Teras Kasi Archive
Thread: How to Beat a Teras Kasi Master
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MasterLogan
Sun Mar 28, 2004 10:43 pm
#66
"That gives you 2520ish mind ham and 3766ish secondaries. Lets see anyone take down your mind with mind stats like that."
Come duel me Aladine, and watch your mind vanish =)
Zilod
Mon Mar 29, 2004 5:37 am
#68
I think that GTOfire point was that the mtka can hit mind harder than a profession 'specialized' in mind damage
we can add that also such profession is supposed to be overall more damaging than a tka, thing that is not happening because of the +250 dmg bonus and +100 speed.
you can compare weapons and see what came out keep in mind that a mtka with a good vks can have an average damage around 400 and he could spam every special at 1 sec
and with a low ham one (yes vks can have very low ham if you ask your WS to experiment on it instead of damage) he is around 300-350 and his damage is also very 'resistant' to migitaion
before the DOT nerf other meele professions where able to compete using some massive bleeding or burning shots but now in my opinion the only profession on par as damage is the rifleman who have similar damage output due to high ap weapons, can spam specials as fast as a tka and have a better variety of damage types.
tka have also what is probably the best overall defence, best meele toughtnes, second meele defence (just by 9 points) and very nice stats res.
wecan also add that he can self buff (quite important to buff mind by 550 expecially in pvp) can self heal wounds and dots (very usefull in pve) and he can recover from incapacitation (always good when it works
), that he have all stats effects, that he don't need to grab mbrawler to be able to kd/dizzy
all of this make tka the best meele class atm and probably the best in the game (maybe just on par with CM or Rifle), compared to other meele i think it should be balanced, not necessary nerfed, we must remember that tka seem the one of the few profession who works well, but if swordsman or pikeman are supposed to be the damage dealers they must get their damage boosted or the damage bonus of tka should be reduced.
anyway we will see in the incoming combat revamp, hoping to have more classes fun to play, well characterizedand workingnice like the tka and not a less good profession to play 
sorry for bad english 
DarthChuckles
Mon Mar 29, 2004 11:59 am
#69
er...
how is beating someone because his buff ran out "strategy"?
all you did was let the fight drag until his spice wore off, and yours could have just as easily gone first. neither of those was under your direct control.
sounds more like luck, to me. or did you go into the fight knowing you'd been buffed for longer and intended to drag it out until he weakened? that, I can see...
3D4D
Mon Mar 29, 2004 2:46 pm
#70
I think that GTOfire point was that the mtka can hit mind harder than a profession 'specialized' in mind damage
Perhaps you shouldask the devsto fix your profession rather than nerfing ours. Also ask for a few more damage types. If you want a truly over powered profession than look at Rifleman, they have so many damage types that it isn't funny.
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