Teras Kasi Archive
Thread: sorry .. but tk should be nerfed..
No it isnt what we want but you have way to much try and kill a powerboosted and buffed tka now you manage to incap him and he FoW's and stands up and kd dizzies you lol come on wake up its been comming they just need to do other things first hope you enjoyed the uberness but now its time for all of the kids and wimps with no skill to find the next best banwagon...to those of you who are origional tka's i feel for you and only you as you are victims of poor balance and not the bandwagon croud that takes the most uber thing after each publish
Early on in my career, in the days before deterioration due to death, when I was working on Rifleman and only at 3/1/1/2 on it, a TKA novice asked me to bump him off so he could get a quick ride back to the clone station. Using mind bleeds and head shots I could not do enough damage to make him incapp. He sat across the field from me, didn't attack back, and I could not do enough damage to incapp him.
All melee professions take full damage from ranged attacks. There is no way a melee profession in and of itself can deflect ANY damage from ranged attacks. All of our built in defenses work for melee damage only. You would have had the same trouble with any pure melee profession.
im a master heavy swordsman and i pull off about 5k a hit....whereas most tkm i see only pull off 2k
i dont think tkm should be nerfed, but i do think the other melee should be givin a little push in the right direction if u know what i mean
melee for life![]()
As I'm doing 2 handed swordsman too I've benn looking over their forums too and found the following image http://www.imagedump.com/index.cgi?pick=setandget&tp=29386&poll_id=0&category_id=20&warned=y
There's also posts about how they kill 5-9 rancors whilst being AFK so claiming TKAs are overpowered is a joke, I've fought the giant dune kimo and he killed me in 1 hit, it's simply a case of the armour being too effective which is why you find things so easy. If you want a challenge then go unarmoured otherwise just stop complaining, it's your choice to wear the armour and buff so make it. I don't have the option so I need everything that TKA master gives me to stand a chance at killing most things.
I call fowel on this post.
Hopefully he was sand-bagging (listing himself as lower than he really was), because if that was a TKA Novice, I hate to think what a Master could do. BTW, he only conned yellow to me, which should mean with preparation or some sort of advantage, I should have been able to beat him. Or at least had a chance.
Well as far as I know unless you were doing this in beta, /con has never worked on a Player Character. So the Yellow Con you saw wasn't really representitive of his true abilities.
Early on in my career, in the days before deterioration due to death, when I was working on Rifleman and only at 3/1/1/2 on it, a TKA novice asked me to bump him off so he could get a quick ride back to the clone station. Using mind bleeds and head shots I could not do enough damage to make him incapp. He sat across the field from me, didn't attack back, and I could not do enough damage to incapp him.
As a previous poster said TKA's have absolutely no defenses against ranged attackers. If the damage was being reduced in some way it was probably due to the armor the TKA was wearing. If the mind pool was regenerating fast then it was either due to spice or food buffs.
I dunno if this is worth commenting on. Mostly the debate seems to have devolved into "We TKA's had it really bad at first so it's okay if we kick everyone's ass now and you should shut up and let us continue to decimate everything in our path."
Not really. What we are saying is that TKA has been nerfed multiple times because we were over powered. Because of this we had to work with our profession corrospondant for months in order to have our issues resolved. After months and months of various fix's we have finally reached a point where we feel our profession is working correctly and is equivilent to just about any of theother elite professions out there. When we see someone come in to the forum and cry "Nerf" it puts all on the defensive side of things because we've already been down that road. We know that if a nerf comes it will include numerous bugs and problems to our profession which will require another 6 months of work to "re-balance". The Nerf criers time would be better off spent complaing on their profession forums and requesting fix's to their own profession rather than spending their time off on other professions forums complaining that they are overpowered.
My other experience with TKA came during the holo-hunting craze of last September. (2003) I'm working up Medic at the time, being just along for the ride to do heals. Our group consisted of a Master Commando, a guy about halfway up to Commando and a Master Bounty Hunter. Together the three of them could not do enough damage to a spawn of Storm Troopers to prevent a single TKA from Kill Stealing all of them.
Well in all honesty this is because a commando will use his DOT attack and so won't the bounty hunter until it takes effect. Thus you get two commandos doing flame thrower attacks and the bounty hunter initiating a bleed. At this point the only thing your doing is helping the TKA. Why? Because the dammage done with DOT's doesn't give looting rights. The only way to get looting rights is to DOT your opponent, then use a real attack thus you basically "trick" the system into thinking you've done all the dammage. If you never hit the opponent with anything but DOT attacks while a TKA is pounding on it the likely hood you'll recieve looting rights is slim to none. I suggest your friends change their tatics.A TKA can only attack oneopponent at a time so target one that he's not attacking currently and you'll get your loot. On a side note I've had numerous commandos and bounty hunters come up andkill steal my kills. A bounty hunter with a LLC and Last Ditch can do 6000+ dammage to a dark trooper (I watched the attack console last time this happened).In case you missed it that's a 1 shot kill. Commandos can use their flame thrower attack followed by another simple attack to "trick" the system into thinking they've done 6000+ dammage as well. And again don't be fooled by the "TKA" titles that people display. They can have numerous skills a popular template right now seems to be TKA/Commando, TKA/Master Pistoleer/Master Smuggler, TKA/Master Doc, or TKA/Creature Handler. So just because you see a title doesn't mean those are the skills that are in use currently. If he was holo hunting then he was using his best attacks in order to kill as many Dark Troopers as possible with out putting his life in danger.
I've mastered 3 of the combat professions so far: TK, Pikeman and Commando.
Commando -should- be nerfed. Truely. I'm happily soloing Giant Kimogillas or 2-3 rancors at once and that seems a little much to me. By far the quickest leveling too.
Pikeman should be improved, a little. Fun profession, but a little undergunned compared to the other melee classes.
TK is just about right. Fix defense acuity and, maybe, add one other damage type and TK hits the perfect balance.
As for fighting red cons and winning? Well, I do that with every combat profession. Con red means that it's worth your time to fight it! ![]()
Gwenevie Moonchaser
Confused dancer
Maelstorm_1 wrote:
I'm not even master and can solo rancors...
few buffs (even low ones)
good armor..
these con red... RED .. red should be instant death..
my skills at the time of screenshot..
0/3/2/3
no way in hell i should be able to do this..
my other skills ..
master commando (no i did not use any of those skills or weapons..
novice medic 2/0/0/0 .. did heal
and ate foods...
also novice scout.. 2/0/0/0
tell me i should be able to solo rancors like this? (these were gnarreled and enraged oens..
the proof...
http://www.imagedump.com/index.cgi?pick=get&tp=28816
Whelp, I could solo rancors before i was master pistoleer, NERF!
My buddie is about half-way to master carbineer,yet he can solo rancors,Lets Nerf them too.
Rifleman can spam conceal shot and never get touched...NERF!
Smugglers can feign death on them...NERF
ALL Melee classes can solo rancors before they reach master because of their high melee defense...NERF!!!
My alt is a master doctor/master dancer...he is there to buff my main, doing so he allows my main to solo most things in the game....NERF DOCS and DANCERS.
Oh, and I can forget about the fishak and glucose pate i took to furthur buff my mind, that gives me a way too unfair advantage ,lets nerf chefs too.
Oh yea,and what about my 80% composite...way too good ...NERF armorsmiths too.
Oh what about my 400+ Republic blaster ..i feel a nerfage coming any time to weaponsmiths.
A mucisian made my subs too high,an ID made me look to sexy,BE's pets are too uber now and besides,kimogillas scare me NERF!!!!
THE BER on heavy minerals have gotten out of hand ..nerf architects while you are at it.
what about enhanced clothing? I mean COME ON! a piece of clothing that can enhance my stats...sounds implausible,better nerf TAILORS.
O M F G did that CM just throw a Mind poison /gasp NERF!!!!!
Jedi's are too jedilicious ....NerF the Jedi!!!!
And my local mayor just raised taxes again NERF POLITICIANS TOO THEY"RE THE WORST OF ALL!!!!!
Oh and btw..there are LOTS of things in the game that con red that cant kill me, I think we should nerf all con bubbles ...lets make them all pink.
Hey Maelstorm......S T F U
If you like the class...play it ...if you dont....Leave it.
The only good thing about these nerf posts is this : It helps me to figure out who the whiners and crybabies are, so I can update my ignore list.
/addignore Maelstorm_1
Jedi's are too jedilicious ....NerF the Jedi!!!!
ROFL. That was classic man.