Teras Kasi Archive
Thread: Thunderwulf : The petition, please do not create multiple petitions.
/sign
This change has come very close to pushing me over the edge and just either quitting the game, or making a whole new character. (I wanted to change species anyway...but I DON'T want to get TKA all over again, if I switch.
)
Hope I don't have to be a Pistoleer.
/sign
I have to say the Dev really out done themselves this time. They have single handedly ruined our class. We are absolutely worthless. Teras Kasi have the titale Monk at one point. Arent Monks on a pilgrimage usually alone finding answers to life's dilemmas?
I personally like to be solo and self-sufficient. This blatant disreguard for the whole idea of what our character is to be about, is completely unacceptible and i hope they see their wrongs and fix them soon.
Many have posted a quote from the SWG Guidebook that says it quite frankly how our characters were before the patch. Now if they are to leave it they need to reprint the Guidebook saying more like:
Teras Kasi Class is the most unliked underappreciated POS class to pick. Do not pick this class unless you want to be as usless as a 3rd Nut. Note: Dev believe that they would like to do away with melee all together so what the hay nerf them to hell.
Okay, enough ranting. Point is that we as a whole would like to ask for your help Devs to help us be who the game wanted us to be.
Quote:-----------------------------------------------------------------------------------
"Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."
"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
-Page 267, SWG Strategy Guild
Although I hate to do it (I love this game) and I am hopeful (since Holo posted in here that they are looking at it)...
/sign
I really like the Pistoleer Issues that have come under consideration (thread: http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=5613 , especially this one.
"4) Gun Twirl Special Move – Pistoleers would like to have some sort of special move or flourish where they twirl their gun or something similar.
We like this idea a lot. This is something we’d really like to start adding."
I was thinking... as TKA, I want a "Dance on the corpse of my fallen enemy and laugh at him for getting close to a TKM in combat" special move for when I bust my ninja skills on him and make him sorry for trying to challenge me in melee distance... believe me, even before the patch if someone attacked me because I was over from a distance, I'd be on the ground by the time I figured out which direction I had to face to get to them. Only, now, I see TKM's getting taken down in two or three hits by BH's using Eye Shot. In melee distance, without the BH moving. So maybe we'd better give Pistoleer my "Dance on the corpse of my fallen enemy and laugh at him for getting close in combat as a TKM"
As my friend said about the pistoleer issues: "I wish my class had their problems. what is a correspondent doing? 'We’re just looking for someone who can help us sort through the various issues for this profession.' Those are Issues????"
Enough of the petty griping and moaning. I truly bought this game because I wanted two things: To be a master TKA, to go around like a shaolin monk laying down the law with my fists as needed, and to be a master dancer, laying down my funky moves as needed. When I dance with poplock, I STILL need to keep my macro down to the first four flourishes, because the last four look like they were mocapped with a rabid chimp on crack. They would be fine, except they play so fast it just looks ridiculous. I haven't had a chance to check out any of the other dances, since poplock is my favorite and I was so.... shocked. People actually asked me to stop using those flourishes, I moved so fast it bothered them. The dancer I can live with, but doing more damage to myself while fighting than the mobs can do to me, is ridiculous.
Even using KD to try to run away when you're getting beaten on by some tough mob is now impossible, because it takes too many pool points, there's no way I could possible KD and burst run if I'm getting hurt... especially if it fails, the mob will just eat me.
It seems to me the Devs are doing everything possible to keep people from playing the Melee classes. If they are so hopelessly broken that you don't want anyone playing them, why not just take them out? Why taunt us with false hope? What does this say about being a Jedi, which is going to take whatever work to get the FS slot, then you ONLY have a Melee skill to fight with? My friend was right, it's going to be the hardest class to be because it's Melee, and no one's going to want to deal with that.
Thanks for nerfing my fun.
Neko
P.S. Why does the spell check highlight "com" out of every word that starts with "com"?
/sign
i have a beyond normal defense vs melee. im a master tka fencer swordsman and i still can hardly solo whites..
BH, I am in the uncomfortable position today of having been mostly out of the office for a couple of WEEKS, and nonetheless being the only person out here talking to you. So yes, at the moment I am largely clueless. Bear with me, I am going to seem extremely ignorant while I ramp up on these issues.
Bountyhunter wrote:
Holo what do you mean "If this is about Knockdown" You have got to be kidding me are you that oblivious to what you have done?
bean19 wrote:
Holocron - I've compiled a whole lot of problems into one thread. Like 76. These are taking from player reports, and are related to the update. Hope this helps.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=306554
Thanks, bean! I am unsure we can get to 76 issues in one week, but we'll see what we can do.
Streetracer,
Great, please enlighten me!
What do you want?
The developers need to hear that sort of thing.
Thanks for the quick reply Holo, seeing this thread on the Dev Tracker made my day. I am not going to continue to ask questions or state how I feel about TKA as they stand right now, as that has been done many times already and I am sure you have read most of the posts. Something I would like to point out actually sums up my frustration very ironically:
Page 267, SWG Strategy Guide : Teras Kasi Artist
"Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."
Now this would seem to cover the PvP aspect of things, but of course that is not the only issue right now. This just sort of represents to me, something that is currently wrong with our class. I'm sure you understand.
Anyway, I really hope you understand how torn up some of us are over this. We once had a fun class to play, we felt strong and proud, and now a gnort can be scary in some cases ![]()
Again, thanks for giving us the time Holo.