Teras Kasi Archive
Thread: Why TKA SUCKS!
Oh, and I still love powerboost. An additional 550 mind is a very good thing in PvP against a rifleman or fencer spamming scatterhit.
Warcry was nerfed. The moment you damage a warcried opponent, he is no longer delayed. Warcry is only useful when you are getting kited, or need a minute to heal or whatever. You can't delay them and pound on them like the old days.
hawkbatleader1 wrote:
Try this instead. DONT SPAM.
keep your combat cue 1-3 attacks deep, and be prepared to clear it. use /follow, and prepare to burstrun if necessary to keep up with kiters or runners
Start the fight with warcry, (hit it twice, it never sticks as an opening move), then intimidate. hit a dizzy, a lunge, then a kd2. try a stun attack and a blind, but don't worry if they don't stick. now, hit a mind hit 2-3 times. about 12 seconds have elapsed, not enough time for warcry to be re-applied yet, so go back and attempt the other statuses that didnt stick the first time around.
now you potentially have a target who is dizzy, kd'd, blind, stunned, warcried, intimidated. Hit the warcry again, and do some damage (ua3, or combo, or mind hit depending on your opponent and whether they are armored, and buffed), reapplying the intimidate when it wears off. if they run, lunge to slow them and hit with another dizzy.
be prepared to be flexible. the chef foods, and buffs, and armor have made this class a lot less overpowered in pvp. you will have to use all your weapons in combat (status effects, specific pool damage - mind usually, but action against carbineers/bh's) to come out on top.
If you are being hit for large amounts of damage, getting armor holed, unequip your vks, and go bare fisted. that will close up the armor holes if you are fully armored. wear them down, rather than trying to take them out easy. make the combat HARD for them, even if you are losing. make them wonder if they are going to make it...make them sweat at the least.
If you get attacked by multiple players, clear your cue, change targets, intimidate and warcry each player, and start spin attacking if they are in range.
Hope the advice helps. Tka isn't the same class it was, but it's still great fun.
kryibacca
First : KD is not your "I win" ability.
The guy you fought probably had high vs. KD defenses. I'd suggest landing a stun (vs. stun def are usually very low) and intimidate which will : lower the damage you take, and lower your enemy's defenses... Then apply dizzy and KD / lunge.
TKA isn't about raw damages in PvP. Do what you're good at : applying states and keeping the guy weak/down. As for his friend coming and KDing you, you just happen to have a low vs. KD defense mod therefore it's not surprising. Maybe you could try to use KD food (or dabble in a profession offering high defenses, which TKA lacks anyway, like pistoleer or fencer).
Shadow2k wrote:
Warcry was nerfed. The moment you damage a warcried opponent, he is no longer delayed. Warcry is only useful when you are getting kited, or need a minute to heal or whatever. You can't delay them and pound on them like the old days.
But it is very useful to make that Intimidate stick - and Intimidate lowers their defenses and halves their damage output.
Anyway, I don't get this fixation with UA3. I always assume people can and will heal themselves, so mind is where it is at, at least for now. And Unarmed Combo, for the dodge templates.