Teras Kasi Archive
Thread: Public CU Information Links & Discussion. Last updated: 30/3
I'm still having PC troubles but I'll be around to at least read your thoughts & take note of them. Please try not to go over the same points too much, & keep it civil, please.
RunemonIV wrote:
youre joking right?
do you think you were meant to beat the hell out of rancors with your bare hands alone?
tell you what... try playing with no buffs no armor nothing at all... for 4 months then complain about the difficulty your having.. because there was a time when people had to do that.. this whiney.. "I dont want the CU" is exactly why we need it.. you have been spoon fed the whole time you have played with risk free combat
time for all that to change and bring grouping and challenges back to the front
To me the two biggest issues are the inclusion of the 2H requirement into the mix and the "TK will be the tank".
Ironically the 2H req will actually affect some of the "template stackers" less than me. I use TK as my combat profession, I don't dual or triple with other combat areas. Instead I use those precious skill points to let me harvest resources. As far as I can tell I'm going to have to several of those if I stay TK. And drop even more if I want to progress as Jedi. I have to say I'm not happy about that at all.
This update seems forced to encourage teaming. I spend about 50% of my on-line time out hunting with guildies. I dislike that to accomplish anything that it looks like I will be forced to be in a team. My schedules and my friends schedules don't always sync up. Having played MMRPGs for over 5 years now, I'm well acquainted with the hit or miss that is a random pick up team. More than once I've logged out in frustration because an awful team has gotten me killed for the third time in the past hour. I'll predict we'll have lots of teams where some idiot does something like "Oh! An Ancient Bull Rancor! I can solo 5 of these watch!" (Of course they will say it as "r0xx0rz a b1g rncr! 1M teh uber. 1 cn s0l0 5). Proceeded by rifle shots at 5 rancors, followed by team demise.
I'm also concerned that in the attempt to encourage teaming that they have over specialized. It looks to me like they are trying to turn TK into Enforcers in AO. We'll be low damage dealing and high damage taking. What will be interesting to see is how EXP is going to be handled. Will that defensive doctor still only be getting exp for the heals that he takes? Will I be getting EXP for avoiding an attack or only based on how much damage I do? We've probably all been out with a friend changing combat professions and had them yell at us because we were doing too much damage and they were getting little or no exp. If I'm going to be getting exp for avoiding things, then I can live with it. But if I'm going to be soaking up all of the damage while the rifle guy cowering at maximum distance gets all of the exp, I'm not going to be happy.
All of that being said, my expectation is this is going to go out. People will find uber templates that combine things and will again rise to the top. Those of us who like diversity in their characters will be forced into one of those templates (think Battlemage if you know AC). The uber templates will make it so if we have diversity we just won't be able to compete in combat.
My guess is that this will throw the economy into complete whack. You're going to see a gradual decrease in the number of crafters, and a significant decrease in resource availability.
I'll wait and see, but my guess is that this will be a major enough change that I'll feel that I'm learning a new game. If I'm going to learn a new game I'll switch games and get a whole new experience. I've done it twice now (with AC and with AO) I don't see any reason why this won't be the third time.
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=61027
I have a bad feeling about this...
(maybe not... the game might not be around long enough after the combat downgrade for me to bother learning)
The one thing I have come to enjoy about SWG is that I can log on for an hour and go out and do something by myself if I want and feel I accompished something in that time. With the new system, not only am I going to have to change the template I worked very hard to make (which in some respects I don't mind), but I'm going to have to spend that hour just trying to make up the perfect group with people I might not even care to group with.
I'm not against grouping and I'm not an anti social person. I was part of one of those "uber l33t" high end guilds in Everquest, where I spent every night of the week, raiding with 50+ others. This is all good and fine, but it's not why I play SWG. Unless of course they change it to the point where uber mobs, drop uber loot... then it will just be EQ in the future. Why play two games of the same concept just in different time frames?
I also don't understand why the hell they are changing the prerequisites. Why do I need to train in swords when I want to fight with my fists?
Anyway, this has the potential to get too long of a post. I don't want this to be EQ.
Mankind00 wrote:
Question for everyone. Based on what is currently public, what do you think a better prereq would be for TKA?
Keep in mind it needs to be another single line from elsewhere, it can't be a mastery etc.
Here are some of the thoughts that I have seen so far.
UA-Polearm (& the rest of the melee like I listed below)
UA - 2H- but balance the rest of the Brawler prereqs more.
UA - Novice Scout.
UA - then a generic brawler line that everyone will need to level up,
UA - Any one other melee line.
Edit: I forgot to add this & thought I had posted it already but this would be my opinion on balancing the prereqs if we couldn't get the 5th line or a dynamic.
TK - UA + Pole
Fencer - 1H + UA
Swords - 2H + 1H
Pike - Pole + 2H
Message Edited by Mankind00 on 03-20-2005 05:06 PM
one take on it is that if you want to be for example fencer/swords you would need 3 lines in brawler as prereq, but if you want to be fencer/pike you would need all 4 lines (basically master brawler), and this doesn't really seem well balanced.
The ranged professions have no such problems, all will require their own line plus the support, so if you go pure ranged, with 2 ranged professions, you will always only need 3 lines no matter which ones you pick. This seems like a much better system as it gives much more flexibility.
As it is now for melee, or even as you suggested (while more even) will make it so thatsome combinations would take less SPthan others, reducing the flexibility and fairness.
A generic melee line would be the best option, but if that is not possible, than I would almost agree that novice scout could be that secondrequirement for all of the melee proffessions, makingcombinations more fair.
Also knowing that you built a template for crafting, and you decide to change your mind and go for a total combat profession... what happens to your stats? Or what if you want to do both? TKA and pick up tailoring or dancing both non PVP professions... how do the stats migrate? I had asked in in a different thread only to have that post deleted, so I'd like to know... If we choose a profession are we stuck with strictly PVP or PVE or do our stats migrate to what we are doing at the time?
With the rebalancing what happens if we have no skill points left? Do we loose our Master profession? Are we given extra skill points to grind the extra branch?
LordBranamar wrote:
You gotta speak up for us ManKind00. This is getting ridiculous. I'd say up the pre-req's for TK and give us some kick ass dmg. Otherwise take the profession out of the game cause its worthless the way they are prepared to leave it.
I am speaking out for you, as are the rest of the TKA team.
Uping the prereq's I can't see happening, incase you havn't noticed there is not a single combat proffesion that now requires more or less then two lines, the only differnce in skill point costs is that hybrids now cost 15pts more then a normal, suggestions for stuff like a Master Brawler prereq arn't going to be listened to, & I dare say alot of people would dislike that even more, as not only is it the swords line but then it's two other lines as well, also uping our damage I don't see as viable either, you have to keep in mind that this is a balance, we're not going to get good offence & deffence, however what you could do is plan you're template acordingly, TK + Swordsman for example would give you very good offence as well.
What I do see possible is that they adjust them to be more balanced, I honestly don't know if we will get the 2H changed, it's down to the Devs, I've put up quite a few suggestions in the Corre forums, as have other Melee correspondents, but I hope at very least the fact that three of the four proffesions require unarmed & only one of the four requires polearms is addressed.
Zarqon wrote:
A generic melee line would be the best option, but if that is not possible, than I would almost agree that novice scout could be that second requirement for all of the melee proffessions, making combinations more fair.
My biggest concern there is that scout gets ranged modifiers, not melee. Plus it has the effect of making ranged scouts cost more, because they need their ranged support line *and* novice scout.
IM
Message Edited by nacon on 03-30-2005 05:27 PM
Whiners is what i think most of you are. I have played this game since it came out. TKA was the first profession i mastered and the only profession i have mastered and not dropped. I love tka which is why I never dropped it. I quit this game for a while but now am coming back bc of the CU. I really like what they are doing with the CU. I also know a few others who are coming back as well for the xpack and CU. I think what most of you dont understand is that they are making us get the extra points in 2h just to make us even with the other profesions. I couldnt really care if its TKA related or not. Buffs were so over done its rediculous, glad they will be for the most part gone. If you want a game that you can solo anything and everything go buy a single player rpg. This is MMORPG. What? Oh, that means it is MASSIVELY MULTIPLAYER.
I for one really look forward to the CU and appreciate the work Mankind and the others do..