Teras Kasi Archive

Thread: The Teräs Käsi Template Question Thread, Part Two

Stozzy_RoX
Sun Feb 06, 2005 7:01 am
#66

I'm still wavering decision on template here... currently i'm at Medic x23x / TKM / Master Brawl

I was thinkin about takin up Maste Rifleman recently... toss me some criticism on this



"You are free to sever the chains of fate that bind you..."
Votiva
Sun Feb 06, 2005 9:43 am
#67

What I've been playing around with lately (and having a blast with mind you) is

M. Brawler
M. TKA
M. Pike
3230 Medic
with 9 points left over.

Most of the time I'm out soloing or acting as a secondary tank/damage dealer and primary DOT kid (got myself a nice selection of dot poles by now). I can't complain too much about my damage output or defence, plus the self healing helps alot. Honestly, I'm really not sure where/how to tweek this at all asside from tossing some FS on there to round things out a bit more. So far I'm having a total blast with both pike and tk, so I don't really want to drop either of them. Comments/suggestions anyone?



Raquin Votiva: Master Smuggler, Master Pistoleer, Master Smart@ss

--Leia Hologram: "Help me Obi Wan Kenobi, you're my only hope."
--Obi Wan accepts the quest.
--Quest Recieved: < Alderaan : Contact Bail Organna >

Rock is dead, long live paper and scissors!

Elite_Techno_Ninja
Sun Feb 06, 2005 1:11 pm
#68

Hi sorry I didn't post my template question here. I think I'm going to try TKM/M Swordsman/M Brawler/Medic 3,3,4,0. Being new to melee, I don't have the slightest clue if this is good or not. Can someone please help me out here.



Ragu (Master Noob)
FooManChoo
Sun Feb 06, 2005 2:25 pm
#69

I was looking at going 3040BH, Master Pistols, 0040 smuggler but Jedi block is too outrageous to get through with a ranged profession. So how does the following sound.

3040BH
0040Pistols
TKM

It will be a one shot chance with no healing but as stated earlier TKM's stand up to jedi pretty good. I figure I will lead in with a Torso shot or 2 from my 800dmg scatter and then switch to vk's and apply states then kd or ua3. I heard combo1 was had a good DPS for the health pool. Any advice would be helpful.

Message Edited by FooManChoo on 02-06-2005 03:26 PM



Chuck Noris - Master Swordsman, Master Pikeman -
FACED 17 LIGHT KNIGHTS AT ONCE AND SAW ONE WALK AWAY!!!!
*****Is owned by Tina and spanked by her often!!!!*****
Gold'Ranger - Project Power Ranger
Ceercho
Mon Feb 07, 2005 6:49 am
#70



evil_gnome wrote:
ok i was wondering if u can plz give me a little help and a few suggestions and im not entirly sure the way i wanna go
this is for a pure pvp template and i wanna go tkm with some doc and wonderd what u guys suggested and also with the rest of the avalible skill points what other line to go up i was thinking something like tkm doc 444x or something along those line and proberly go up the fencer tree for some defences. so if u guys can give any suggestions on what i should go for in a purley pvp tk/doc template would be appreciated





I currently have TKM/Fencer 0400/Doc 4430.

Good Heal speeds and somewhat excessive meduse. I kept the meduse high because I do not have the ability to craft my own Medicines with this template and do not want to risk being unable to use certain medical items. However, if you work in coordination with a good Master Doctor, I'm sure you could have low-use premium Medicines crafted, and thus possibly be able to drop the meduse some more to include a few more boxes in Fencer.

I did the Fencer line for the KD defense. The template was almost invincible, with the exception of being easy to knock down. I don't enjoy dying to cheese like DoTs or KD, so this template is my assurance that, if I die, it was because the opponent was simply better than I was. I can live with that.

The template has its downsides. TKM is decent, but its PvP damage output isn't impressive against people with Melee mitigation. PvE wise, the template is a brick wall. I haven't met an NPC I couldn't tank, excluding the Jedi Knight/Master NPCs. Also, this particular build has a soft spot against Riflemen. It pretty much the counter to it. However, if you can manage to catch up to the kiter, you will stand a chance. Of course, it tanks/defeats Jedi if played well, which was what I had in mind during the construction after over a year of playing Ranged proffessions.

Its definately not an 'uber staxx' template, mind you. You sacrifice a lot of possible defense to inculde Doctor. To me, though, the immunity to DoTs is a fair trade.

The important base stats before foods/attatchments/BE clothes will look like this:
Defense Vs. Blind: 25
Defense Vs. Dizzy: 5
Defense Vs. KD: 70
Defense Vs. Posture Change (Down): 80
Defense Vs. Stun: 15
Injury Treatment: 100
Injury Treatment Speed: 75
Medicine Use: 80
Melee Defense: 77
Ranged Defense: 60

To this I add Melee Defense +4/Stun Defense +17 Shirt and Bandolier, and 25/25 medpants, If I'm wearing armor. As well as two Aukuan rings (+5 Ranged Defense each) Plus the various attachments in said items.

If I'm not wearing Armor, I'll be wearing +4melee/+17stun shirt, jacket, pants, and Bandolier, as well as a 25/25 medSunguard.

Even as such, Defenses are lower than some would hope them to be. However, it is possibly one of the two best melee/Doctor combos out there, in terms of defenses and doctor efficiency. The only thing I'd consider changing it for is Master Fencer/4000 TK/4430 Doctor.

As stated previously, though. Meduse could probably be lowered by a box or two, provided you have a steady supply of meds made with premium resources. Even so, I believe you could only manage to add one more box in Fencer. I'd go with TKM/1400 Fencer, in that case. I had it like that for a few weeks until I ran out of AoE disease cures that I could use with the low meduse.

As a sidenote, this template doesn't allow the use of most 900+ power buff packs. It is pretty much just a paladin-esque setup for an SWG character. Able to heal, cure, and tank effectively, and has two lives before it dies. But it cannot buff itself well, and you'll have to rely on your fellow master doctors.




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
Mankind00
Tue Feb 08, 2005 11:16 am
#71

We havn't had many answers in this in a few days so sorry for the long post ahead, I'll probably be a bit breif on some, if I am & what I give isn't enough speak up, I'll post more.







Stozzy_RoX


In my opinion Riffles compliments TK giving you a nice selection of damage types & fighting abilities. You are alot more versitile in PvP, you can be effective while deffending a base with turrets, or you can be just as effective while deffending inside. On the other end of the scale on attack you can damage turrets a fair bit, & then when you get in the base you can again be effetive.


In PvE you have access to Ap3 which can be very usful on Krayt or Elder hunts when you are in a group & are not needed as a tank. Intim2 from Master Brawler is a godsend in alot of PvE as well simply as it lasts a nice length of time.


In terms of stats you have both Ranged & Melee Mitigation 3 which can make all the differnce. Personly I'd say go for it if it suits your style.







Votiva


Again another nice template, I would really recomend picking up FS Melee Accuracy & Speed though for when fighting as a Pikeman as it can be lacking in both. Speaking from my own experience Pikeman is great fun & can be very usful at the right time, however you may find you need a decent looted Long Vibro Axe to really do well with it, by that I don't meen a sh*ty DoT lance, just something with a touch more damage then crafted ones get, in my opinion much of the crafted pikeman stuff isn't quite up to scratch so this would help.


Not alot I can think to add to that at the moment though.







FooManChoo


That was a template I was thinking of taking for a long time however never got around to it, it should be very effective & a great deal of fun. That tatics you describe should work well as long as you get that shot from a far enough distance that you are out of range untill you switch weapon as your toughness won't do smeg all till you are fighting as a TK. I can't really comment on the combo moves though as it's one thing I'm in need of looking in to more myself.







mechweb


Not meening to sound rude here but in my opinion your template is way to bitty to be effective for PvE. While TK is a briliant tank you don't have the damage output on some things & pistoleer isn't somewhere you will get alot of damage from (I'm saying that & I'm a pistoleer myself). Personly if I were you I'd be looking at a double, elite master template with Master Brawler thrown in, as it's very much down to the person I'll just throw in a few opinions on some templates.


TKM - Master Riffleman - Master Brawler -- As I said to Stozzy above this is a very nice template, nice damage types nice damage output however best suited to group play as your toughness from TK will not work while you fight as a riffleman.


TKM - Master Swordsman - Master Brawler -- A very good PvE template however it is pure melee, you have two damage types one of which is an AP2 Blast weapon, Blast is often a weakpoint to many high level creatures. Flaws with this however include that you are limited to melee fighting & you will find you use Swords more then TK quite often (unless, like me, you prefer to go for the lower damage output just as you love fighting as TK).


TKM - Master Pikeman - Master Brawler -- Good template, lots of access to good looted weapons, however second damage type is Electricity, which like Kinetic is often highly resisted by many things. Idealy, in my opinion, you need a resnoble looted weapon to go with it.


TKM- Master Commando -- No Master Brawler with this however it is a popular template with those who just love to make things go boom! The flame DoT from the flame will still damage even if the enemy is high Heat resists (though the initial hit won't do smeg all). This can make them very good in places such as the Death Watch Bunker for taking out Super Battle Droids (assuming health is targest by people). Also you get access to a wide range of heavy guns, including missile launchers & beam cannons, which though may be a touch ineffective compered to other things can be a great deal of fun, I remember blowing Gurks to hell with it when I tried it. With this one however you do not get given a great deal of deffence & it is a bit of a skill point eater. But fun none the less.







I hope that all helps a bit guys. I know some are a bit brief but like Ryutek the other day I didn't want stuff to go as if it was been ignored, I've been reading & just not had the time to make posts so thought I'd leave it a couple of days for someone else to answer if they had time.


If you want more detail on anything feel free to add it in of course butI hope that will do alot of you for now.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Ryutek
Tue Feb 08, 2005 11:28 am
#72



Mankind00 wrote:
We havn't had many answers in this in a few days so sorry for the long post ahead, I'll probably be a bit breif on some, if I am & what I give isn't enough speak up, I'll post more.

Stozzy_RoX
In my opinion Riffles compliments TK giving you a nice selection of damage types & fighting abilities. You are alot more versitile in PvP, you can be effective while deffending a base with turrets, or you can be just as effective while deffending inside. On the other end of the scale on attack you can damage turrets a fair bit, & then when you get in the base you can again be effetive.
In PvE you have access to Ap3 which can be very usful on Krayt or Elder hunts when you are in a group & are not needed as a tank. Intim2 from Master Brawler is a godsend in alot of PvE as well simply as it lasts a nice length of time.
In terms of stats you have both Ranged & Melee Mitigation 3 which can make all the differnce. Personly I'd say go for it if it suits your style.

I agree with Mankind here, though I also want to mention that for sheer damage output ranged you really can't beat Rifles. If you are just wanting to look at some ranged options I find Pistoleer (although rather weak comparatively) to still be pretty fun, and my preference of the ranged professions.

Votiva
Again another nice template, I would really recomend picking up FS Melee Accuracy & Speed though for when fighting as a Pikeman as it can be lacking in both. Speaking from my own experience Pikeman is great fun & can be very usful at the right time, however you may find you need a decent looted Long Vibro Axe to really do well with it, by that I don't meen a sh*ty DoT lance, just something with a touch more damage then crafted ones get, in my opinion much of the crafted pikeman stuff isn't quite up to scratch so this would help.
Not alot I can think to add to that at the moment though.

FooManChoo
That was a template I was thinking of taking for a long time however never got around to it, it should be very effective & a great deal of fun. That tatics you describe should work well as long as you get that shot from a far enough distance that you are out of range untill you switch weapon as your toughness won't do smeg all till you are fighting as a TK. I can't really comment on the combo moves though as it's one thing I'm in need of looking in to more myself.

mechweb
Not meening to sound rude here but in my opinion your template is way to bitty to be effective for PvE. While TK is a briliant tank you don't have the damage output on some things & pistoleer isn't somewhere you will get alot of damage from (I'm saying that & I'm a pistoleer myself). Personly if I were you I'd be looking at a double, elite master template with Master Brawler thrown in, as it's very much down to the person I'll just throw in a few opinions on some templates.
TKM - Master Riffleman - Master Brawler -- As I said to Stozzy above this is a very nice template, nice damage types nice damage output however best suited to group play as your toughness from TK will not work while you fight as a riffleman.
TKM - Master Swordsman - Master Brawler -- A very good PvE template however it is pure melee, you have two damage types one of which is an AP2 Blast weapon, Blast is often a weakpoint to many high level creatures. Flaws with this however include that you are limited to melee fighting & you will find you use Swords more then TK quite often (unless, like me, you prefer to go for the lower damage output just as you love fighting as TK).
TKM - Master Pikeman - Master Brawler -- Good template, lots of access to good looted weapons, however second damage type is Electricity, which like Kinetic is often highly resisted by many things. Idealy, in my opinion, you need a resnoble looted weapon to go with it.
TKM- Master Commando -- No Master Brawler with this however it is a popular template with those who just love to make things go boom! The flame DoT from the flame will still damage even if the enemy is high Heat resists (though the initial hit won't do smeg all). This can make them very good in places such as the Death Watch Bunker for taking out Super Battle Droids (assuming health is targest by people). Also you get access to a wide range of heavy guns, including missile launchers & beam cannons, which though may be a touch ineffective compered to other things can be a great deal of fun, I remember blowing Gurks to hell with it when I tried it. With this one however you do not get given a great deal of deffence & it is a bit of a skill point eater. But fun none the less.


I agree with Mankind here as well, but I do have another option. If you want to use Pistoleer you will want to Master, which will at least give you better speed and accuracy to be able to be effective. Without mastery you really are strictly looking at the defensive modifiers to take up Pistoleer. If damage is what you want, though, then you will definitely want to look at the above suggestions.




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Mankind00
Tue Feb 08, 2005 11:36 am
#73






Ryutek wrote:





Mankind00 wrote:

We havn't had many answers in this in a few days so sorry for the long post ahead, I'll probably be a bit breif on some, if I am & what I give isn't enough speak up, I'll post more.


mechweb


Not meening to sound rude here but in my opinion your template is way to bitty to be effective for PvE. While TK is a briliant tank you don't have the damage output on some things & pistoleer isn't somewhere you will get alot of damage from (I'm saying that & I'm a pistoleer myself). Personly if I were you I'd be looking at a double, elite master template with Master Brawler thrown in, as it's very much down to the person I'll just throw in a few opinions on some templates.


TKM - Master Riffleman - Master Brawler -- As I said to Stozzy above this is a very nice template, nice damage types nice damage output however best suited to group play as your toughness from TK will not work while you fight as a riffleman.


TKM - Master Swordsman - Master Brawler -- A very good PvE template however it is pure melee, you have two damage types one of which is an AP2 Blast weapon, Blast is often a weakpoint to many high level creatures. Flaws with this however include that you are limited to melee fighting & you will find you use Swords more then TK quite often (unless, like me, you prefer to go for the lower damage output just as you love fighting as TK).


TKM - Master Pikeman - Master Brawler -- Good template, lots of access to good looted weapons, however second damage type is Electricity, which like Kinetic is often highly resisted by many things. Idealy, in my opinion, you need a resnoble looted weapon to go with it.


TKM- Master Commando -- No Master Brawler with this however it is a popular template with those who just love to make things go boom! The flame DoT from the flame will still damage even if the enemy is high Heat resists (though the initial hit won't do smeg all). This can make them very good in places such as the Death Watch Bunker for taking out Super Battle Droids (assuming health is targest by people). Also you get access to a wide range of heavy guns, including missile launchers & beam cannons, which though may be a touch ineffective compered to other things can be a great deal of fun, I remember blowing Gurks to hell with it when I tried it. With this one however you do not get given a great deal of deffence & it is a bit of a skill point eater. But fun none the less.




I agree with Mankind here as well, but I do have another option. If you want to use Pistoleer you will want to Master, which will at least give you better speed and accuracy to be able to be effective. Without mastery you really are strictly looking at the defensive modifiers to take up Pistoleer. If damage is what you want, though, then you will definitely want to look at the above suggestions.









Good point, I forgot to add the pistols suggestion as my dinner was ready so cut short & I wouldn't have noticed.


To throw in that little more if you want to use pistols I would recomend the following template


TKM - Master Pistoleer - Master Smuggler -- I have been working this one myself & although the damage output isn't great it is another really fun template with nice deffences thrown in extra. If the lack of Medic troubles you however you could drop down to 0-0-4-0 Smuggler & get just as much in terms of offence & deffence out of the template & add Medic in as well you just won't be able to slice & sell faction points etc.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


mechweb
Tue Feb 08, 2005 12:45 pm
#74

I appreciate your input. Talking to guildies, etc.., I was wondering if the following would be good for pve:


Master Swords/Master Brawler

TKA 4xx4


With other points used up for medic, scout, etc...



KGB
Vendor located at the Raniorg Mall on Talus, next to the shuttleport (look for KGB's big bulky on the left wall as you walk into the main room).
Votiva
Tue Feb 08, 2005 3:15 pm
#75

Thanks for the input, and yeah I am working on picking up Melee speed and accuracy to buff up the pike end a bit more. The LVA I have right now is looted, not the best but so far it's been doing me well so far, as I mostly use it for crowd control purposes (gotta love all those PBAoE and cone posture change/kd's that pikes get)



Raquin Votiva: Master Smuggler, Master Pistoleer, Master Smart@ss

--Leia Hologram: "Help me Obi Wan Kenobi, you're my only hope."
--Obi Wan accepts the quest.
--Quest Recieved: < Alderaan : Contact Bail Organna >

Rock is dead, long live paper and scissors!

FeD_x
Tue Feb 08, 2005 7:09 pm
#76

i've been using the same template forever and it works great for me ;

tkm

master fencer

master brawler

medic=2,2,2,0......stop bleeding ,heal ur self and drap incap player

and scout 1,0,0,0 so u don't get tottaly kited


wat do u guys think???



~REBHUNTER~syclla
lost in the cu
Mankind00
Wed Feb 09, 2005 4:00 am
#77

FeD_x


I had that template (more or less) myself many moons ago & enjoyed it alot however as someone who normaly PvPs using TKI found Fencer to be a bit of a waste of points in the long run (Master at least) simply as unless you have a nice Acklay batton stun damage just isn't as great as some people seem to think simply as it's Ap0. & in PvE Stun isn't a great damage type again, though running CoB in to the Weapons Research place on Naboo & agroing all the Dark Troopers there only to find you hardly get hit is quite fun.


In my opinion it's a nice template deppending on what you want to do. However personly I would invest in Swordsman insted if you want to go Melee / Melee. Simply as AP2 Blast is great for PvE (including base raid PvE), however you do lose alot of deffence like that.


It's very much a personal play style choice. If you enjoy your template, stick with it!



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


AimpaWasfa
Wed Feb 09, 2005 5:11 pm
#78

sweetness
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