction, if I see a mob at 2 meter's and running away it's usually about 10 to 20 meters away from me. Untill they can promise us that those thing won't happen the melee range should be kept at reasonable level.


One solution that would help is that when you shoot with weapons your speed decreases slightly. Giving those who are just running after you a better chance to catch up. If you don't want to fight, you just take the weapon off from your hands and concentrate on running. And the bigger the gun the slower you would run (unarmed is just about the smallest gun so there would be almost no reduction in speed).




Dunick - TK / CM

Keeping the Empire standing and the rebellion in the sick bay.
FrankLee
Tue Dec 09, 2003 4:54 am
#4

Yeah, the 'fix' that upped range wasn't about combat balance, it was about server latency. Latency favors the ranged attacker. Why? Because at 5m we can both hit. At 10 only he can. Now if the server misreports him, he can _always_ hit, while I have to 'see' him at a much smaller range.
I know it looks a little goofy, but if any pistoleers honestly want to know why it's necessary instead of just having an excuse to bitch, all they have to do is go bareknuck and try to kill a humanoid opponent while moving. Spice it up a bit in a laggy section of town, and you have the most frustrating fight of your life.

-FL



FrankLee
--------------------------------------------------------------------------------
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Humans are SUPERIOR! - John Crichton
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gaud
Tue Dec 09, 2003 5:31 am
#5

Nice. The pistoleers cried nerf BH and eyepoke then start a whole inter professions flame war. Now they come here and flame. No comment



Otko Frostbiter

You cannot be dignified if you are having fun!
- Wes Janson
ParadigmRed
Tue Dec 09, 2003 5:38 am
#6

You know, I can see how the TKA's feel about this, and I sympathize, I really do.


If I have a complaint its simply that with the new range the combat looks, well, retarded.


In my game, by my target con, the tka is 30 meters from me and I'm moving away from him. Then I'm knocked down and dizzy. Guess in his game he was closer, huh?


I can't say I really care too much, the pvp in this game strikes me as being a joke, for reasons to numerous to mention. All I'm saying is that when I get punched in the face by someone who is 25-30 meters from me, it doesn't make me angry so much as it makes me laugh. It's just so unrealistic that I don't really care what happens next. I know this is a lag issue, but still: /sigh


I know, I know... balance and all that...


But I'm still laughing and going to PVE. At least that's a LITTLE less weird.


Nuff said, I think.

JiveTimeMofo
Tue Dec 09, 2003 5:44 am
#7

i have 2 accounts. one account it says we're 16m apart. other says were 28m. which is right? ping under 100 and on cable that has 2.5Mb throughput.


so if a tka hits you from 20m he may actually be 4m on his side.



------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
Dajaan
Tue Dec 09, 2003 6:12 am
#8






JiveTimeMofo wrote:

i

so if a tka hits you from 20m he may actually be 4m on his side.






k if we do a little math and add those together, dividing it by 2 (20m +4m)/2 we get a combined distance of 12m - of course its uncool for TKA to not hit, but putting it way round isn't cool for everyone else either.


btw. this thread seems to be by far more construcitve, than the one started in game discussion.



just one more thing: the past showed, that it's wiser to change such things on behalf, rather than waiting for too much hate growing, and having the DEVs nerf a profession, to make sure those unsatisfied customers, as they tend to call us, don't start quitting their accounts .)


lots of love




"in Yoda we trust"
Getoc
Tue Dec 09, 2003 7:25 am
#9

i am tkm but please explain to me which TKA knockdown works on 15 meters .


But please remeber that it should be a tka move not one from the brawler profession every unarmed player can get if he decides to master brawler




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
Shadusdarkmour
Tue Dec 09, 2003 7:30 am
#10

lunge two is only one with that range and its not tka.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
marteh000
Tue Dec 09, 2003 7:36 am
#11

OK just to clarify things KD is does NOT have a 15m range, its range is the same as any other special attack that TKA has. lunge 1has a 15m rangebut itisa posturedown attack NOT a KD.lunge 2 hasa 20m range but you get that at master bralwer NOT TKA.



Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
Cynric_
Tue Dec 09, 2003 8:03 am
#12

everyone should be thankful its not like AC or we would have sticky combat =P



-- Cynric -=colonel=-
Master Smuggler
TKA 0/0/0/1
Pistoleer 0/1/1/2

Looking for Rebel faction on the Gorath server? I sell it for 110 credits per point send me and email or an in game tell.
Elzaa
Tue Dec 09, 2003 8:16 am
#13

15m is one thing, but why ONLY TKA? why don't other melee professions have range like this (except for the lunges)



Elza (Bloodfin)
FSCS slot opened December 3rd


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