Teras Kasi Archive

Thread: Fencer makes tk look like a novice brawler

JediQuic
Mon Apr 19, 2004 2:41 pm
#14






Utess wrote:



I'll agree with that hon. The problem is the way armor is designed right now all armor is basically the same, it just gets better at the cost of higher encumbrance. So, composite is the best "super armor" because it defends very well against all but one thing, and because of buffs, any costs it might have are for all practical purposes 0.


What we really need is to not have 1 armor that is the best. What we need are dozens of different types of armor that defend against one or two things really well, then poorly against everything else. And this wouldn't just help tka with such a system, it would help a lot of different professions and add a lot more strategy(and variety I want more outfits to wear dang it ) to the game.







I Agree with this 100%.....COMP is the WORST thing they Ever put in the game.....Personaly i believe Armor should be Certed too....There is no way in the Continuity that TKM Wore heavy plated composite armor, would be WAY to restrictive to pull of thoseSpinnig cart wheels of death....Same could be said for many other classes to, Medics for example....Never seen a medic ina suit of armor, Would make him to slow(couldn't get to the patient in time).
Utess
Mon Apr 19, 2004 2:43 pm
#15






Dragunsoul wrote:


Utess:


A fencer can hit as hard as a tk and harder in pvp, practically cant be hit with cob,dodge and blind and almost invincible in pve and gets the one weapon that comp armor is vunerable to. Thats fair?


Its just like rifleman and their jawas only rifleman can actually be hit.



Message Edited by Dragunsoul on 04-19-2004 02:33 PM



Nope, I'm not saying its fair hon. I can agree with you 100% that we need that combat balance badly to even the playing field for everyone and that there *are* some serious imbalances in the game, and also that things have changed a bit to make things subtly but increasingly harder for tkas over the last few months. And I do know for a fact that Fencer is very powerful. Although, outside of PvP, in the PvE world, they aren't as good as you would think against some of the higher level content, because at that level everything is going to hit you anyway.


My arguement is that you are basically coming across as saying "Fencer is overpowered, they may need a nerf". The problem is its not just fencer, its the fact that fundamental systems in this game need to be fixed and changed. The speed equation needs to be revamped completely, mind damage and resistances need a total overhaul, and more.


I won't argue with you that there are problems, because there sure are. But we shouldn't be targeting one specific profession here, we need to be looking at all profession, yes even including ourselves, and make changes that balance all of us, not one of us. And we need that combat balance bad



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Dragunsoul
Mon Apr 19, 2004 2:51 pm
#16

I was a fencer and I would run through the imp npc holodropping base and clear it out within 15 mins without getting a scratch, even the big room where about 12 of them spawn.


Do I think fencer needs a nerf? Hell ya I do. Yes certain things in-gameare inbalanced but that doesnt cause a fencer to be invincible, its the mods they give them accompanied with specials like cob and blind. Ever notice that cob only seems to work well for fencer?


My opinion doesnt come in the form of pve anyways. Im strictly talking PvP. Tks have practically no defense, a pistoleer gets more defenses than a master tk.


Every profession should have its ups and downs, thats balance.
Naele
Mon Apr 19, 2004 3:04 pm
#17

correct me if i'm wrong, but a stun baton does not have armor piercing, right?
Utess
Mon Apr 19, 2004 3:04 pm
#18






Dragunsoul wrote:

I was a fencer and I would run through the imp npc holodropping base and clear it out within 15 mins without getting a scratch, even the big room where about 12 of them spawn.


Do I think fencer needs a nerf? Hell ya I do. Yes certain things in-gameare inbalanced but that doesnt cause a fencer to be invincible, its the mods they give them accompanied with specials like cob and blind. Ever notice that cob only seems to work well for fencer?


My opinion doesnt come in the form of pve anyways. Im strictly talking PvP. Tks have practically no defense, a pistoleer gets more defenses than a master tk.


Every profession should have its ups and downs, thats balance.







And I would argue fix defensive accuity, block, and counter-attack instead then perhaps, all at once, lower the mods for everyone to bring them into balance. If our DA wasn't broken we'd have a working CoB too, and both block and counter-attack have their own issues which is why Fencer CoB works better.


You argue nerf Fencer. I argue fix everything then adjust based on those fixes, otherwise you'll never balance anything, you'll just make Fencer worse and throw it out of balance which will result in everything else being out of balance just in different areas.


You can't balance things by nerfing one profession. Until they fix the specials/mods for everyone, and rework some of the poorly designed core systems(like speed), all of which are covered in the combat balance they sadly delayed =/ , you can't balance anything. You just hurt other people and yourself in the long run nerfing one profession at a time.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Dragunsoul
Mon Apr 19, 2004 3:15 pm
#19

The reason i say nerf fencer is because I really dont think it works like it should. You say fix everything around it but theres nothing (around) fencer thats causing these issues. Its fencer itself. Fencer is supposed to bea mostly defensive profession at the cost of power, yet it has the best of both worlds. It has high damage and high defense. When I say Nerf I mean Fix. Fix it so it works the way its supposed to.


And yes stun batons have light armor piercing


Utess
Mon Apr 19, 2004 3:29 pm
#20






Dragunsoul wrote:

You say fix everything around it but theres nothing (around) fencer thats causing these issues. Its fencer itself. Fencer is supposed to bea mostly defensive profession at the cost of power, yet it has the best of both worlds. It has high damage and high defense. When I say Nerf I mean Fix. Fix it so it works the way its supposed to.


And yes stun batons have light armor piercing







I'm saying you can't adjust values on Fencer until everyone else is working right because otherwise you'll adjust fencer now, then later when they fix the specials, Fencer will be unbalanced, throwing everything out of balance again making you have to go back and adjust fencer and/or nerf everyone else all over again.


And Stun Batons are ap 0.





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Dragunsoul
Mon Apr 19, 2004 3:35 pm
#21

If stun batons are 0 ap why does it chew through my armor like a tin can?


This doesnt need to be fixed? or Nerfed as another way of saying.


KnightHawk420
Mon Apr 19, 2004 3:38 pm
#22

Stun,Intimidate = Fencers career is over



Getting a blind state with just about any profession will cause you to miss excessivly. Only a couple professions have such a high degree of accuracy and lack of penalties to not be terribly affected by it.......hmm honestly only profession I can think of like that is TKA. Pistoleers... oddly.... have such bad accuracy I never noticed the difference hehe..... But a TKA seems to go unaffected.... Rifleman getting blinded is a very bad thing.


God damn noobs.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Dragunsoul
Mon Apr 19, 2004 3:44 pm
#23

stun,intimidate= fencers career is over- sorry but WRONG!


The difference is that with blind, center of being and dodge defenses fencers are damn near imposible to hit. You can stun and intimidate them all you want its just adds 10 more seconds of you missing them and them killing you with a 400 damage hit called scatter shiak. Intimidated it only goes down slightly.


ruehs
Mon Apr 19, 2004 6:00 pm
#24

[quote from dragunsoul]


Its not just people that multislice their weapons its also the fact that with in game components like Acklay bones fencers can get their ap1 stun batons over 300 max damage.


[end quote]


I don't know where you got the idea that fencer's stun baton was ap1. The only ap weapon that fencer's have is the vibroblade and it doesn't do near enough damage to actually be used. So your point on that is a moot one.


[quote]


The main problem I have with fencer is that it has all the goods and no downsides. Tks are strong yet they only have kinetic and soon heat weapons, but what good is that when everyone is wearin armor that is 80% resist to everything but stun.


[end quote]


Are you sure you mastered the same fencer profession I did. And last I checked anyone who was anyone in pvp wear stun layered composite armor.


[quote]


A fencer can hit as hard as a tk and harder in pvp, practically cant be hit with cob,dodge and blind and almost invincible in pve and gets the one weapon that comp armor is vunerable to. Thats fair?


[end quote]


Now I'm sure you didn't master fencer or you would know that fencer does jack for damage. You need to get your facts straight about a profession before you start to claim that it is god. And if you ever really did pvp you would know to intimidate, you don't need to actually hit the person to intimidate them.


Macross Starchaser, Eclipse, Phoenix Reborn






Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
ruehs
Mon Apr 19, 2004 6:13 pm
#25

[quote]


If stun batons are 0 ap why does it chew through my armor like a tin can?


[end quote]


Maybe you just have crap armor. Maybe you don't know what you are talking about. Maybe, just maybe, you don't have stun layered armor. If you knew anything about how armor works, and I mean anything, you would know if you don't have stun layered composite then the only thing that is modified by the stun baton is the armor rating. You really need to learn the game before you start screaming nerf. I am a Blademaster, mastered it twice now, I agree we do have nice defenses....but that is to compensate for our lack of ap(you can't count the vibroblade it does jack for damage) and lack of damage. TK's deal out way more damage then us(what is it +250 Unarmed damage?).


Fencer's recieved the stun baton to actually put us in balance. If it wasn't for our defenses and the stun baton we would be worse then the Pikemen are now(man they need some love). The only way I can see that you mastered all combat professions and not know anything about them is that you grinded your way through them and didn't actually learn anything about them.



Macross Starchaser, Eclipse, Phoenix Reborn




Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
Utess
Mon Apr 19, 2004 6:15 pm
#26

I did a bit of math too, I may be wrong, but will all the defenses, resistances, etc, I think you'd need around an 800+ max damage stun baton to do 400 damage to a TKM with 38% stun resistance composite in PvP. Is that even possible with slices and powerups not using exploits?


And yeppers, they can't dodge intimidate, it either sticks or doesn't. So intimidate first, which lowers their damage to you and their defenses, then stun to lower their defenses even more, then go from there.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
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