Teras Kasi Archive

Thread: The big patch, the changes, the death of melee. Tad dramatic I know.

Opiium
Thu Sep 04, 2003 5:45 am
#1

I have only listed the combat changes here:


Combat / Weapon changes



· Increased unarmed damage.
· Lowered average level of bounty mission mark.
· T21 rifle updated. The damage values have been modified and armor piercing set to heavy.
· Decreased two handed melee move costs.
· Decreased polearm move costs.
· Decreased unarmed move costs.
· Slightly reduced the HAM costs on the gaderiffi baton, stun baton, two-handed axe, and power hammer to compensate for the extra HAM cost given by using the reinforcement core.
· New skill names, descriptions, and improved titles for the Pistoleer. We added some more appropriate names to the skill tree.
· New skill names for Brawler and Marksman skills. Skill descriptions have been updated slightly as well.
· Fixed issues with state defense modifiers. They didn't work, now they do.
· Brought pistolMeleeDefense2 (pistolwhip 2) cost in line with pistolwhip 1 Pistolwhip2 now costs more to use.
· Removed knockdown from disarming shot. The knockdown was never meant to be attached to that command. It was a bug.
· Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue.
· Fixed surprise shot. It didn't work, now it does.
· Change surprise shot so it doesn't remove cover. Surprise shot was only usable in cover, but it removed cover when you used it. Now it does not remove cover.
·
Increased vibroknuckler range to 5 meters.
· Increased movement accuracy penalties/defensive bonuses. The "Run and Gun" technique has a bigger penalty, but gives greater ranged defense.

· Fixed combat spam with grenades. Wasn't working, now it is.
· Added 30 second posture change/knockdown timer. This applies to how often a player or creature can be knocked down. Once they have been knocked down they are immune to another knockdown move for 30 seconds.
·
Decreased cost of all knockdown moves. When we added the 30 second timer, the costs and damage needed adjustment.
· Increased damage of all knockdown moves.

· Fixed inability to attack some bounty hunter targets. Their attack flag was not persisting.
· Added 5 charges to BH probots.
· Added 10 charges to BH seekers.
· Fixed combat spam for knockdown.
· Added combat spam for the bug bomb. it did not exist before.
· Any player may use the bug bomb grenade


They didn't listen to us, the knockdown timers are in. The melee class dies today.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

loomis001
Thu Sep 04, 2003 5:59 am
#2

oh no i am soo worthless becuase i cant use my kd much as i want....... /sighi never used kd and i never will i have my stormtrooper guards there to help me so its no big deal.



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Opiium
Thu Sep 04, 2003 6:07 am
#3

"oh no i am soo worthless becuase i cant use my kd much as i want....... /sighi never used kd and i never will i have my stormtrooper guards there to help me so its no big deal. "


You never used knockdown because you have pets. So you have a way to attack and damage mobs and players that decide to run/kite away from you.


Take away your pets, fight a mob/player gunneryou cannot stop from running because now the timer weighs in the gunners favour.


I have never asked to be able to "spam" knockdowns or lunges. They are tools for a melee class to slow down a player from running so we, who have no ranged abilities or choose not to use pets, have a chance at fighting.


I am sick and tired of having to explain this to everyone who jumps in with exactly that sort of comment.


http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=13268




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Thunderwulf
Thu Sep 04, 2003 6:10 am
#4

What bothers me the most is that this has hardly been tested.





Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
Glibly
Thu Sep 04, 2003 6:14 am
#5

Its live now. It'll get all the testing it needs.



"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
Opiium
Thu Sep 04, 2003 6:15 am
#6

"What bothers me the most is that this has hardly been tested."


For almost every single mmorpg I know, yes granted there are exceptions such as Uo, why in the hell do we even bother to have a Test Server that acts as a normal server?


By that I mean that you have to level up a character from scratch to test and bug high level abilities. And that takes time. They don't let you copy characters or allow you to choose your skills so you can effectively test the changes they propose.


At the very least they should have made the correspondants have their characters copied over so at least they could liase with the devs on test and give a proper point of view.


But no. They slap the patch in regardless.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Thunderwulf
Thu Sep 04, 2003 6:30 am
#7

True, but over a week ago they promised the correpondants an XP terminal on test to artificially level our characters for the purpose of testing these changes. None of us have heard anything since.


I was just hoping to test this out before the live patch, but lets be honest, even If it is broken, would they have listened to us?





Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
loomis001
Thu Sep 04, 2003 6:33 am
#8

no i only got the pets few days ago..i repeat i never used kd EVER!before that




Member of the inqusitor of the Imperial Navy, imperial dark jedi
Opiium
Thu Sep 04, 2003 6:37 am
#9

"I was just hoping to test this out before the live patch, but lets be honest, even If it is broken, would they have listened to us?"


Just about sums it all up Thunder =/


"no i only got the pets few days ago..i repeat i never used kd EVER!before that "


Then share with us your skills, level and technique on how to stop being kited by players/mobs without using knockdown, lunge or any posture change moves whatsoever.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Leimhid
Thu Sep 04, 2003 6:44 am
#10

i just loged in now i 'm meditating in the medic center on loc because i got totaly owned by a freaking snorbal mature female .



Reason : i knock it down and after exactly ( timed it ) 2 second the creature gets back up 3 sec later it starts hitting me again ok i 'm thinking i 'l knock it down again oh wait right the timer . ok so i try to absorb as much damage as possible wait 20 ish seconds try a dizzy and lunge atttack ok got it to it knees .


By this time my stats are so drained from the specials i did ( including trying a kd every 15 is seconds again ) that i can do no unarmed hit 3 's or even a simple blind attack to make it hit me less


result after a couple of seconds the big elephant get 's back up and knocks me sensless ( aldo i think i did most damage to myself trying to lunge dizzy kd unarmedhit it to keep it off me for those couple of seconds )



ok i admite i 'm not a master tka yet but i should be abel to atleast knock it down for a bit longer then 2 seconds or even make it unabel to hit me for a larger time frame .



Does dizzy + kd even make creatures higher then calfs snorbals drop down for a longer amount then 2 seconds ?



call me a tka noob or whatever but i think that a unarmed master should atleast be abel to knock down a target for either a longer time frame or more times then within 30 seconds


remember that a person with a ranged weapon knocks it down and is still a long range away from the target when it gets back up ( after 2 seconds ) we are right there looking it in the face


tell me my fellow tera kasi brothers and sisters am i horribly wrong or right on some points


Elanae
Thu Sep 04, 2003 6:44 am
#11


True, but over a week ago they promised the correpondants an XP terminal on test to artificially level our characters for the purpose of testing these changes. None of us have heard anything since.

I was just hoping to test this out before the live patch, but lets be honest, even If it is broken, would they have listened to us?



So sad, yet true Any word if we truely are f00ked again? The server came up just before I had to run off to work




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Opiium
Thu Sep 04, 2003 6:50 am
#12

"Does dizzy + kd even make creatures higher then calfs snorbals drop down for a longer amount then 2 seconds ?"


Knockdown now only lasts5 seconds, no matter what the animation shows of the creature getting up, you will have a 5 second grace period of it not hitting you.


Dizzy increases the chance that a mob/player will fall over when trying to change posture, for example from a posture down attack such as lunge. Or if they try to stand up from being knocked down.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Jambolaya
Thu Sep 04, 2003 6:50 am
#13







Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue.




Ok, so what am I missing here?


I KD, they go down and can't do anything for 5 seconds. But neither can I. Is that right?


Or is it that I just can't do specials for 5 secondsbut my normal combat attacks will continue?




---------------------------------------------
Yamo Ka'ma, Explorer - Wanderhome

"That's it man, game over!"
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