Teras Kasi Archive

Thread: Thoughts for discussion...

Xeranx
Sat Aug 28, 2004 11:14 am
#79






Acorend wrote:
Seems to me that we are or should be very versed in the use of chi or our inner energies to do certain things. Martial Artists have always sought this inner strength to aid them in various situations. Instead of looking outside of our TKA for damage types why not look inwards? An attack that was inner-energy that bypassed all armor etc. What is that called......Dim Mak (I think) Death Touch or something like that I think would keep in line with the vision of the TKA. I would also like to know if TKA's were not considered "protectors" of Jedi as well as "Watchers" of Jedi?

Anyway I usually don't post but I have a real love of this class. I've started training in the other classes but have always come back to TKA. Ah well there's my .02 credits





Said it better than I could think to get the words out. Inner strength is what we have to stress here as that's what the whole meditation line is about. Inner strength to heal ourselves, and inner strength to amplify our abilities to a certain degree so we can take more damage than we normally would. It might take out the weaponsmiths and make tailors unneeded, but we really should depend on nothing other than what we were born with.







Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Atama
Sun Aug 29, 2004 11:17 am
#80


"iam sorry if this has been sugjested already but why not have gloves thats are conected to damage types that cause no damage"


It's been suggested many times and rejected because trandoshans can't wear gloves.



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Raptor2k1
Sun Aug 29, 2004 10:17 pm
#81

Wow, I rather like that idea.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Oufeic
Mon Aug 30, 2004 9:21 am
#82

The idea is sound, BUT

In the up coming combat revamp, is it true that PvP will no longer focus on the 'mind' and that buffs AND armour will be nerfed?

The idea will only work if buffs/armour are nerfed and mind is no longer the target of an opponent. why? TKM can barely scratch a buffed, full armoured person person without VK's and if the HAM levels remain as they are, our dmg will most probably be reduced which will make us unable to hit anythin.
BUT...Im guessing armour and buffs, including mind hits will be nerfed....in that case..im fine with it



Yhâp
Teräs Käsi Master | Pistoleer | "Its a good day to die!"
Twin Suns Squadron

ITK5
Mon Aug 30, 2004 9:37 am
#83

I would like to see VKs get removed.
When I first Master TKM i never..ever used VKs.
But I also didnt run arounded fully Buffs...and of course this was last year about this time hehe.
But VKs back then did cost alot of your HAM..so it almost hurt more then help.
As for doing a type of Quest to get diffrent damages..WOW that is a GREAT idea.
This Forum has changed alot in the last year..for the better I think you use to not to beable to come in here without Trolls bashing TKAs..great JOB everybody in keeping this a productive forum.

/bow4



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

Xeranx
Mon Aug 30, 2004 3:33 pm
#84






Oufeic wrote:
The idea is sound, BUT

In the up coming combat revamp, is it true that PvP will no longer focus on the 'mind' and that buffs AND armour will be nerfed?

The idea will only work if buffs/armour are nerfed and mind is no longer the target of an opponent. why? TKM can barely scratch a buffed, full armoured person person without VK's and if the HAM levels remain as they are, our dmg will most probably be reduced which will make us unable to hit anythin.
BUT...Im guessing armour and buffs, including mind hits will be nerfed....in that case..im fine with it






The developers have made a statement that abilities that used to target specific pools would hit pools randomly, but they would have s better chance of hitting a certain pool than normal abilites.


For example: Point blank shot and body shot. They'll both hit other pools randomly, but you'll have some kind of augmented chance to hit the health pool with body shot than with point blank shot.


I don't know how exactly they're going to work it especailly since they're still looking to leave the mind pool to be the vulnerable pool which I disagree with.






Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Kaejz
Mon Aug 30, 2004 4:59 pm
#85

How about a move that does a specific type of damage? Something to the effect of channeling the elements into your feet and hands. Have a Cold and Heat variation. Nothing overly powerful, maybe a 2.0 damage modifier and a random pool, with a red or blue glow around our hands when we do it.


I dunno if it's even possible, but I think it'd be cool.



Erenax
Motaswg
Mon Aug 30, 2004 5:48 pm
#86


Id like to see VK's out of the picture


Enter this scenario , VK's no longer exist , weaponsmiths are taken care of and happy with their new VK windchimes or whatever (not to make light of it, existing stocks of VK's would have to be seriously addressed to be certain)


We nowhave no VK , we are truly an unarmed melee profession , so now what? heres an idea, not soley my own, but based on other posts


1) Augmenting our Powerboost skill..



  • Channeling energy is what powerboost is. This could reasonably be used by you to channel energy into your hands for added armor piercing and an alternate damage type.

  • The level of focus and discipline necessary to channel energy in this manner would only be attainable by the Ascended Masters of our order (put it in the master box /nod)

a quick example would be


A Master Teras Kasi uses Master Level Powerboost (or powerboost II if you will) adding elemental damage to his hands. This elemental damage being Cold , Heat or possible Electricty. At the Master level.. The energy channeled through powerboost not only has boosted the H/A/M as before, but now also imbues the fists with an aura of heat (or cold ) providing an acceptable method of introducing a New damage option..


To further clarify what im proposing, it would work this way



  • Powerboost one (meditate tree ) temporarily increases HAM as it does now , but also adds AP1 .. you now have your AP1 kinetic



  • Powerboost two (master box) temporarily increases HAM as it does now, but also adds AP1 AND a new dmg type cold heat or electricty... not all three but one to be determined with further discussion you would now have a new dmg type with AP1


our default dmg type unarmed remains Kinetic so you would only use Powerboost 2 for the new dmg type, and if you wanted to use Kinetic still you would just use Powerboost one and still benefit from AP 1


this would work on the same timer as powerboost does now, so it is not always active this to me seems to balance it already , further in this scenario we no longer use VK's , the exact impacts/reduction of this on our dmg output need to be hashed out as does the weaponsmith impact , its quite possible that with ap 1 we would do similar dmg as we did with high end VK's thoughim not much for the numbers so couldsomeone take a crack at that please >.<


In the above scenariowe address the reasonable arguments such as




  • Unarmed should be exactly that, Unarmed

  • Not talking about gloves that leaves the leezards feeling unloved

  • Not relying on rare drop/spawn/campfiasco to get a second dmg type

I think this is something that most sides of the debate in our community could see common ground on (time and sentiment will tell)


It also lends to getting back to our Mystic side in the spirit of meditation, channeling, focusing mind over matter and discipline.


Mota


Flurry




Turning Star Wars Galaxies into a first person shooter is as bad an idea as turning it into a real time strategy game.. thanks for the toilet in the middle of the living room !
Motaswg
Mon Aug 30, 2004 5:52 pm
#87

gah! the huge text was not intended , when do we get an edit option =/



Turning Star Wars Galaxies into a first person shooter is as bad an idea as turning it into a real time strategy game.. thanks for the toilet in the middle of the living room !
Ryutek
Mon Aug 30, 2004 6:17 pm
#88



Mitsew wrote:
Hey ryutek this is your thread why havent you sticked it yet



Not everything I post will be stickied, only the really important stuff. Posts like these are just things I see I would like to talk about more, or sometimes I may start a thread just to talk about something.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
TrekDude
Mon Aug 30, 2004 11:49 pm
#89

Hey, I don't want VKs removed, I think they are one of the coolest weapons in Star Wars, especially one of the coolest weapons in the game....We aren't unarmed only fighters....we are TERAS KASI. Nothing in there says we are weaponless.


Infact, you could perceive "steal hands" meaning we're REQUIRED to use some kind of weapon.


I think it would be way unbalancing currently, but after the combat balance they could add the stun gauntlets from the StarWars RPG.They are powered gloves that you put on that emit a stun charge to anything they come in contact with.



---------------------------------------------------------------------------------
Always be ready to give an answer. ~ 1 Peter 3:15


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Ryutek
Tue Aug 31, 2004 12:31 am
#90


Oufeic wrote:

The idea is sound, BUT



In the up coming combat revamp, is it true that PvP will no longer focus on the 'mind' and that buffs AND armour will be nerfed?



The idea will only work if buffs/armour are nerfed and mind is no longer the target of an opponent. why? TKM can barely scratch a buffed, full armoured person person without VK's and if the HAM levels remain as they are, our dmg will most probably be reduced which will make us unable to hit anythin.

BUT...Im guessing armour and buffs, including mind hits will be nerfed....in that case..im fine with it



There has been plenty of speculation on what will and will not happen with the Combat Balance. Hopefully we will have some concrete information soon, and as soon as it is available it will get posted. Until then, we know that the HAM system will be revised and that armor and buffs are most likely going to be looked very closely at, so let's continue to think of things in the current system until we know for sure what will be changed. We can always modify an idea to incorporate changes, but to try and guess changes to form an idea isn't a very good thing to try to do



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
TrekDude
Wed Sep 01, 2004 2:05 pm
#91

One starred?



---------------------------------------------------------------------------------
Always be ready to give an answer. ~ 1 Peter 3:15


-~-As for May power there is with you-~-
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