Teras Kasi Archive

Thread: 2nd Teras Kasi report submitted..

VanillaChrist
Sat Aug 16, 2003 10:08 am
#79

Great report Thunderwolf, thanks for putting forth the effort.


One more thing. Coming from just gaining Intermediate Precision Striking 1 (The body hit) what kind of pathetic ability is this? The HAM costs for this thing are crap for the 300~ dmg I can do max with body hit. Is this what was intended for this skill? I was using Polearm Leg hit and doing more dmg then my TKA can do with or without knuckles(with precision strikes/with any polearm weapon) I thought I was supposed to get better as I progressed in my profession and became closer to becoming a master...I've got 750 str, I can sometimes use Unarmed Hit 2 for 1900+(which attacks health pool 89% of the time)dmg but then I use this waste of combat exp skill to be thoroughly disappointed. Give me a better skill, wheres my DOT? I think it would be great to be able to use the same dirty tricks as every other profession that uses the kite tactic gets. If your gonna make my precision strike only do 300 damage, you should make it a DoT for us that only gets better, as it is, it's a 100% waste of 60k combat exp.


Peace,


Vanilla Christ


Master Brawler - TKA - Master Medic





Lunatica - Novice Marksmen...
No one holds command over me.
No man. No god. No prince.
What is a claim of age for ones who are immortal?
What is a claim of power for ones who defy death?
Call your damnable hunt.
We shall see who I drag screaming to hell with me.
Wind_Velara
Sat Aug 16, 2003 10:52 am
#80

thanks thunder! You've been a big help to us; I hope they listen to you this time...



"Teras Kasi are lethal, nearly impossible to knock down or unbalance. Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide (now obsolete since last patch)
Iri
Sat Aug 16, 2003 12:26 pm
#81

Sounds beautiful.


Let's hope they listen to us now.




Vectus Irongrave
Buldegrad
Sat Aug 16, 2003 2:45 pm
#82

ACK!


Thunderwulf, theres no mention of being able to hit on the move if they opponent is right in front of us!

Tyrant007
Sat Aug 16, 2003 4:53 pm
#83

Very well said.



________________
Maranex Ivega
Master Weaponsmith
Starsider
Shop located at: Vagabond's Rest, Naboo: -1850, 2380
gixxer-750
Sun Aug 17, 2003 3:04 am
#84

So what has happened ? They haven't put up a 1 sentence for each issue response yet?


wow, Now they just ignore us completely.

Nishu
Sun Aug 17, 2003 3:53 am
#85

Okay shoulda waited on that last comment to include my thoughts ah well here goes.


HAM costs, covered it.


Defensive skills, also agreed, I don't even think the basic melee and ranged defense modifiers work right now.


Range.. agreed, nothing like driving your group insane because you're constantly pushing back that large creature trying to stay in range. Makes life more difficult for doctors. Considering that the VK is actually an extension of our fists I don't see why it actually lessens our range.


Meditation.. there's no reason for meditation not to have some HAM regen, 4 boxes of "wow I can sit cool" doesn't cut it.


Glad to see our correspondent picked up right away on the chain-specials issue. What's the use of speed and things called unarmedCOMBO if they can't be chained and combo'd? Heck I wouldn't mind actual chained moves, in the sense that performing a number of certain specials moves successfully back-to-back would produce a finisher type effect for a few extra points of damage.


What I really wanted to comment on was your 'pet' issue there.


I think its a spectacular idea, and considering that the melee classes are intended primarily for PvE (Devs words, not mine) that we should get some of benefits to help this. Besides, you're telling me that a trained master of melee combat isn't going to be at least a wee bit more toned than someone sittin around firing a lightweight CDEF all day?

Nishu
Sun Aug 17, 2003 3:55 am
#86

Oy, I apologize for the triple post, I keep thinking of additions here.


After taking a brief glance on a topic about suppression fire and its speed, I remembered I had forgot to mention earlier..


Does Combat Equilibrium actually do anything? I can't think of a time where I've recovered from a positive change without having to hit my stand key. I suppose that goes with defensive abilities, but thought I'd mention it since its something only one or two classes aside from TKA have.

Opiium
Sun Aug 17, 2003 3:44 pm
#87

Why YET AGAIN was the issue not raised about kiting mobs....


I'm fed up of not being able to stop two stormtroopers continously running away from me every single time I get them down to half health. I'm trapped inbetween two constantly running, constantly firing mobs with no way to stop them.


Lunge barely works and knockdown keeps them down for all of 2 hits before they decide to run off again.


I end up staying still, taking the hits, healing and just wait for them to switch to close combat weapons and run to me.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

LiquidForceMage
Sun Aug 17, 2003 3:53 pm
#88

sorry this is very late but i hope the devs will see my suggestions anyway -

Ok, Here are the list of Issues im thinking of going with this week.

1. Knockdown Nerf
2. Are defensive skills working?
3. /stick command
4. Meditation branch
5. Specials

These topics can change with enough voices, but these seem to be the major ones right now.

For each of these, Id like you to answer the following questions..

* Whats wrong?
* How can it be fixed?

Remember, lets be as constructive as possible. I know it's been a rough few days, but lets try to calm down and make things right.



Bane Wulf
Chilastra
Teras Kasi Correspondent



------------------------------------2 cents---------------------------------


1) simple...please return the HAM costs back to pre nerf.....no one really complained about it b4 so y change it now?


2) i feel like this is an in house dev issue to be tested....i think its workig fine b/c i havent noticed my self dying any more ofteh than b4....the dif is that i just cant defend myself anymore

3) no comment

4)ways to tweak the meditation branch.....this actually may kill 2 birds with one stone with is #5 specials....


why not include HAM% deductions in the meditation tree for specials that are strung together?

when used by them selves the HAM is high...with meditation and stringing...the HAMs go down...this will: 1- create an incentive to go up the meditation tree...2)reduce spamming of specials like KD, 3) it may even make playing more fun.....

something inline with success rate, effective execution, and finess - you perform the style well then you get a bonus ie: additional status effects....


also... burst lunge to address the range issue....at lease give us a chance to catch the kiter...this can also be a gradual skill whose duration or length gets longer as you go up the tree....PVP players will love this tree then...promise



WHO IS COLBIN's LITTLE BUTT MUPPET?
.
...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
TheDarkTrumpet
Sun Aug 17, 2003 4:12 pm
#89

In response to #2:



Maybe instead of worrying about a player picking the best of each profession, make a certain profession 'cancel' out another profession. For example, lets say TKA's can not be Pistoleer, or carbine, Rifleman, etc. Maybe make it where there is a clear distinction between melee and ranged weapon combat players...or at least limit it heavily (like marksman only, no elite ranged if TKA).



Just a though, ideas?



-TheDarkTrumpet




Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
Aelumn
Mon Aug 18, 2003 2:38 am
#90

Thunderwolf,


....you're my hero


Croaakk
Mon Aug 18, 2003 6:43 am
#91

/agree


Great Job Thunderwolf. I am happy you put in the issue about range when using VKs. I always find this annoying.


One thought on a new skill...


Fighting efficiency - reduction in a percent of HAM costs.




Cabula Stonesmasher (Rebel Warrant Officer 1 - Lowca)
MA-IVX (Imperial Sergeant - Intrepid)

"Ever experience amnesia and deja-vu at the same time?"
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