Teras Kasi Archive
Thread: Thunderwulf : The petition, please do not create multiple petitions.
i love my tka. played it up serverfirst to master and had fun with it. i liked the game, left my eq guild after years for it. there were of course lot of things that were annoying but ok the game is new so i was not that unhappy. after that patch you gimped the tka into the ground, even losing against a pistoleero in melee (ok it was laggy after i got out of the shuttle but anyways).
/sign, ive no longer fun in this game
Teras Kasi Artist Master
This is absurd. First SOE is fine with us sucking at PVP. Now they want us to suck and PVE
/sign
Canceling in 3 days
/sign
I'm kinda looking forward to the free time I'll be getting back! Thanks for breaking my character SOE!
Je'busbacca Master Brawler/Master TKA Corbantis
Well, if this is about knockdown, we do have someone looking at it now.
I haven't had the chance to browse the board to gather info on other problems, but I can tell you that next week we intend to be concentrating all our effort on addressing the issues in the correspondent reports.
/sign
hopefully they will actually do something but in the meantime...
I'll let my account run its course and not renew (less than 1 month left)
cutting my losses
I am a tka, I think knockdown is cheesy. But the way this game is designed I feel it is somewhat required for any sort of group activity. Is screwing knockdown going to ruin my ability to make experience? Not really, I just will never group and solo whites all day. Will I ever make use of knockdown? Probably not, I don't really think that helping the mob kick my ass is a good way to tank. So I agree with this petition to have this fixed or at the very least provide a decent answer as to why this was done.
On a side note, I think this post is one of the first I have ever read on these forums where EVERYONE was in agreement. Usually you have at least a few flames going on... haha
jil
/sign TKs are supposed to ba an uber melee class. They can take on jedi for crissakes! The TKA should be given much greater damage and speed (especially speed) To those who cry about balance, how about the fact that TKs need to be 2m from you to hit you? TKs should rule at close range and guns should rule at long. That is the way it should be.
On a second note TKs should also have VKs completely removed. What is the point of having an unarmed class if we cannot fight unarmed? Damage should be upped while unarmed (no VKs) and speed should be changed to about 2 (at novice unarmed) and should get faster as we progress (maybe give master TKA a speed of 1)