Teras Kasi Archive

Thread: Some proposals for TKA

Taallyn
Tue Aug 19, 2003 4:27 pm
#79

I'm a pistol user and even I don't think those changes would help TKAs that much. Frankly, I think that special moves for any class should not be using the mindpool seeing as how that pool isentirelyunhealable. Make the Mind Pool healable, then you can consider Mind costs. Otherwise, players are just helping to kill themselves faster by using special attacks with no possibility of healing.

Archon007
Tue Aug 19, 2003 4:27 pm
#80






Shadewyn wrote:

They DID create a section of combat classes without the ability to perfom in combat at mid to high end of the game in PvE and at all stages of the game in PvP.

As a playerbase and paying customers we SHOULD continue to gently remind them of these issues. Even if those reminded take the form of badly typed incoherent rambles such as this one.




Very well said. I would also add don't accept our current inability. When did people start accepting inadequacy as adequate?




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
Shadewyn
Tue Aug 19, 2003 4:31 pm
#81

Nice link grim,

============
In one on one PvP combat in an open area, don't bring a knife to a gunfight. There's no other way to put it.

In closed quarters, it isn't quite as clear a scenario.

I think anyone who has had mixed meleers and ranged folks in a group knows that meleers do indeed have a good role to play. But in head-to-head one-on-one PvP, there's no getting past the fact that melee vs blaster is a mismatch in favor of the blaster in most areas in the game.

IMHO, this doesn't mean that melee is not worth having in the game. People enjoy it, people do well at it, and they want it in the game. It's just hard to get past the fundamental fact that blasters are a superior weapon at a distance.

-Raph Koster, Creative Director
==============

See ... there is an assumption by Raph that ranged wins at ranged and melee wins at melee. He also assumes some core game role for melee which does not exist yet.

1) No ability to fight against any tough mobs much less any epic ones in PvE
2) Weak damage than ranged & more costly specials.
3) Forced to fight close against creaturese designed to kill in one hit to prevent the kiting tactics.
4) No role in PvP that is not EQUALED to by a ranged class or done better by.

What would be on our minds as players is EXACTLY what is this magical mythical role we are missing? His basic PREMISE is wrong and thats why we go back to it. If the design team keeps attempting to fix VK costs missing the larger picture we will never get corrected. Thats why we go back and remind them Grim.

I mean all Raph has to do is come out and say CLEARLY the melee classes really just a hybrid of entertainer and combat and thus do meager amounts of damage but in a stylish manner?

Then we can go ohhhh ... okay ... and move on. Instead they say PERFECTLY viable combat class in their own right and situation.

When would that be? Against a AFK prone rifle user?



~~~~~~~~~~
Dreaming of game design, and remembering the guilds who made the journey with him;

KER, EA, WOLF, RP, & NA
rubberpants
Tue Aug 19, 2003 4:34 pm
#82

Honestly, this is so little after continued nerfs that there would be no way I would un-cancel my account. If I were even considering playing after this, I'd completely dump my hard-earned TKA points.


Our knockdown costs are so bad that most TKAs I know don't even use it any more.


I just don't understand this kind of "balance". Who do we need to be balanced against? What's the damned yardstick? We're severely limited at PvP unless we get someone close, and we are no longer effective in PvE... hell, I find it hard to even get a group any more. We're a detriment to a group.


I can't believe you actually had the guts to come in here and suggest RAISING the cost of specials in the Action and Mind pools. I really like the semantics you used, too. (different vs. worse)


I'm not enough of a glutton for punishment to pay to not have fun.


I really liked TKA, I tried to play through the nerfs, but I just can't do it any more. This is just rediculous.

Archon007
Tue Aug 19, 2003 4:39 pm
#83






Grimror wrote:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=297297#M297297




WOW!






In one on one PvP combat in an open area, don't bring a knife to a gunfight. There's no other way to put it.


In closed quarters, it isn't quite as cleara scenario.


I think anyone who has had mixed meleers and ranged folks in a group knows that meleers do indeed have a good role to play. But in head-to-head one-on-onePvP, there's no getting past the fact that melee vs blaster is a mismatch in favor of the blaster in most areas in the game.


IMHO, this doesn't mean that melee is not worth having in the game. People enjoy it, people do well at it, and they want it in the game. It's just hard to get past the fundamental fact that blasters are a superior weapon at a distance.


-Raph Koster, Creative Director




"Blasters are a superior weapon at a distance" - I don't think anyone would or could argue this fact, but puting no abilty to close that DISTANCE was foolish and disturbing.


I know this is off topic but I am in total shock I feel I should be able to switch classes since when I selected TKA I didn't get a pop up warning saying


"This class was designed for window dressing only. Disregard any of the written materials on the box or guide about you being viable. YOU ARE GOING TO SUCK, PROCEED AT YOU OWN STUPIDITY!"




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
asland
Tue Aug 19, 2003 4:43 pm
#84

100% UNACCEPTABLE, I do not appreciate the stealth nerf again on a class that is already unbalanced beyond belief. You can not expect me to swallow the Knockdown cost for my move when no other class in the game is even close to the absurd cost that ours is. That is puer 100% BS. Your first move is to put our classes cost for Knockdown in line with every other class in this game. To make the Actoin and Mind cost for my special worse than they already are is total crap. Fixing Knockdown to be in line with any other profession with one in the game is the ONLY way I will keep my account active after the free month is up...



Asvim


Teras Kasi Monk - Intrepid




Asvim
Master Teras Kasi
Master Doctor(almost)
3 0 3 0 Scout
mochloD
Tue Aug 19, 2003 4:45 pm
#85

My Trandosan already takes enough mind damage as it is just by doing a small amount of moves, now youre going to increase the Mind cost for VK's?


it makes sense to slightly increas the action costs for using the vibros.... takes action to use something like that. However... we are hand to hand fighters.... not alot fo thinking is involved when it comes to punching and kicking. A Master Teras Kasi Artist should be fighting intuitively, using action but not mind. We are supposed to be mentally sound warriors.




mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Taepoong
Tue Aug 19, 2003 4:45 pm
#86

I think it's funny that Holocron probably posts, and might say something like - "Check this out dude, give it.... 1 hour. The pages are gonna rack up full of people pissed off at the new TKA "fixes" hehehe", to his co-workers.



Sigh, screw this...




TKM/DOCTOR - TARQUINAS
Shadewyn
Tue Aug 19, 2003 4:49 pm
#87

*snicker*

===========
"This class was designed for window dressing only. Disregard any of the written materials on the box or guide about you being viable. YOU ARE GOING TO SUCK, PROCEED AT YOU OWN STUPIDITY!"
===========

Heheh ...

Actually based on his comments about live game balance today in other posts it should be rewitten as,

"SOE reservesthe right not to EVEN BEGIN to consider balance issues on skill sets until after release and makes no garuntee of results for a minimum of 6 months of live play time."


Seriously Holo ...

WE KID WITH YOU BECAUSE WE CARE ABOUT THE GAME ...

If SWG suxxored so badly like some other MMORPGs at released we would have all canceled by now instead of even bothering to chat here. We have faith in you to turn this around even if we have to stand over you with baseball bats of "obviousness" beating on ya until you see the issues.




~~~~~~~~~~
Dreaming of game design, and remembering the guilds who made the journey with him;

KER, EA, WOLF, RP, & NA
DrBonzai
Tue Aug 19, 2003 4:50 pm
#88

My TKA brother I agree with you 100% but you need to face the facts that Holo and the devs dont see the TKAs as an important part of SWG.


I dont think they know where they are taking SWG but they are making us alot less important in SWGand that is part of their plan what ever that plan may be.


A now useless TKA,


Wanderhome DrBonzai.

NutKruncherr
Tue Aug 19, 2003 4:51 pm
#89

Here's an idea. KD is broken on all levels for all professions. Get rid of KD period from all professions.
Tennyo
Tue Aug 19, 2003 5:00 pm
#90

I cannot agree with these proposed adjustments to the class. I've played a Teras Kasi since I first started playing the game. In the beginning I was loving it as being in the face of theenemy and being todefeat opponents with my bare hands was a great feeling to me. Now in the past weeks allI have seen are nothing but nerf after nerf to this class, but no adjustments to bring it in line with what Teras Kasi is supposed to actually be. Do you believe TKA's are really that powerful? What was a fun profession to play has now become a now useless class. We cannot be tanks anymore, as now everyone can have a creature so that replaces us. We spend more time healing now. Our moves take away our HAM in chunks while ranged fighters get small penalties. These days I find myself wondering why Teras Kasi is even in the game anymore.


For those of you that have found work-arounds for TKA's, I applaud you, but in the end the trade off is not worth it in my opinion, if it counts.


I admit I spend more time reading these boards rather than posting them, mainly because someone else usually posts the same feelings/reasons that I do so no need to just recap what someone else says. But this time I am posting to say if TKA's aren't "fixed" to a respecable level in line with what the TKA player community wants in game by, or aDev has posted a changed list of fixesthat is in line with what the TKA player community deems acceptable,I will be hanging up my VK's for good and move away from TKA all together, and putting my skill points into something more useful.


Was a tough choice for me to make as I love playing martial artists in almost all games, but these apparent "adjustments for the better" are surely not that.


God speed to those that hang on to TKA longer than I do. I wish you the best of luck.




-----------------------------------------------------------------
Flurry: Tennyo - Teras Kasi Master, Master Swordsman
CriPPleR_HD
Tue Aug 19, 2003 5:03 pm
#91

I am sorry but I am done with this game. Not a threat, It's just that this game is giving me a headach and that should never happen in a game that is suppose to bring joy.


SWG had great potential but the problems I have with it most likly will never get fixed.


Who's bright idea was it to have special move cost come out of your HAM. No moves should come out of a HAM bar that can get you killed if it deplets. Worst case should be that if you run out of your special move bar you can't do any special moves.


I became a Teras Kasi Master / Master Gunfighter thinking that there defense MODs would stack. To my shock, they don't even work.=(


My XP grind is over(1 skill point left) and I was looking forward to the PvP but PvP in this game is a joke. You kill a guy using a special move you have to run for your life because you have know HAM left. Armor is another joke. "you are not healthy enough to equip this armor" ? ? ? what kind of **edit** is that? They punish you for everything you do in this game it's crazy. And if you manage to get the armor on don't you think about doing any special moves.


PvP is a TEF fest. If you kill some body they should be gone period. As it stands now it's just a endless circle of spawn kill die spawn kill. Whats the point? Faction pets was great for a while untill you find out that it takes them 3 days to regen there mind. Really I log on and go AFK just so my pets can sit in a camp to regen there mind. Where is the fun in that?


The worst of all these problems are what the DEVS are doing to the Teras Kasi. Man how simple can it be? A novice marksman should not be able to get close to hitting a Teras Kasi MASTER at all! Let alone beat one. He should dodge, evade, burst his way up the the marksmans and shove that CDF stright up his @$$!


Well I give up.. I will miss the friends I made on Corbantis. I just purchased KotoR and I will play that till Half-Life2 comes out. Lets hope that can hold me to EQ2.


Sam Styles-


Teras Kasi Master / Master Gunfighter / Rogue / Fence / Underworld 1 / Expert Explorer / Intermediat Range Support -


Corbantis






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