Teras Kasi Archive
Thread: 2nd Teras Kasi report submitted..
I'm glad you mentioned the "stringing combos" problem. It just doesn't make sense that we can't create special move combos and live to talk about it, especially after we take so much damage just trying to approach our ranged targets.
Very nice report Thunderwulf.
Hopefully they will give some answers that please us. ![]()
Thanks Thunder, now I guess we'll just have to wait and see what comes of it.
Thats a great report, covered all of the issues. You could possibly suggest that they add more defense to us under meditate tree, would give it a reason to be usefull.
But anyway you are doing a great job as a correspondent.
Well done, Thunderwolf, thanks.
FWIW, I've pretty much stopped playing my TKA until they unbreak it; I made a medic on another server. I've got two good friends with whom I like to play, they're TKA's too, and neither of them are playing AT ALL.I hope the devs can run some sort of report to show that TKA's aren't being played as much since they got broken, and that that influences them to do something about it. Because if it ain't fixed and my friends never play again, I'll probably leave, too.
- Ssmilak, TKA on Ahazi
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I would suggest getting rid of vibro knucklers completely, make Teras Kasi a true unarmed class, adjust our speed and damage to compensate. If people really love vibro knucklers, then them into one-handed or maybe make a knife-fighter class or something, but unnarmed combat should not rely on having a blade. I'd say just adjust the unnarmed damage and abilities to be balanced, and take the knucklers out completely. My two cents.
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This sounds like a great idea.
Nice post Thunder. I'm real happy to see that the problems we tend to talk about most are not associated with our stats that come from climbing the ladder of the TKA, as we do have the best of all melee class, and we should all feel happy enough with them.
Ham Costs and Range are definitly the 2 largest of our problems... its total BS that the other professions can Chain special and get almost no damage to the HAM stats, while we get eatin alive. And range... no matterhow close I am to the creature at hand... I always see a -6 to my accuracy bonus... itsveryfrustrating, and should be fixed.
I almost NEVER use those **edit** special moves, as they are more dabilatating than helpful... its just sad that we(All Melee) have to pay such a high price for using specials while other classes have no such penalties.
But, once again, IIike what you have focused on in this post... its got all the good points that really deserve attention from SoE...and with you and all the rest of the TKA's, we can but hope, they will take them into serious consideration, and not blow us with 5 word sentenced responses this time.
Thorvald of Flurry
Here here, im for all the changes TW submitted, good work man ![]()
Koozyo