Teras Kasi Archive
Thread: MAKE TKM longer and harder to get, DrArgule please read this
McFlyGuy
Sun Jun 27, 2004 8:16 pm
#66
You sure do like your yellow don't you? You can have your opinions, you have expressed them numourous times. Now the people who think they could actually add some positive light on this subject will try to evolve it further. You can move along to a new thread now. You've left your mark.
AvaLance
Sun Jun 27, 2004 8:23 pm
#67
McFlyGuy wrote:
You sure do like your yellow don't you?
- Here's some blue, just for you. Yellow just happens to be the closest color to the color box, which makes it the most convenient.
You can have your opinions, you have expressed them numourous times.
- Glad to see you've noticed at least that.
Now the people who think they could actually add some positive light on this subject will try to evolve it further.
- So what does "positive" mean? It seems like you think anyone who disagrees with you is a flamer and anyone who agrees is "positive".
You can move along to a new thread now. You've left your mark.- I'm trying to discuss the ups and downs of this idea, not leave a mark.
McFlyGuy
Sun Jun 27, 2004 8:30 pm
#68
Positive = If you don't have anything to say, but negative comments its best you just leave. You think they should stay the same. I don't agree with anything and try to come up with something to fix it. Complaining about it won't get us anywhere.
Und3rd0g
Mon Jun 28, 2004 12:00 am
#69
I agrre/disagree...
here's why:
dont make TKs master brawler tree...thats waste of sp....instead make TKA do unarmed I-IV then the TKA tree, then they reach somethin like jedi do...Jedi Knight for example is one tree then they move onto jedi Master....TKs could have TKA and then move onto the next tree and start working on TKM with the exp required upd of coarse and more abilities added such as better defense...we at a master level should both deliver unbelieveable dmg to opponents dumb enbough to get close to us and also beable to dodge/block/counter nearly 80% of the hits thrown at us and when actually hit should take little damage i mean we bash things with our hands and feet as well as knees,head,elbows....should we not be tough as coufin nails? Also we should get some type of Gi(Martial Atrs looking outfit) that offers us armor like protection similar to what the jedi are getting because....armor in real life will hinder your movement alot...you would never see a martial arts tournament the combatants wearing armor...sure the samerais wore armor but it was really light...they could fully move in it..i doubt in RL if there was composite armor that you would have fully free movement...
We dont want to get too powerful because SOE will nerf us, but I do agree we do need more to the profession..there shouldnt be TKM/Docs everywhere...Teras Kasi Artist should a profession in itself....to prevent loser dabblers....and those whoi do take the loooong hard road of master...will greatly be rewarded..SOE please give us content here...were not bas-t-rads...dont treat us like em.
FuryoftheStars
Mon Jun 28, 2004 1:52 am
#70
AvaLance wrote:
- In my opinion, dual-wielding is just a subset of one-handed fighting, ranged or otherwise. It's not any kind of "elite" one-handed fighting, as it's not really better, it's just a different style. As far as I know, the developers already have this kind of thing in the works as an add-on to the existing Fencer and Pistoleer professions. As far as I'm concerned, any non-Jedi and non-GCW ranking system is just stupid. Did the bounty hunters of the movies have a special council or ranking? No. Certainly somse were better than others, but they didn't have an organization devoted to their profession.
Although I don't know this for sure, it is IMO that in order to effectively wield 2 swords at once, you should first learn how to use one. Hence the elite-elite of duel-wield of fencer. Someone who is really good at duel-wield could potential fight 2 enemies at once... I consider that as being good enough to warrant another elite on top of Master Fencer. With that being said, if we simply stuck duel-wield into the regular skill set, it would make them more unbalanced then what they already are. I agree with you nonetheless on the ranked system comment.
[...]the ability to hunt Jedi [...] should be the exclusive realm of Bounty Hunters, as they have no other decent content of their own.
[...]the ability to hunt Jedi without using the skill points for Investigation.
Ok, just thought I'd hit up on this subject real quick. Yes, the only content that BHs have atm is hunting Jedi. Some of us are trying to improve that however, and there is talk from the devs on doing the same. Also, TKs from my understanding (I haven't actually read the books so please correct me if I'm wrong) helped to keep the Jedi in check... or at least the TK order did. I'd also like to reference the next comment for continuation of this one:
- Why should we be able to put up a decent fight against someone who is capable of cutting through any material effortlessly, using supernatural energy as a weapon? Not to mention the fact that they practice parts of the same fighting style we do.
How was the TK order able to keep Jedi in check if they did not stand some kind of chance against them and their Lightsabers? Random thought: Perhaps instead of giving TKs this new ability to hunt Jedi individually as so many people seem against it (and admittedly it does have some flaws), maybe we should give them a bonus against Jedi when hunting them with a BH? As I said, that was a random thought.
- Master Marksmen are good at hitting stuff, yeah. But this game's Marksmen aren't actually trained to be accurate, it's just a title for ranged attackers. And as for the argument that hybrids will be able to do stuff, I think they should get accuracy and speed mods in their own individual trees as a solution (as opposed to making Master Riflemen/Master Marksmen even MORE accurate.)
Actually, with the way I see it, no it wouldn't make a Master Marks/Rifleman anymore accurate then what they are already. What I was saying was basically move the accuracy and speed mods from Rifleman and the like, and put them into their respective trees in Marksman/Brawler, leaving a few behind in elite skill. But when you add it all up, you'd still end up with the same numbers as before. As for hybrids getting the accuracy/speed mods in their own trees, yeah that works for BH (except for rifles), but it doesn't work at all for Commando. This was the most logical proposal I could think of. I guess basically I'm trying to find a way in which the pre-reqs of the hybrids isn't totally useless without screwing up the pure elites.
lol... I think I had better start writing down what font code is for what color... took me a while to find one that was pleasing to the eye
NeoDaywalker
Mon Jun 28, 2004 5:30 am
#71
Being an old school TKM and a big Star Wars geek I would love to see TKA a harder profession to get. It should be like the commando or Bh of the brawler world (just working and worth the skill points).
Digitalphobia
Mon Jun 28, 2004 6:11 am
#72
Hi,
I like this idea. Teras Kasi is not just a profession; it's way of life. So I think it is very silly if I can master 2 more professions in addition to TKM. Then Teras Kasi is just way to make money ...
It should involve giving up most of our 250 SP to be a high level Teras Kasi. By the end of the line, you shouldn't even be able to get novice medic. It is a way of life and it should require your absolute dedication. Otherwise, you go pick up blasters. ...
However, I think we should not get force-this or force-that. Jedi will whin all day. We should get meditation of higher order; ie you can do it standing up etc (but not in combat!). Instead of improving Powerboost, we should get more powerful version of "Equilibrium." some toughness improvement is good too. We dont need anymore accuracy or speed. We dont really need anymore attack varieties. More melee toughness.
We should also have SEVERE LIMITATIONS. First of all, we should make it so that you have to abandon most of other profession to proceed in the TK skill tree (Even Novice Medic!). Armor limitation is pretty good too. And, your can't be both force sensitive and be a high level teras kasi. This way you can feel free to add decent bonus to TK. (Yeah I am willing to give up all)
TK should be the road less frequently taken. Not every other people can be Teras Kasi Master, although many may know many moves of TK.
Q
I like this idea. Teras Kasi is not just a profession; it's way of life. So I think it is very silly if I can master 2 more professions in addition to TKM. Then Teras Kasi is just way to make money ...
It should involve giving up most of our 250 SP to be a high level Teras Kasi. By the end of the line, you shouldn't even be able to get novice medic. It is a way of life and it should require your absolute dedication. Otherwise, you go pick up blasters. ...
However, I think we should not get force-this or force-that. Jedi will whin all day. We should get meditation of higher order; ie you can do it standing up etc (but not in combat!). Instead of improving Powerboost, we should get more powerful version of "Equilibrium." some toughness improvement is good too. We dont need anymore accuracy or speed. We dont really need anymore attack varieties. More melee toughness.
We should also have SEVERE LIMITATIONS. First of all, we should make it so that you have to abandon most of other profession to proceed in the TK skill tree (Even Novice Medic!). Armor limitation is pretty good too. And, your can't be both force sensitive and be a high level teras kasi. This way you can feel free to add decent bonus to TK. (Yeah I am willing to give up all)
TK should be the road less frequently taken. Not every other people can be Teras Kasi Master, although many may know many moves of TK.
Q
Nuckman
Mon Jun 28, 2004 6:12 am
#73
AvaLance wrote:
Get ready for a long post. Sorry about the immensity of it, but I'm trying to catch up and touch base with everyone here. For future reference, all the comments added in this post will be presented in red.
Hey man do me a favor change the red to light blue or something I have bad eyes
if you cant or dont want to let me know Ill get to your post during my lunch
Nuckman
Mon Jun 28, 2004 6:13 am
#74
MagicalHAt wrote:
did i say TKA should be removed from the game? no
I did say TKA should not be as powerfull as you want it to be.
All i stated was that TKA was not in the star wars CANON
If you really think that gerogy himself sits there and reads the books than your dead wrong. He has some lawyer that goes over it with the author at the most.
at the least they just sign a few pieces of paper.
as I have clearly said before most changes are in meditate
Nuckman
Mon Jun 28, 2004 6:29 am
#75
McFlyGuy wrote:
Positive = If you don't have anything to say, but negative comments its best you just leave. You think they should stay the same. I don't agree with anything and try to come up with something to fix it. Complaining about it won't get us anywhere.
This is my bouncer everyone =)
Nuckman
Mon Jun 28, 2004 6:32 am
#76
Digitalphobia wrote:
Hi,
I like this idea. Teras Kasi is not just a profession; it's way of life. So I think it is very silly if I can master 2 more professions in addition to TKM. Then Teras Kasi is just way to make money ...
It should involve giving up most of our 250 SP to be a high level Teras Kasi. By the end of the line, you shouldn't even be able to get novice medic. It is a way of life and it should require your absolute dedication. Otherwise, you go pick up blasters. ...
However, I think we should not get force-this or force-that. Jedi will whin all day. We should get meditation of higher order; ie you can do it standing up etc (but not in combat!). Instead of improving Powerboost, we should get more powerful version of "Equilibrium." some toughness improvement is good too. We dont need anymore accuracy or speed. We dont really need anymore attack varieties. More melee toughness.
We should also have SEVERE LIMITATIONS. First of all, we should make it so that you have to abandon most of other profession to proceed in the TK skill tree (Even Novice Medic!). Armor limitation is pretty good too. And, your can't be both force sensitive and be a high level teras kasi. This way you can feel free to add decent bonus to TK. (Yeah I am willing to give up all)
TK should be the road less frequently taken. Not every other people can be Teras Kasi Master, although many may know many moves of TK.
Q
the ability to find them once you master the second tree set along with our VKs would be enough
Being able to sence force wouldnt require us to have force moves
Nuckman
Mon Jun 28, 2004 6:45 am
#78
Nuckman wrote:
Digitalphobia wrote:
Hi,
I like this idea. Teras Kasi is not just a profession; it's way of life. So I think it is very silly if I can master 2 more professions in addition to TKM. Then Teras Kasi is just way to make money ...
It should involve giving up most of our 250 SP to be a high level Teras Kasi. By the end of the line, you shouldn't even be able to get novice medic. It is a way of life and it should require your absolute dedication. Otherwise, you go pick up blasters. ...
However, I think we should not get force-this or force-that. Jedi will whin all day. We should get meditation of higher order; ie you can do it standing up etc (but not in combat!). Instead of improving Powerboost, we should get more powerful version of "Equilibrium." some toughness improvement is good too. We dont need anymore accuracy or speed. We dont really need anymore attack varieties. More melee toughness.
We should also have SEVERE LIMITATIONS. First of all, we should make it so that you have to abandon most of other profession to proceed in the TK skill tree (Even Novice Medic!). Armor limitation is pretty good too. And, your can't be both force sensitive and be a high level teras kasi. This way you can feel free to add decent bonus to TK. (Yeah I am willing to give up all)
TK should be the road less frequently taken. Not every other people can be Teras Kasi Master, although many may know many moves of TK.
Q
the ability to find them once you master the second tree set along with our VKs would be enough
Being able to sence force wouldnt require us to have force moves
I was agreeing with you just incase