Teras Kasi Archive

Thread: The Teräs Käsi PvP Guide

Dyvim1674
Tue Jul 20, 2004 2:44 pm
#66

I'm sure someones said it already, don't really care to read through. Stun protection on armor cannot get as high with a second special Protection layer, meaning Armorsmiths don't put kenetic layers into Stun armor



Dy'vim Slorm
~ Force Hunter ~
~ Elite Mercenary / Asassian and an Irish Vigilante~
Remember the Boondock Saints...

OnlyMaestro
Tue Jul 20, 2004 11:17 pm
#67

Also update:


Intimidate now breaks Warcry and adds a TEF finally.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

yumi_edo
Wed Jul 21, 2004 2:46 pm
#68






OnlyMaestro wrote:





kyratdragoneater wrote:

why not just use unarmed blind instead of UH3? you won't have to worry about it having a random stick, and u said they UH3 hardly does dmg with the 80% kentic rest.







Good question!


For some reason the math behind Unarmed Hit3 and Unarmed Blind is screwy, UH3 lands blind more often than...unarmed Blind. Go figure. :/







I believe the speed modifier on UH3 is much greater than blind.



Yumi Edo
:: Master B#tch :: Lotus [Lotus]
OnlyMaestro
Wed Jul 21, 2004 2:49 pm
#69

Yeah but at Master every special is at Speedcap.


It really seems like *blind* lands more with UH3, then again -- there's always been thoughts that damage in someway affects whether a status is landed or not.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

yumi_edo
Wed Jul 21, 2004 4:27 pm
#70

Well, the bottom line is UH3 > blind. I don't quesiton it... I just use it



Yumi Edo
:: Master B#tch :: Lotus [Lotus]
Raniok_Tasifer
Wed Jul 21, 2004 6:04 pm
#71

I'm going to troll sorry.





OnlyMaestro wrote:

Many people are TKA, not many are TKM anymore. Everyone is a TKA to get defenses and mediate (I hope they fix this , so chances are the people you fight in PvP are either Fencers, Rifleman, BH/Pistoleers, or maybe the Pikeman every so often with their deadly DOT-based pikes.







Hope they fix that? How is it broken? This game is skill based, DABBLING IS ENCOURAGED. If it's removed well, so shall my money, ^^. And you're template is dabbled... but it's bad if others Dabble TKM? Hypocrisy..


---


Anyways, good setup for people that have mastered the Teras Kasi profession, but aren't a master of combat themselves. I've seen so many Master Fencers.. they're the most fun to beat, because they rely completely on that stun baton and the ability to dodge..


intimdate.. stun .. blind .. ? *laughs*


---


Maybe you should put more into medic so you can heal faster.. or more into Scout for better TN? Many choices, ^^.






-- Raniok Tasifer |Master of two forms of Stick Fighting - shock trooper| :: blood to Phear :: |Master Sharpshooter - Field Commander| Koinar Tasifer -- Rrin Mentat |Master Droid Engineer|
-- morgukai -- silver fox of ashiia --
--
--------------------
..letting slip the bonds of control, leaving aside conscious thought, answering only the surge of his passion and his joy, he finds power undreamed of.. when the opponent expands, I contract, when he contracts, I expand, and when there is an opportunity, I do not hit--it hits all by itself.
Raniok_Tasifer
Wed Jul 21, 2004 6:06 pm
#72


Damn ,I just noticed when you posted this and that there is 3 pages!!


Anyways, yea, ignore me or hug me, hehehe

Message Edited by Raniok_Tasifer on 07-21-2004 06:06 PM



-- Raniok Tasifer |Master of two forms of Stick Fighting - shock trooper| :: blood to Phear :: |Master Sharpshooter - Field Commander| Koinar Tasifer -- Rrin Mentat |Master Droid Engineer|
-- morgukai -- silver fox of ashiia --
--
--------------------
..letting slip the bonds of control, leaving aside conscious thought, answering only the surge of his passion and his joy, he finds power undreamed of.. when the opponent expands, I contract, when he contracts, I expand, and when there is an opportunity, I do not hit--it hits all by itself.
OnlyMaestro
Wed Jul 21, 2004 7:54 pm
#73






Raniok_Tasifer wrote:

I'm going to troll sorry.





OnlyMaestro wrote:

Many people are TKA, not many are TKM anymore. Everyone is a TKA to get defenses and mediate (I hope they fix this , so chances are the people you fight in PvP are either Fencers, Rifleman, BH/Pistoleers, or maybe the Pikeman every so often with their deadly DOT-based pikes.







Hope they fix that? How is it broken? This game is skill based, DABBLING IS ENCOURAGED. If it's removed well, so shall my money, ^^. And you're template is dabbled... but it's bad if others Dabble TKM? Hypocrisy..


---


Anyways, good setup for people that have mastered the Teras Kasi profession, but aren't a master of combat themselves. I've seen so many Master Fencers.. they're the most fun to beat, because they rely completely on that stun baton and the ability to dodge..


intimdate.. stun .. blind .. ? *laughs*


---


Maybe you should put more into medic so you can heal faster.. or more into Scout for better TN? Many choices, ^^.










Actually if you would read more closely, I said not everyone is a TKM.



They grab Meditate IV, and that's it -- for the wound healing, poison and disease cures alone. Which has helped create game-breaking templates, and an incredible lack of actual doctors/medics who heal wounds.


I know you tried saying I'm a hypocrite, that's your own opinion as ignorant as it may seem to everyone who appreciated my effort at this post -- but dabbling is not encouraged.


Master-levels are being encouraged. Hence the talk of upcoming Master level weapons, Master abilities, people anymore get only TKA 4/0/0/4 for defense and meditate -- possibly amongthe best single aspects of TKA.


For example people who only take 0/2/4/0 Doctor, and are able to buff as well as Masters with proper food, clothing which has forced the Developer team to now rethink how buffing is accomplished. Same with Combat Medics being able to apply Master-level poisons at non-Master.


Dabbling is what a skill based game is about, but the best abilities should be at Master. And I hope they make it so meditate wound healing is at master.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

OnlyMaestro
Wed Jul 21, 2004 8:33 pm
#74

And I am one of those people who believes the best stuff of any profession should be at master. It would give more incentive to get Master...


Right now very few classes even need to be Mastered. :/



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Raniok_Tasifer
Wed Jul 21, 2004 9:23 pm
#75






OnlyMaestro wrote:

Actually if you would read more closely, I said not everyone is a TKM.

They grab Meditate IV, and that's it -- for the wound healing, poison and disease cures alone. Which has helped create game-breaking templates, and an incredible lack of actual doctors/medics who heal wounds.

I know you tried saying I'm a hypocrite, that's your own opinion as ignorant as it may seem to everyone who appreciated my effort at this post -- but dabbling is not encouraged.


Master-levels are being encouraged. Hence the talk of upcoming Master level weapons, Master abilities, people anymore get only TKA 4/0/0/4 for defense and meditate -- possibly amongthe best single aspects of TKA.


For example people who only take 0/2/4/0 Doctor, and are able to buff as well as Masters with proper food, clothing which has forced the Developer team to now rethink how buffing is accomplished. Same with Combat Medics being able to apply Master-level poisons at non-Master.


Dabbling is what a skill based game is about, but the best abilities should be at Master. And I hope they make it so meditate wound healing is at master.






Umm.. I think you mis-understood about the whole master thing, I barked at your whine vs. dabblers. Fencer defenses are way better than TKA, but!! TKA has great bonus's for Melee/Ranged Def and the meditation tree is a good addition. Why do you cry when it's dabbled? I mean seriously.. a skill based game, that means people will get what they want and run.

What I SAID about people being a master of tka. Even if you master the profession through Experience, doesn't make you a REAL TKM.

I have a headache and I'm tired, I meant no real offense.. but don't you ever call me ignorant. Ever. Don't act like I didn't appreciate your post. I SAID it was a good post to teach TKM's to be a Master of Teras Kasi.

---


I'm all for Master Level Abilities, but to take things away just you can say "I'm a Master, I can meditate." lame... very. Also, the total lack of Doctors and Medics healing wounds has to do with them being able to grind out Doctor or Medic on tumblers. Before I went into TKA, I had to start talking trash to get attention and some wounds healed in the Theed starport. *shrug*...

Anyways, I'm out.. I'm bored and tired.. meant no offense, I just posteda thought ^_^.






-- Raniok Tasifer |Master of two forms of Stick Fighting - shock trooper| :: blood to Phear :: |Master Sharpshooter - Field Commander| Koinar Tasifer -- Rrin Mentat |Master Droid Engineer|
-- morgukai -- silver fox of ashiia --
--
--------------------
..letting slip the bonds of control, leaving aside conscious thought, answering only the surge of his passion and his joy, he finds power undreamed of.. when the opponent expands, I contract, when he contracts, I expand, and when there is an opportunity, I do not hit--it hits all by itself.
OnlyMaestro
Thu Jul 22, 2004 6:49 pm
#76

Wanting Master abilities is not lame --


-- it's what the Developers have said they always wanted. Originally in Beta meditate wound healing was in Master, and for some reason was moved to Meditate IV.



I think it should be a Master skill because it is the one thing that sets TKA off from every other class, and can be considered our strongest ability.


You rarely see masters of anything now, you typically see a...Master of one class, that takes the best defense lines from every other class and calls themselves "good." That's something the game needs to move away from, because it's forcing a radical change in developer thoughts on PvP and PvE.


Hence the SBDs, everywhere and anywhere. People have figured out near-God templates of defense, that the only developer response is to release insane content that Masters can't combat, only temploiters can.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Raniok_Tasifer
Thu Jul 22, 2004 8:18 pm
#77






OnlyMaestro wrote:

Wanting Master abilities is not lame --


-- it's what the Developers have said they always wanted. Originally in Beta meditate wound healing was in Master, and for some reason was moved to Meditate IV.



I think it should be a Master skill because it is the one thing that sets TKA off from every other class, and can be considered our strongest ability.


You rarely see masters of anything now, you typically see a...Master of one class, that takes the best defense lines from every other class and calls themselves "good." That's something the game needs to move away from, because it's forcing a radical change in developer thoughts on PvP and PvE.


Hence the SBDs, everywhere and anywhere. People have figured out near-God templates of defense, that the only developer response is to release insane content that Masters can't combat, only temploiters can.






Dude, you're comprehension levels are vastly subpar I'm sorry. I in no way said that Master Abilities are lame. I'm trolling becuase you're whining about Stackers.


Stackers in no way shape or form, are stronger in PVE for defense vs. That's only for PVP. Only Melee Defense helps with PVE (and thats so you get hit less from mobs).


Armor and Buffs are why SBD's are everywhere. I'm sorry, but you're dumb dude, yea I'm throwing a personal insult, you called me ignorant and then come back with this twisted crap. Seriously, learn your game before you speak. If they remove dabbling, then that will make Jedi the dominant force in this game, and I will quit.


There is no reason to have a skill based game and remove the ability to enhance your favorite professions with other attributes. Hell might as well removed, Armor Attachments, Clothing Attachments, Food, and Bio-Engineer modded clothing.


Peace!



-- Raniok Tasifer |Master of two forms of Stick Fighting - shock trooper| :: blood to Phear :: |Master Sharpshooter - Field Commander| Koinar Tasifer -- Rrin Mentat |Master Droid Engineer|
-- morgukai -- silver fox of ashiia --
--
--------------------
..letting slip the bonds of control, leaving aside conscious thought, answering only the surge of his passion and his joy, he finds power undreamed of.. when the opponent expands, I contract, when he contracts, I expand, and when there is an opportunity, I do not hit--it hits all by itself.
Macdon
Thu Jul 22, 2004 10:40 pm
#78

Breaking News...




Also, the total lack of Doctors and Medics healing wounds has to do with them being able to grind out Doctor or Medic on tumblers. Before I went into TKA, I had to start talking trash to get attention and some wounds healed in the Theed starport. *shrug*... ^_^.



Not to troll but that isn't the medics/doctors fault, why should Doc and medics sit around in med centers healing with no incentive other then XP, maybe 5% of the population tips for heals. They don't need huge tips just a tip period to show your loved, and if you don't tip just sit and chat for 5 minutes to make it worth the doc/medics to be there from a social stand point, problem is people run in "HEAL ME" then run out half the time not even a thank you (I speak from experence I try to spend 1 hour a week in the med centers but even that is loosing its apeal). Make it worth a Docs time to wound heal and you will see Doc's every where healing like there is no tomorrow like in the old days.

... and now back to your previously schedule flame
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