Teras Kasi Archive
Thread: Thoughts for discussion...
But you can interpret it either way... Hands as strong as steel, or hands containing steel.
Id like to see VK's out of the picture
Enter this scenario , VK's no longer exist , weaponsmiths are taken care of and happy with their new VK windchimes or whatever (not to make light of it, existing stocks of VK's would have to be seriously addressed to be certain)
We nowhave no VK , we are truly an unarmed melee profession , so now what? heres an idea, not soley my own, but based on other posts
1) Augmenting our Powerboost skill..
- Channeling energy is what powerboost is. This could reasonably be used by you to channel energy into your hands for added armor piercing and an alternate damage type.
- The level of focus and discipline necessary to channel energy in this manner would only be attainable by the Ascended Masters of our order (put it in the master box /nod)
a quick example would be
A Master Teras Kasi uses Master Level Powerboost (or powerboost II if you will) adding elemental damage to his hands. This elemental damage being Cold , Heat or possible Electricty. At the Master level.. The energy channeled through powerboost not only has boosted the H/A/M as before, but now also imbues the fists with an aura of heat (or cold ) providing an acceptable method of introducing a New damage option..
To further clarify what im proposing, it would work this way
(meditate tree ) temporarily increases HAM as it does now , but also adds AP1 .. you now have your AP1 kinetic
- Powerboost one
- Powerboost two (master box) temporarily increases HAM as it does now, but also adds AP1 AND a new dmg type cold heat or electricty... not all three but one to be determined with further discussion you would now have a new dmg type with AP1
our default dmg type unarmed remains Kinetic so you would only use Powerboost 2 for the new dmg type, and if you wanted to use Kinetic still you would just use Powerboost one and still benefit from AP 1
this would work on the same timer as powerboost does now, so it is not always active this to me seems to balance it already , further in this scenario we no longer use VK's , the exact impacts/reduction of this on our dmg output need to be hashed out as does the weaponsmith impact , its quite possible that with ap 1 we would do similar dmg as we did with high end VK's thoughim not much for the numbers so couldsomeone take a crack at that please >.
In the above scenariowe address the reasonable arguments such as
- Unarmed should be exactly that, Unarmed
- Not talking about gloves that leaves the leezards feeling unloved
- Not relying on rare drop/spawn/campfiasco to get a second dmg type
I think this is something that most sides of the debate in our community could see common ground on (time and sentiment will tell)
It also lends to getting back to our Mystic side in the spirit of meditation, channeling, focusing mind over matter and discipline.
Mota
Flurry
That also sounds good, cuts the WS out of the picture but VKs don't go for much anyways. However the only problem is since we not only get AP 1 from the VKs, we also get a pretty nice increase in damage from them so no VKs will actually make us hit less then we do now. So an AP of 2 at the master level would actually balance that out and bring us to the level of damage we do know at Master Level with a VK of AP 1.
Ryutek wrote:
Two Cold Damage weapons as far as I know, a Grenade and a Rifle...
Lets not forget the DE-10 Pistol. Cold damage
dont see em everyday but they definately around
Message Edited by project303 on 09-09-2004 04:41 AM
Yep, forgot about that one
project303 wrote:
Lets not forget the DE-10 Pistol. Cold damage
dont see em everyday but they definately around
Message Edited by project303 on 09-09-2004 04:41 AM
Seriously though, it is one of the few I have not seen yet, so that is good to know for reference.
How about Grapple? "Restrain Damage." I have seen it on /examine before. But then it could be anything ... anything that pinch/grip/crush-in. People do that you know?
Q