Teras Kasi Archive
Thread: The Teräs Käsi Template Question Thread, Part Two
Mankind00
Wed Jan 26, 2005 3:02 pm
#53
To throw in my 2creds about pike. It's much better at Master then it is before hand however It's still not great, idealy you need some Accuracy tapes (or FS Accuracy) & if possible a nice stat looted lance or two (&I don't meen DoT ones). They key problem with it in my opinion is that crafted pikes just arn't up to par with other Melee Weapons.
I found pike to be alot more fun then swords but swords to be alot more pratical as generaly speaking if Kinetic Resists are high so is Electricty & that damage type is still onlu AP1. With swords as you say you get Blast Damage but the key thing is it's an AP2 Blast Damage which helps as most stuff with the higher kinetic resists are AR2 or above.
I would recomend at least Mastering Pike though, it's always good to get a feeling for another proffesion even if you don't keep it, I find it's great for understanding what roles you have within your group if you're leading a hunt etc. as well as that it helps you decide whether you want to keep it or try swords insted.
lostgunman
Wed Jan 26, 2005 3:44 pm
#54
Ok, will train swords...and compare to pike...but I'll keep pike just in case.
I have plenty of extra skill points...and been thinking about dropping scout...but only when I have a nice set of combat skills for looting NPCs.
I'll report back here after a few days to give a comparison.
Mankind00
Fri Jan 28, 2005 3:11 am
#56
Lekter
It's a great template but I would suggest a couple of tweaks, I'd go for this (changes in purple):
TKM
Pistoleer 0-0-4-0
Pistoleer 0-0-4-0
Fencer 3-4-4-0
Master Brawler
Novice Medic
Novice Medic
This gives you a bit more toughness as well as a 20m KD & Intimidate 2 from Master Brawler, all those enhancements are great for TK, also you get novice Medic so you can heal your self.
By droping down to Fencer Stances& Grips 3 you lose a bit of deffence however you can recap your melee deffence with one item of clothing (talk to your local tailor about Deffence Vs Stun clothes to get it) & it gives you the last 2 skill points you need for novice medic, which in my opinion if you don't have Feign Death is a must.
Hope that helps.
Lekter
Mon Jan 31, 2005 8:20 am
#57
My temp already has master brawler in it so all i would get was novice medic
Mankind00 wrote:
Lekter
It's a great template but I would suggest a couple of tweaks, I'd go for this (changes in purple):
TKM
Pistoleer 0-0-4-0
Fencer 3-4-4-0
Master Brawler
Novice Medic
This gives you a bit more toughness as well as a 20m KD & Intimidate 2 from Master Brawler, all those enhancements are great for TK, also you get novice Medic so you can heal your self.
By droping down to Fencer Stances& Grips 3 you lose a bit of deffence however you can recap your melee deffence with one item of clothing (talk to your local tailor about Deffence Vs Stun clothes to get it) & it gives you the last 2 skill points you need for novice medic, which in my opinion if you don't have Feign Death is a must.
Hope that helps.
Mankind00
Wed Feb 02, 2005 2:40 am
#58
Stozzy_Rox
Melee Deffence +125
Ranged Deffence +125
Block (Only works while holding a Riffle or Pike) +125
Counter Attack (Only works while holding a 2H Sword or Carbine) +125
Dodge (Only works while holding a 1H Sword or Pistol) +125
Deffence Accuity (Only works while fighting as a TK) +125 - Note that theres currently no way to get more DA then what you get at TKM.
Speed +100
Also note that food can take you above these caps (with the exception of speed) also if my memory serves if grouped with an Squad Leader your Ranged & Melee Deffence can be higher (Your Deffence + Bonus from SL). FS skills cannot take you higher.
Also note that some foods will work no matter what. Various foods offer 'Dodge' bonuses, this is not a bonus to the dodge skill, insted it is a generic Evasion skill that works with any proffesion. However there is also a Block food, this on the other hand is a bonus to your block skill & so only works as a Pikeman or Riffleman.
I think thats everything, if I've forgoten any I'm sure someone will add it in. 
Stozzy_RoX
Wed Feb 02, 2005 1:32 pm
#59
Can anybody type up a cap list for def stats? would really help me out on a template... that way i know how far i am from cappin by takin such n such on template
nacon
Thu Feb 03, 2005 3:11 am
#60
I was a bit curious of TKM that stacked some jedi skills on top of that. Since I am about to finish my FS grind I am currently a TKM,MBrawler and MSwords. But I am think that once I unlock in the upcoming phase what Jedi skill would be usefull since I dont plan on going all the way. I would like to be a TKM, MBrawler and some jedi skills (Since I dont heal my self and wear armor when using TK) I would have about 86 sp to dabble in jedi and was wondering on what I should use it on.
Message Edited by nacon on 02-03-2005 02:13 AM
Stozzy_RoX
Thu Feb 03, 2005 12:08 pm
#61
Thanks a lot for that list Mankind... i'm still kinda new (almost to TKM... 3 medit boxes n the final precision to go) but i had no idea that block, counter, n dodge only worked with certain weapons being wielded... quite possibly just saved my butt there lol
thanks again, that's quite possibly one of the most helpful things i've found out
Stomis
Thu Feb 03, 2005 5:34 pm
#62
Mine
Master Brawler
Master Teras Kasi
2440 Fencer
3040 Swordmen
0040 Pikeman
Novice Medic
Master Brawler
Master Teras Kasi
2440 Fencer
3040 Swordmen
0040 Pikeman
Novice Medic
Ryutek
Thu Feb 03, 2005 8:41 pm
#63
nacon wrote:I was a bit curious of TKM that stacked some jedi skills on top of that. Since I am about to finish my FS grind I am currently a TKM,MBrawler and MSwords. But I am think that once I unlock in the upcoming phase what Jedi skill would be usefull since I dont plan on going all the way. I would like to be a TKM, MBrawler and some jedi skills (Since I dont heal my self and wear armor when using TK) I would have about 86 sp to dabble in jedi and was wondering on what I should use it on.Message Edited by nacon on 02-03-2005 02:13 AM
I didn't want you to feel as though your post went unnoticed, but I have not (thus far, nor probably will I ever) played any variation of Jedi. I finally decided to pick up a line in the Force Sensitive trees, but that has been it. I'm sure someone will have an answer for you though
Mankind00
Fri Feb 04, 2005 3:12 am
#64
Nacon
Like Ryutek I havn't had much experience with Jedi - TK Templates, though I have just been having a play on my proffesion calculator & there is one that does seem like it may be effective. So all the information I'm posting are just my thoughts on it& it may not be as effective as it sounds.
TKM
Master Deffender
Master Deffender
Healer 2-0-0-4 or 4-0-0-2 - either for state removal (which can even be done while on your arse at the mo or for harder heals. (note that heal all self 1 & 2 heal for 500 & 1500 & will always heal for that much as long as you have enough force)
I know you said you want Master Brawler but the reason I havn't included it in this is simple skill point problems. My understanding is that to be effective with any Jedi stuff you really need at least one Jedi Mastery just for all the Force you get from it. with Master Brawler this isn't possible.
This template however should be very effective when PvPing againest other Jedi. Although the Jedi toughness granted from this does not work againest Jedi the other skills do, this gives you the following deffences stats:
Defense Vs. Blind +10
Defense Vs. Dizzy +5
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +15
Force Defense +100 - This works just like Melee/Ranged Deffence but againest Force Powers.
Force Power Max +3725
Force Power Regeneration +34
Jedi State Defense +65 - this works extra to your normal state deffences but effects all states.
Jedi Toughness +45 - some people say this even works with armour however I'm unsure at this time. - Also note that this is not a direct stack with Unarmed Toughness, how it works is that first you will recive the reduction from one & then to another. - Also note this does not work againest Sabers
Defense Vs. Dizzy +5
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +15
Force Defense +100 - This works just like Melee/Ranged Deffence but againest Force Powers.
Force Power Max +3725
Force Power Regeneration +34
Jedi State Defense +65 - this works extra to your normal state deffences but effects all states.
Jedi Toughness +45 - some people say this even works with armour however I'm unsure at this time. - Also note that this is not a direct stack with Unarmed Toughness, how it works is that first you will recive the reduction from one & then to another. - Also note this does not work againest Sabers
Melee Defense +177 (Capped at +125)
Ranged Defense +140 (Caped at +125) - Note that both this & the skill above it as assuming you take the Enhanced Reflexes trees for Deffence, should you not take these your Melee Deffence will still be capped at +125 however your Ranged will be only +120.
Ranged Defense +140 (Caped at +125) - Note that both this & the skill above it as assuming you take the Enhanced Reflexes trees for Deffence, should you not take these your Melee Deffence will still be capped at +125 however your Ranged will be only +120.
You will also have the Jedi Skill of Avoid Incap which is a skill that lasts for 60seconds that stops you from been incaped even if you have 0 on any HAM bars, this can also be stacked so that as long as you have enough force to switch it on again you will not be incaped.
Thats just a little run down of what that offers. Other options would be TK - Enhancer which would give you Force Armour however I havn't heard great things about that. I would recomend you have a read of this. This is probably the best run down we've had of these types of templates so far.
I hope some of this information helps you a little even if you choose not to go for this template. Hopfully someone with more indepth knowledge on how effective some Jedi templates are will post& help more, but hey it's just been very intresting reading in to some of this stuff. 
Mankind00
Sun Feb 06, 2005 5:46 am
#65
Elite_Techno_Ninja
I had a similar template to that myself for a very long time & I loved it. I generaly used TK most the time but just had swords for when we needed a differnt damage type. Personly I went for a bit of scout as well insted of so much medic (I was 3-2-0-0 Medic with 1-0-0-0 Scout) just for the terrain neg.
Not much else I can add other then that comment as TK - Swords - Brawler is just a great template in my opinion.