Teras Kasi Archive
Thread: Fencer makes tk look like a novice brawler
There's always an offensive and defensive side of everything
Lmao you obviously havent gone against a skilled fencer then.
Whats their downside if they can dodge 90% of your attacks and hit harder than a tk? Not to mention can also kd/dizzy like a tk?
How is it whining? Im not tk nor a fencer anymore. I just state the obvious in hopes that one day they will stop overpowering certain professions to make up for the unbalanced community.
Sorry if I feel bad for the tk community (me having been one myself) for being gimped
Message Edited by Dragunsoul on 04-19-2004 01:50 PM
You can't fault Fencer if people are managing to multi-slice their weapons. Thats a pure exploit if it is happening. In which case you report it, /bug it if you see it, then move on.
If you go against a fencer, first priority hon is to get stun and intimidate on them. If you can do that, it shouldn't be that bad at all.
Now, if you say well they can just pick up another profession and get great defense vs stun making them hard to touch, well, then its not about Fencer anymore. Then it is about stacking templates and you could say the same thing about a ton of different proffessions at that point.
People were saying the exact same thing about TKA a month or two ago that they are starting to say about Fencer now. Fencer is just becoming the next flavor of the month in PvP. Sooner or later enough people will go Fencer that everyone will start defending specifically against them and another profession will take its place.
NO ONE..... can dizzy/kd like a tk....with tk you get dizzy/kd in one shot(which usually hits)... every other prof would have to slap on a dizzy... then hit with a posture change or KD.... or vise versa... so please... dont argue that its the same thing...
Dragunsoul wrote:
Lmao you obviously havent gone against a skilled fencer then.
Whats their downside if they can dodge 90% of your attacks and hit harder than a tk? Not to mention can also kd/dizzy like a tk?
Wow.
The one thing that never seizes to amaze me is the number of whiney overstatements in this forum. "Fencer rule.. boo hoo." Get a grip.
Fencers have at times beaten me in PvP and there have been times I have completely dominated them. I use the same tactics they do. I use my strengths against their weaknesses. I eat the same foods and drink the same brandy or better. I get the highest stun resistant composite I can find to counteract their double sliced stun batons. More importantly I NEVER think that I can't win any and all fights one on one nor do I allow myself to believe I can rely on the same formula everytime. Stop using canned excuses for having your ass handed to you. "Oh but we aren't all uber millionare players so we can't afford the best armor.. boo hoo". Then I guess you shouldn't come to a gunfight with a butter knive. I guess your priority should be to get a job so you can earn the CASH necessary to play with the big boys and girls. NERFING is not the answer. Learn the skills you have. Learn the weakness they have. It isn't about one skill being more powerful than the other. It is about using your head. Try it you might suprise yourself.
Utess:
Ive been pvping since pvp wars started. Ive played and mastered every combat profession. I know all the ups and downs of every profesion.
Its not just people that multislice their weapons its also the fact that with in game components like Acklay bones fencers can get their ap1 stun batons over 300 max damage.
Composite armor is vunerable to stun and the most def vs stun youd see is like 35-38% which is useless. Stun and intimidate doesnt do jack when you are missing them almost every time, it just gives you about another 10 seconds or so before you die. Especially if they are doc/fencer and can cure anything you throw at them.
Alone fencer is godly and of course ppl will choose doc or another combat profession to stack it with because they have alot of skillpoints left over. And most fencers who pvp know of this.
Flavor of the month is an ignorant statement. On my server people used to whine about tk's kd/dizzy, did that get nerfed? no. They whined about warcry ,did that get nerfed? yes. Your so called flavor of the month is created when devs try to fix an unbalanced community full of tks by making professions like fencer overpowered so everyone swarms to that until they make another profession overpowered and they cycle continues.
The main problem I have with fencer is that it has all the goods and no downsides. Tks are strong yet they only have kinetic and soon heat weapons, but what good is that when everyone is wearin armor that is 80% resist to everything but stun.
A fencer can hit as hard as a tk and harder in pvp, practically cant be hit with cob,dodge and blind and almost invincible in pve and gets the one weapon that comp armor is vunerable to. Thats fair?
Its just like rifleman and their jawas only rifleman can actually be hit.
Message Edited by Dragunsoul on 04-19-2004 02:33 PM
ps. by the way Mcflyguy although i do agree that armor ruined pvp in this game I have to disagree with your statement that without armor tk wins hands down. Like I said you cant hit fencer for squat when you are missing almostevery attack and hes hitting you for 400 a hit.
When my tk/doc friend was dueling last night he had FULL stun 38% armor on and the Fencer had absolutley NO armor on at all and still owned him within 10 secs
Message Edited by Dragunsoul on 04-19-2004 02:37 PM
McFlyGuy wrote:
Basically fencer would be nothing without their stun batons. If you ever played a tka before all that 80% kinetic was the standard for PvP we dropped people like flies. Personally I think armor is to blame for alot of the problems in the game. Like soloing high lvl mobs, Making most professions useless unless they had a stun weapon. Composite needs more weakness I think but thats just me. The game was alot more fun when people ran around unarmored. In a no armor duel tka's will win hands down... So basically if you gave composite more weaknesses alot of problems would be solved and maybe we could see some variety in peoples toons. Nothing but a sea of composite now.
I'll agree with that hon. The problem is the way armor is designed right now all armor is basically the same, it just gets better at the cost of higher encumbrance. So, composite is the best "super armor" because it defends very well against all but one thing, and because of buffs, any costs it might have are for all practical purposes 0.
What we really need is to not have 1 armor that is the best. What we need are dozens of different types of armor that defend against one or two things really well, then poorly against everything else. And this wouldn't just help tka with such a system, it would help a lot of different professions and add a lot more strategy(and variety
I want more outfits to wear dang it
) to the game.