Teras Kasi Archive
Thread: Good luck getting pvp kills once the next publish hits
"A GUN IS A COWARDS WEAPON
Real REAL REAL REAL men fight face to face"
I bet you'd really hate Diablo 2.
No it is not a tactic.
it is cowardly
it makes our moves useless and they can just hang around jsut out side our range and shoot at us
It is the most cowardly thing ever
A GUN IS A COWARDS WEAPON
Real REAL REAL REAL men fight face to face
you got it?
/sigh ... i have a strong feeling your not listening... okay.. please... answer this.. your clearly the dumbest swg ive ever talked too... i goto know whats going through your head ( if anything )
WHY WOULD A RANGED FIGHTER LET YOU HIT HIM JUST BECAUSE YOU SAY HES A COWARD?
Why on earth do you expect people to let you hit them? WHY? You CHOSE to bea fighter restricted to combat within 16m, what makes you think everyone else should play by YOUR restrictions?
Your range is YOUR WEAKNESS, people will take advanatge of it depsite your stupid opinions about how honorless it is.
atone48732 wrote:
Only a coward would choose to use a gun
Ok... I've read these posts and it's really amusing to me.
Ranged - They want KD/Dizzy taken out because it's too powerful and makes it so they're helpless in PVP and can't do anything.
TKA's - Want KD/Dizzy left alone because it gives them a better chance, AND TKA's are bishing about ranged people kiting, which essentially allows a ranged person to not take any damage in PVP and makes most melee helpless.
Does anyone see a similarity? Ranged want KD/Dizzy taken out which essentially gives TKA's the same advantage over ranged as kiting gives ranged over melee.
So...... why is ranged bishing about this? Seems fairly balanced to me. How is KD/Dizzy cheap, and kiting not? When essentially... they're the same thing, only KD/Dizzy is a skill that you actually have to use and hit with, where as kiting is not. Funny posts, buncha whiners.
Cevirz, Retired Teras Kasi Master
Master Doctor, Creature Handler
Kauri Rebel Alliance
Kauri Server
JerMoo wrote:
Well I don't totally know what is going to happen, but I like the idea of you guys not being able to spam KD/Dizzy. I don't think you should get rid of it, the 90% thing might be harsh, but if it were like 75-80% or something. I mean me as a commando I miss more than I hit, and I don't like that but you gotta admit it is somewhat fair with the fact that I can hit for 3-5k sometimes. At least till they figure things out better, and the KD/Dizzy as it is now is ridiculous. I would like it better if they just got rid of the Dizzy/KD combo its just not fair paired as one move.Seperate thecombo into two specials and give you guys a delay so that if you trip me I can get up, or if you dizzy me I don't necessarily fall down but you mightknock me down later where the dizzy will play a role then, but now you do one move and win.Its a db in itself, my flame DOT isn't that damaging. People who know how to react tothe flamecan survive it(with water, or going to prone while healing themselves, etc.., but it still does do serious harm to them even if htey survive. As I said though I miss more than I hit so I see it as a fair trade off, so if you guys maintain the dizzy/KD combo then I think I would agree with the defense they are giving everyone, but as I said maybe 90% is harsh...lets go 80%, maybe lower too but the defense has to be useful. I mean TKM's are the force in PvP now, and while they should remain a force they shouldn't be the force. I mean think about it people go for a gun so theyhave one up onunarmed combat.So the probablility of an unarmed martial artist to beat aguy with a flamethrowerjust isn't there, but I understand its a gameand it needs to be fun for all. Just seems that there should be a hierarchyof professions to SOME DEGREE. You could make TKM's not verygoodagainst guns at a believable distance, but whenthey come into your distance you can go so far as to unarm them, but make theprobability be like 4 our of 9 times or something like that.Also a cripple hit where if you don't unarm the person you can hurt them to the point where their accuracy is severilyhandicaped so they might still hit you like theywould, but their accuracy is gone so they hit you as much as a novicemarksman might. That type fighting is more realist than Dizzy/KD from 20+ meters, and you know youdo it. Thats not believable at all, I should have the advantage till like 10m or so. You guys need some major delays too, just not right for you guys to be able to spam. If commandos could spam then it would negate the inaccuracy we have so if you guys get to keep the Dizzy/KD combo then I say give you guys the same delay my flamethrower has, that way if we both miss then we got round two. If you miss and i flame you I more or less win, if I miss and you KD/Dizzy you win. That seems more fair, but at the same time I don't like leaving it to chance. Needs to be a system that envolves strategy not just who gets the special in first. Anyway, I know you guys are gonna rape me as a commando but I thought I would send some flavor from another profession for the devs to take into account while they get ideas for your profession.PLEASE PUT IN DELAYS, AND SEPERATE THEDIZZY/KD INTO TWO DIFFERENT MOVES WITH THE DEFENSE FOR OTHERS TOO.Later.
kd/dizzy spamming does nothing but maybe apply the dizzy and put the enemy on the ground once every 30 seconds. It does nothing to help the TKA performing that special.
"- To start with, if you can land a hit on him, you will most likely win as youll be able to STAY in range."
JerMoo wrote:
Well I don't totally know what is going to happen, but I like the idea of you guys not being able to spam KD/Dizzy. I don't think you should get rid of it, the 90% thing might be harsh, but if it were like 75-80% or something. I mean me as a commando I miss more than I hit, and I don't like that but you gotta admit it is somewhat fair with the fact that I can hit for 3-5k sometimes. At least till they figure things out better, and the KD/Dizzy as it is now is ridiculous. I would like it better if they just got rid of the Dizzy/KD combo its just not fair paired as one move.Seperate thecombo into two specials and give you guys a delay so that if you trip me I can get up, or if you dizzy me I don't necessarily fall down but you mightknock me down later where the dizzy will play a role then, but now you do one move and win.Its a db in itself, my flame DOT isn't that damaging. People who know how to react tothe flamecan survive it(with water, or going to prone while healing themselves, etc.., but it still does do serious harm to them even if htey survive. As I said though I miss more than I hit so I see it as a fair trade off, so if you guys maintain the dizzy/KD combo then I think I would agree with the defense they are giving everyone, but as I said maybe 90% is harsh...lets go 80%, maybe lower too but the defense has to be useful. I mean TKM's are the force in PvP now, and while they should remain a force they shouldn't be the force. I mean think about it people go for a gun so theyhave one up onunarmed combat.So the probablility of an unarmed martial artist to beat aguy with a flamethrowerjust isn't there, but I understand its a gameand it needs to be fun for all. Just seems that there should be a hierarchyof professions to SOME DEGREE. You could make TKM's not verygoodagainst guns at a believable distance, but whenthey come into your distance you can go so far as to unarm them, but make theprobability be like 4 our of 9 times or something like that.Also a cripple hit where if you don't unarm the person you can hurt them to the point where their accuracy is severilyhandicaped so they might still hit you like theywould, but their accuracy is gone so they hit you as much as a novicemarksman might. That type fighting is more realist than Dizzy/KD from 20+ meters, and you know youdo it. Thats not believable at all, I should have the advantage till like 10m or so. You guys need some major delays too, just not right for you guys to be able to spam. If commandos could spam then it would negate the inaccuracy we have so if you guys get to keep the Dizzy/KD combo then I say give you guys the same delay my flamethrower has, that way if we both miss then we got round two. If you miss and i flame you I more or less win, if I miss and you KD/Dizzy you win. That seems more fair, but at the same time I don't like leaving it to chance. Needs to be a system that envolves strategy not just who gets the special in first. Anyway, I know you guys are gonna rape me as a commando but I thought I would send some flavor from another profession for the devs to take into account while they get ideas for your profession.PLEASE PUT IN DELAYS, AND SEPERATE THEDIZZY/KD INTO TWO DIFFERENT MOVES WITH THE DEFENSE FOR OTHERS TOO.Later.
i dont get it. its cowardly to kd dizzy a person as a tka but its not cowardly when a ranged player does it or that a ranged player can just run and kite you? LOL
FIRST we have to be close enought to KD/Dizzy AND it has to hit for it to work. OH, and no its not like hitting a punching bag where it doesnt hit back