Teras Kasi Archive

Thread: Why TKA SUCKS!

MoxinSarb
Thu Apr 22, 2004 9:44 pm
#1

Ok, I'll tread lightly here - I'd like some advice before I start whining.


First, I powerboosted (+550) and drank some brandy. No wounds. I went up to a guy who I had a tef on. I spam KD. I'm a TKA Master. First kd - nothing. Second kd - nothing. Third kd- nothing. Fourth kd - nothing. Fifth -kd Finally target goes down, then I use unarmed 3. While Im doing this, his imp friend runs over, range KD's me IN ONE SHOT, dizzies me, I'm down for the count. I die in about 3 seconds. I tried to Force of Will, but what'sthat? Oh, once every hour. I forgot, I used it in PVP earlier, and got instantlly incapped when i did - Infact, I never even saw a standing up animation, I hit it, but then I was dead. So... what's the point of Force of Will? To trick you in to thinking you have it? What's the point of us having a KD? Once we get KDed, we're pretty much dead -we have awful defense vs. dizzy and defense vs. KD. Yes, I used Center of Being. No, it didn't help. Can anyone offer some advice, here? I left the game 5 months ago, and came back thinking PVP would be a bit better balanced, but I'm about ready to leave. TKA doesn't do any more damage than any other class, we just hit FASTER, not harder. When you facter in a lack of any AP 2/3 weapons, and only kinetic damage, I don't see any balance. I realize there are a lot of people calling devs to nerf us, but... How? What could you take away from us? Force of will is pretty much useless if you can't even use it, and with buffs, Powerboost is really kind of useless.. Does anyone else agree? Disagree? I'm about ready to stop playing SWG again.. I realize we have a Heat knuckler coming, but seriously... anything with high kinetic resists usually has high heat resists... It's kind of a pointless weapon.
Aoxus
Thu Apr 22, 2004 9:47 pm
#2

now for a quick answer.. stop complaining.. you would notice that anyone that is relativly moderate in pvp doesnt have that problem.. i suggest you go and start over on kreetles.. you missed the basics of the game there budd
MoxinSarb
Thu Apr 22, 2004 9:51 pm
#3

Yes, I've been playing a lot longer than you. I'm a Master Rifleman/Master TKA with medic skills. The fact is, everything I said is true.
Tal-N
Thu Apr 22, 2004 9:51 pm
#4

The fact is that you had a few chances to hit him and din't use those chances effectively, if the first KD doesn't work then apply dizzy and use lunge. Not many people have defence vs posture down. If they are crouching a melee attack causes x2 damage plus if they try to stand up they'll fall flat on their arse from the dizzy. So one way or another you gain an advantage.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

subyouth
Thu Apr 22, 2004 9:53 pm
#5

same damage + faster attack = more damage over time
MoxinSarb
Thu Apr 22, 2004 9:55 pm
#6

WRONG. Lack of AP2/3, and kinetic damage is crappy compared to people with AP1 energy weapons, when you factor in armor... If the game were that simple, why even buy differeny weapons?
ArkMindSpear
Thu Apr 22, 2004 9:59 pm
#7

Bad luck.

There is risk in everything. Your knock down attacks, and you of FoW.

It happens.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Daermoth
Thu Apr 22, 2004 11:47 pm
#8

There are foods that help players resist both dizzy and KD. If you rely solely on being a dizzy/KD artist, nowadays, post-chef patch, you will probably lose. You wasted 5 attacks on trying to knock him down when you should be mixing up your attacks. Dont just spam a single special thinking its the only thing you have going. Teras Kasi's have the best range of attacks to chose from. We can specifically target Mind, Health and action as we see fit, we get 2 dizzy shots, 3 posturechange/knockdowns, the always useful UH3, a handy area hit, and a special that i dont think gets enough love, Unarmed combo 2. If you did nothing but UH3 and dizzy/KD, its probably a user issue more than a profession one.




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Duedroth
Fri Apr 23, 2004 1:08 am
#9

i love TKM now because it has basically become the improvisation class. it's still powerful, but not too powerful, and can be beat. but a TKM who knows what he is doing is a formidable foe. I think the problem the first poster had, and i'm not trying to flame, is that they expected to be able to win everytime because they're a TKM. The fact of the matter is that we'll take 7 out of 10 fights against good PvP'ers with the new chef foods, if and only if (iff for you math ppl) we know how to use our specials. please follow the advice of the previous posters, as it is very good and there is hardly anything i could add.

Oh, and I still love powerboost. An additional 550 mind is a very good thing in PvP against a rifleman or fencer spamming scatterhit.



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


Shadow2k
Fri Apr 23, 2004 4:06 am
#10






hawkbatleader1 wrote:

Try this instead. DONT SPAM.


keep your combat cue 1-3 attacks deep, and be prepared to clear it. use /follow, and prepare to burstrun if necessary to keep up with kiters or runners


Start the fight with warcry, (hit it twice, it never sticks as an opening move), then intimidate. hit a dizzy, a lunge, then a kd2. try a stun attack and a blind, but don't worry if they don't stick. now, hit a mind hit 2-3 times. about 12 seconds have elapsed, not enough time for warcry to be re-applied yet, so go back and attempt the other statuses that didnt stick the first time around.


now you potentially have a target who is dizzy, kd'd, blind, stunned, warcried, intimidated. Hit the warcry again, and do some damage (ua3, or combo, or mind hit depending on your opponent and whether they are armored, and buffed), reapplying the intimidate when it wears off. if they run, lunge to slow them and hit with another dizzy.


be prepared to be flexible. the chef foods, and buffs, and armor have made this class a lot less overpowered in pvp. you will have to use all your weapons in combat (status effects, specific pool damage - mind usually, but action against carbineers/bh's) to come out on top.



If you are being hit for large amounts of damage, getting armor holed, unequip your vks, and go bare fisted. that will close up the armor holes if you are fully armored. wear them down, rather than trying to take them out easy. make the combat HARD for them, even if you are losing. make them wonder if they are going to make it...make them sweat at the least.


If you get attacked by multiple players, clear your cue, change targets, intimidate and warcry each player, and start spin attacking if they are in range.



Hope the advice helps. Tka isn't the same class it was, but it's still great fun.



kryibacca






Warcry was nerfed. The moment you damage a warcried opponent, he is no longer delayed. Warcry is only useful when you are getting kited, or need a minute to heal or whatever. You can't delay them and pound on them like the old days.



------XXXXXXXXX------

ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

sank
Fri Apr 23, 2004 4:22 am
#11

First : KD is not your "I win" ability.


The guy you fought probably had high vs. KD defenses. I'd suggest landing a stun (vs. stun def are usually very low) and intimidate which will : lower the damage you take, and lower your enemy's defenses... Then apply dizzy and KD / lunge.


TKA isn't about raw damages in PvP. Do what you're good at : applying states and keeping the guy weak/down. As for his friend coming and KDing you, you just happen to have a low vs. KD defense mod therefore it's not surprising. Maybe you could try to use KD food (or dabble in a profession offering high defenses, which TKA lacks anyway, like pistoleer or fencer).


TKMs aren't uber in PvP (contrary to the naive popular belief), but they can hold themselves if played wisely...


You say you're a RM, so basically, one of the best PvP classes around. Ranged. Stun damage. High AP. Mind shots... Don't expect your TKM to be better than that, it's just too different. The pvp system is far from perfect, but it takes practice and skills to get the best of it.


Just my 2 creds.
WoodyX
Fri Apr 23, 2004 4:37 am
#12

AP 2/3 weapons....COMEON buddy come on, do you have any idea how insainely deadly that would make TK?? TK party can rape a kraty with there only light AP weapon now. if it were ap 3, god nothing would even stand a chance, every hit would be 2500 dmg and thats 3 hits per 2 secs.



No way that will happen. and i never have a problem getting KD'ed, or being kd. its all part of the game, and why the new food system was introducted.
Leonae
Fri Apr 23, 2004 7:44 am
#13






Shadow2k wrote:


Warcry was nerfed. The moment you damage a warcried opponent, he is no longer delayed. Warcry is only useful when you are getting kited, or need a minute to heal or whatever. You can't delay them and pound on them like the old days.





But it is very useful to make that Intimidate stick - and Intimidate lowers their defenses and halves their damage output.


Anyway, I don't get this fixation with UA3. I always assume people can and will heal themselves, so mind is where it is at, at least for now. And Unarmed Combo, for the dodge templates.


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