Teras Kasi Archive

Thread: The Teräs Käsi Template Question Thread

Oopsi
Sun Oct 24, 2004 4:01 am
#66

ok, i wanna have a good pvp template that isnt too bad in pve. so what should i add to my courrent temp:

tkm, master brawler and the defence line in fencer.



RADEK IKEPO - Europe-Infinity
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AldorMantel
Sun Oct 24, 2004 8:28 pm
#67

Alrighty, so I think this is my final template now.

Master Teras Kasi
Master Brawler
Novice Swordsman (for Powerhammer)
Doctor 0230 (which gives me the heal enhance command and medicine use of +80 and I think lets me use up to enhance medpacks C)

And that leaves me with... 0 Skill points!

I'll have to buy my buff packs, or get them from the resident guild Master Doctor, but I can live with that.



--

Maer Talaron @ Naritus

Landaron Mantel @ Radiant
Marcus_Skyrunner
Sun Oct 24, 2004 11:11 pm
#68






AldorMantel wrote:
Alrighty, so I think this is my final template now.

Master Teras Kasi
Master Brawler
Novice Swordsman (for Powerhammer)
Doctor 0230 (which gives me the heal enhance command and medicine use of +80 and I think lets me use up to enhance medpacks C)

And that leaves me with... 0 Skill points!

I'll have to buy my buff packs, or get them from the resident guild Master Doctor, but I can live with that.



I dont think that having novice swordsman for the powerhammer will help you much at all. i reccommend maybe novice pikeman for dot lances and if not get enough of doc so that you can buff yourself , thats always handy!




/// Remo Skyrunner-R1 R2 L1 X left down right up left down right up\\\
Sovi-FFO
Sun Oct 24, 2004 11:18 pm
#69






TravonLepen wrote:





Atama wrote:




"If a person is not using a psg, they are likely PVErs"





I take offense to that.

PSGs suck. They're like overpriced, underpowered synthsteak. They usually run out in a single bout of extended combat. I never bother with that trash. Since there are no powerful stun weapons (batons and geo blasters are AP0, and jawa rifles are generally low damage and not used often) the 40% resistance on my stun composite combined with my unarmed toughness and synthsteak do me just fine, as my other resists are over 70%.





Well, only 400k for a crate of 25 or so 45% 3k Condition PSGs on my server


The Jawa Rifleis the ranged weapon I see the most of


And I do not believe toughness affects ranged attacks.







Sovi | Ninja Exploit Zero
Ryutek
Mon Oct 25, 2004 6:53 am
#70



Marcus_Skyrunner wrote:
Hello all, I am currently tkm/mrifles/medic2040/ the rest in or reserved for fs (speed cap in rifles).. based on your expirence do you think that tkm/mswords/medic2040/ will have quicker xp gain than my current template?





Either one will really work pretty well. I would say Swords would be faster (with tapes or speed sliced weapons), but that is really only because I'm not all that partial to rifles, and so I never tried that template.



Meniue wrote:
What about this template?

TKM
Master Carbineer
Medic 4/4/4/0
Scout 1/0/0/0

There should be some points left over.... I'm new to SWG and templates so this was just my first whack at it. I was thinking TKM would be great for close range then Carbineer for when enemies are at a distance.. medic to heal obviously and scout to run up hills faster.

Any thoughts?




You really do not need that much medic for decent healing, unless you are wanting to be the group Medic that is. I would drop that to 1-1-0-0 (a noticeable difference on healing speed and power over Novice) and boost Exploration in Scout some (to 3-0-0-0) for much better Terrain Negotiation. Other than that just pick weapons you enjoy (i.e. the Carbineer/TKM mix you mentioned) and try them out. As a new player there really is no way to know what will work for you until you try a couple things and see how you like them.



AldorMantel wrote:
Ok, when I originally started down the path of Teras Kasi Artist, my original template was going to be:
Master TKA
Master Brawler
Master Swordsman
Novice Medic

However, I find myself more and more considering Master Doctor instead of MBrawler and MSwordsman.

So, I'm looking for some feedback/comments on the advantages and disadvantages of such a move from someone that's been doing this for longer than I am.

I plan to do mostly PvE with a good dose of soloing or small groups (tend to group with a Ranger/Rifleman and a Smuggler/Creature Handler).




Honestly I think you would find either enjoyable. The main two points that you will they differ would be:

TKM, Master Doc - Means you can buff yourself and Heal states while in Combat (not to mention much better healing capabilities) but you will be limited to Kinetic only damage (not too bad a thing really, except against the High-End PvE)

TKM, Master Brawer, Master Swords - Excellent damage dealing abilities and can damage anything, but you will have to find a Doc for buffs and really should get one for High-End PvE (though it is possible to solo most of it, unfortunately).



Oopsi wrote:
ok, i wanna have a good pvp template that isnt too bad in pve. so what should i add to my courrent temp:
tkm, master brawler and the defence line in fencer.





On this one you'll just have to pick a weapon you like and try it. There are Pros and Cons to each profession in PvP, and any are viable provided you know the limitations of teh profession and how to use them. I would say add Swords for the damage aspect personally, especially since you have Master Brawler already.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
ZartanokMalatar
Mon Oct 25, 2004 1:51 pm
#71

I'm currently a ZabrakMaster Ranger and I was working on becoming a Master Creature Handler back when I quit playing in January. I'm back and I have started working towards being a Master Ranger/Master Teras Kasi. I like the idea of my body being a weapon and being able to live on the land.. the two together would go together in my mind.. but I'm not sure about in game.. has anyone had experience with this combo? I was thinking of any remaining Skill Slots going to medic or maybe keeping some of my creature handler slots since i can see someone like that having a pet companion.



Zartanok Malatar
Zabrak Creature Handler/Master Ranger
Dreadnok Legion of Frontiermen
Intrepid
Ryutek
Mon Oct 25, 2004 2:50 pm
#72

Unless you are aiming for a specific combat related template any two professions will go together well. Ranger + TKM is a rather popular template (especially among RPers) actually, and will do fine



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Atama
Mon Oct 25, 2004 3:12 pm
#73


"Well, only 400k for a crate of 25 or so 45% 3k Condition PSGs on my server"


A crate of 45% synthsteak would cost closer to 100K, would have 3 uses per steak (75 uses total), and have zero vulnerabilities.


"The Jawa Rifle is the ranged weapon I see the most of"


I very rarely see it because it does such little damage, and it's only light AP. Almost every rifleman I know uses a T-21 and for good reason.


"And I do not believe toughness affects ranged attacks."


Of course it would, why wouldn't it?



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Sovi-FFO
Mon Oct 25, 2004 3:53 pm
#74






Atama wrote:




"Well, only 400k for a crate of 25 or so 45% 3k Condition PSGs on my server"




A crate of 45% synthsteak would cost closer to 100K, would have 3 uses per steak (75 uses total), and have zero vulnerabilities.





"The Jawa Rifle is the ranged weapon I see the most of"




I very rarely see it because it does such little damage, and it's only light AP. Almost every rifleman I know uses a T-21 and for good reason.





"And I do not believe toughness affects ranged attacks."




Of course it would, why wouldn't it?





1) Again, it stacks on top of steak and gives you an edge against ranged players.


2) Its not the low damage and AP1, its the fact that it is stun damage. a 120-400 or so Jawa (Non krayted Stats) will do better against 40%stun Armor (very rareat that, usualy 25%)than a Energy Weapon will against 80-90% armor.


3) Simply that I do more damage with say a 400 Damage Jawa against a TKM than another TKM with a 200 damage VK and 250 Unarmed Damage (unarmored of course) Even if they have Ranged Mitigation.

Message Edited by Sovi-FFO on 10-25-2004 03:55 PM



Sovi | Ninja Exploit Zero
Atama
Mon Oct 25, 2004 7:45 pm
#75

I feel I made my point and I won't beat the horse any more. Not everyone uses a PSG in PvP, most people don't bother because it's unnecessary.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Ryutek
Tue Oct 26, 2004 12:22 am
#76



Lhynius wrote:
Great info, but confusing...I was going to go for the Tri-Master...but i will never use any other weapons since TKM. I have Pistoleer left to work on, but now i am second guessing that. Looks like I should go Master Brawler...then take Fencer 0030. Please help...take this into consideration though...I dont want to give up Master Smuggler or TKM





If you plan to repost a question please at least rephrase it so that it makes sense in the thread it is posted

Pistoleer is a fine addition provided you understand the limitations you face using some pistols. If you do not plan to use anything other than TK then it really doesn't matter, and you can drop parts of Pistoleer to place in other skills. However, if you ever plan to use Smuggler specials then you should retain Pistoleer to make those more effective.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
rayill
Tue Oct 26, 2004 10:37 am
#77

I'm currently a Master Dancer/ TKA 4-0-4-2/Smuggler 0-4-0-4. I'm in the midst of dropping the spice column of smuggler to pick up the rest of TKA. I've been toying with the idea of dropping smuggler and all the pistols to pick up another melee profession. I don't really PvP, but I'm really enjoying the PvE experience lately. I'll likely only be able to pick up one or two lines of another elite Melee profession, is there one that anyone would suggest more than another.


I toyed some with Fencer when I was in the JTL Beta, but I'd like to be able to go and take on high-end content with mostly just one or two other people. I'm not sure Fencer is the best choice for this.


I can't bring myself to give up Dancer yet, so that's not option. Any suggestions will be greatly appreciated!



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Ryutek
Tue Oct 26, 2004 10:40 am
#78

Swordsman would probably be your best bet. It is pretty effective even at 0-4-0-4 (I think those are the right ones, the speed and accuracy lines) with a decent Scythe and Powerhammer.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
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