Teras Kasi Archive

Thread: 15m hit radius too far, by far!

atimes
Tue Dec 09, 2003 8:18 am
#14

Ahh don't you just love the uninformed ranters? Seeing them post is so refreshing


Rather than continue on with the conjectures that others have stated I will state what I know to be true based on knowledge of the brawler and tka professions.


All melee professions havelunge moves given at novice brawler. These moves causes a poster change and have a range of 15 meters. At master brawler all melee professions get an upgraded version that works at 20 meters and is a knockdown. If you were being knocked down at range this person was using unarmed lunge 2 which all master brawlers have (as well as one hand lunge 2, two hand lunge 2 and polearm lunge 2)


Rather than knock you down and dizzy you were probably knocked down with unarmed lunge 2 and then dizzy with the TKA dizzy attack which is a tier 1 skill while you were on the ground. 15 meters isn't a lot of ground to cover and they only have to be within 5 to hit you.


I suspect this is what's happening.


I also suspect in the past you have probably complained about other "overpowered moves" such as the pistoleers last ditch and Bounty Hunters's stopping shot haven't you?

atimes
Tue Dec 09, 2003 8:20 am
#15

These moves causes a poster change


What'sa poster change do anyway

marteh000
Tue Dec 09, 2003 8:28 am
#16

well to be more detailed, you can call lunge1 a posture DOWN attack. so in other words if you are standing it will force you to knelling if you are knelling you will go prone...


Now im not sure about lunge 2...correct me if im wrong but i belive it is a KD that works of the posture change timer???... but you need master bralwer to get it... But im not sure about how it works.




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
antares_Kauri
Tue Dec 09, 2003 8:35 am
#17

If you guys noticed, after the last patch, *all* melee specials had their range increased by 10m, which means KD2 works at 14-15m with VKs.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
atimes
Tue Dec 09, 2003 8:47 am
#18

hmm antares I get out of range all the time unles I get to withing 5 meters. My range with my pike is a tad bit longer but I haven't really tested it. I guess I'll mess with this tonight.


All I know is that in PvE when something starts to run from me when it's dying I'll get out of range until I use my lunge attacks to finish them off.

atimes
Tue Dec 09, 2003 8:48 am
#19

also antares if that's the case then I'M the idiot.


So much for my vaunted arrogance of "knowledge"

marteh000
Tue Dec 09, 2003 8:53 am
#20

I beleive that change may only have effected PvP because i still get the "out of range" at 5 meters with my VK equiped... Which is pretty much fair... a friend of my and I did a server side lag test and this is what we had discovered... He would begin to run and i would stay on auto follow.... Now on my screen i was showing him 10-15m away on his screen i was showing 35-40 meters away.... now we were in the same house working on two diffrent screen and were able to see each others moves from each others screen... When he would begin to move i would not see it for 2 seconds. So there is around a 2 second sever side delay




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
antares_Kauri
Tue Dec 09, 2003 8:56 am
#21



atimes wrote:

hmm antares I get out of range all the time unles I get to withing 5 meters.






For specials? Autoattack still has the regular range, but the range for specials was increased. I have a 14m range on specials...but yes, if the target is running away, the client-server descrepancy is larger than 14m, so I have to use lunge, which is now 25m, to hit them. The TKMs I've spoken to in-game said they had the same experiences. Am I incorrect about this?

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
marteh000
Tue Dec 09, 2003 9:00 am
#22

hmmm now that you mentioned it i do belive i hit from a farther distance with specials....im not sure how much farther though. but i highly doubt that i can hit from 15m with a special. even in PvE where theres is practicaly no server lag.



Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
antares_Kauri
Tue Dec 09, 2003 9:08 am
#23

It's true, try it out. Whatever your max range is +10m, but only for specials. Works for me all the time, and I only have a 4m max range, I can hit at 14m, sometimes 15m if the terrain is right.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
_Macabre_
Tue Dec 09, 2003 10:55 am
#24

The range was increasedto 10m. Not +10m. For us it was +5m and they fixed the VK range deficiency.At least for TKA. I don't know if Pikeman or other meleeshave a longer range. Unarmed lungegot the same additional buffer and now works from 20m.


Note that this was not the solution that anyone here wanted. Indeed, there was some protest against adding a kludge vs. fixing the real problem. However, the real problem is probably not feasible to fix in the short term so this is what all melees got. A small range buff.




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
CazzimirStylla
Tue Dec 09, 2003 11:56 am
#25

a lot of ranged fighters have a posture change attack- supression fire. it's under ranged support. if they started using it perhaps they could stop our advance for a moment and take advantage of it. we cannot attack on one knee, but ranged can still get off a shot before we get to them.




Cazzimir Stylla
Master TKA
Master CH
Hoonge
Tue Dec 09, 2003 11:59 am
#26

Trying to hit something thats running away (like a humanoid trying to kite you...) is by far one of the most frustrating things.


I've literally chased rebels from missions 200m or more before I could finally get the latency to cooperate and let me tag them with a knockdown.


As for PvP... if they start to try to kite me I just go hide behind something. The bank area of cities is great for this. Silly ranged weapon users will actually follow me into close quarters. Good job is all I say when they are laying on the ground, dizzy, getting beaten on by either my fists or my hammer... whichever seems more appropriate.






Nizro Norea
Getting back to my melee roots...

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