Teras Kasi Archive

Thread: Good luck getting pvp kills once the next publish hits

hokey080589
Sun Feb 01, 2004 3:34 pm
#66

Just lunge+dizzy, problem solved.



Richter
Sitssosk
Sun Feb 01, 2004 3:40 pm
#67

"A GUN IS A COWARDS WEAPON



Real REAL REAL REAL men fight face to face"



I bet you'd really hate Diablo 2.




Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
atone48732
Sun Feb 01, 2004 4:20 pm
#68

Only a coward would choose to use a gun



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
MasterFlamer
Sun Feb 01, 2004 4:29 pm
#69

Valid point, but;


The coward with the gun would win.





_________________________________________________________________

Sjefen Ralyth
Youre average trandoshan.
Xavi Batonga
JTL Beta Tester
thepunisher286
Sun Feb 01, 2004 6:02 pm
#70






No it is not a tactic.



it is cowardly



it makes our moves useless and they can just hang around jsut out side our range and shoot at us



It is the most cowardly thing ever



A GUN IS A COWARDS WEAPON



Real REAL REAL REAL men fight face to face



you got it?








you realy were held upside down from a bunkbed and droped werent you..


You have got to be the most irrational, senseless, human being. Your simply flat out stupid..

"real" men fight face to face.... swg galaxies isnt reality, s.t.f.u already and face the music!



Oh and the part about a gun is a cowards weapon? What are you, Amish? Go to war without a gun and watch what happens. I wont be the one crying at YOUR funeral , I'll tell you that much right now



/sigh ... i have a strong feeling your not listening... okay.. please... answer this.. your clearly the dumbest swg ive ever talked too... i goto know whats going through your head ( if anything )


WHY WOULD A RANGED FIGHTER LET YOU HIT HIM JUST BECAUSE YOU SAY HES A COWARD?


Why on earth do you expect people to let you hit them? WHY? You CHOSE to bea fighter restricted to combat within 16m, what makes you think everyone else should play by YOUR restrictions?


Your range is YOUR WEAKNESS, people will take advanatge of it depsite your stupid opinions about how honorless it is.

maddog0606
Sun Feb 01, 2004 7:58 pm
#71






atone48732 wrote:

Only a coward would choose to use a gun






You a funny person.


You a stupidperson too when it comes to playing SWG. Only a SMART coward who does not want to lose and have his items deteriorate chooses a gun. Where has a stupid TKM (with no range ability) will run like a lemming (or a chicken with its head cut off)to keep up with the smart coward.


A stupid politician. Who would have thought?



I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
WharlThon
Sun Feb 01, 2004 9:00 pm
#72

Ok... I've read these posts and it's really amusing to me.


Ranged - They want KD/Dizzy taken out because it's too powerful and makes it so they're helpless in PVP and can't do anything.


TKA's - Want KD/Dizzy left alone because it gives them a better chance, AND TKA's are bishing about ranged people kiting, which essentially allows a ranged person to not take any damage in PVP and makes most melee helpless.


Does anyone see a similarity? Ranged want KD/Dizzy taken out which essentially gives TKA's the same advantage over ranged as kiting gives ranged over melee.


So...... why is ranged bishing about this? Seems fairly balanced to me. How is KD/Dizzy cheap, and kiting not? When essentially... they're the same thing, only KD/Dizzy is a skill that you actually have to use and hit with, where as kiting is not. Funny posts, buncha whiners.


Cevirz, Retired Teras Kasi Master
Master Doctor, Creature Handler
Kauri Rebel Alliance
Kauri Server


Xeranx
Sun Feb 01, 2004 9:36 pm
#73






JerMoo wrote:
Well I don't totally know what is going to happen, but I like the idea of you guys not being able to spam KD/Dizzy. I don't think you should get rid of it, the 90% thing might be harsh, but if it were like 75-80% or something. I mean me as a commando I miss more than I hit, and I don't like that but you gotta admit it is somewhat fair with the fact that I can hit for 3-5k sometimes. At least till they figure things out better, and the KD/Dizzy as it is now is ridiculous. I would like it better if they just got rid of the Dizzy/KD combo its just not fair paired as one move.Seperate thecombo into two specials and give you guys a delay so that if you trip me I can get up, or if you dizzy me I don't necessarily fall down but you mightknock me down later where the dizzy will play a role then, but now you do one move and win.Its a db in itself, my flame DOT isn't that damaging. People who know how to react tothe flamecan survive it(with water, or going to prone while healing themselves, etc.., but it still does do serious harm to them even if htey survive. As I said though I miss more than I hit so I see it as a fair trade off, so if you guys maintain the dizzy/KD combo then I think I would agree with the defense they are giving everyone, but as I said maybe 90% is harsh...lets go 80%, maybe lower too but the defense has to be useful. I mean TKM's are the force in PvP now, and while they should remain a force they shouldn't be the force. I mean think about it people go for a gun so theyhave one up onunarmed combat.So the probablility of an unarmed martial artist to beat aguy with a flamethrowerjust isn't there, but I understand its a gameand it needs to be fun for all. Just seems that there should be a hierarchyof professions to SOME DEGREE. You could make TKM's not verygoodagainst guns at a believable distance, but whenthey come into your distance you can go so far as to unarm them, but make theprobability be like 4 our of 9 times or something like that.Also a cripple hit where if you don't unarm the person you can hurt them to the point where their accuracy is severilyhandicaped so they might still hit you like theywould, but their accuracy is gone so they hit you as much as a novicemarksman might. That type fighting is more realist than Dizzy/KD from 20+ meters, and you know youdo it. Thats not believable at all, I should have the advantage till like 10m or so. You guys need some major delays too, just not right for you guys to be able to spam. If commandos could spam then it would negate the inaccuracy we have so if you guys get to keep the Dizzy/KD combo then I say give you guys the same delay my flamethrower has, that way if we both miss then we got round two. If you miss and i flame you I more or less win, if I miss and you KD/Dizzy you win. That seems more fair, but at the same time I don't like leaving it to chance. Needs to be a system that envolves strategy not just who gets the special in first. Anyway, I know you guys are gonna rape me as a commando but I thought I would send some flavor from another profession for the devs to take into account while they get ideas for your profession.PLEASE PUT IN DELAYS, AND SEPERATE THEDIZZY/KD INTO TWO DIFFERENT MOVES WITH THE DEFENSE FOR OTHERS TOO.Later.





kd/dizzy spamming does nothing but maybe apply the dizzy and put the enemy on the ground once every 30 seconds. It does nothing to help the TKA performing that special.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
WharlThon
Sun Feb 01, 2004 9:36 pm
#74

Heh.... so much fun reading this stuff!

"- To start with, if you can land a hit on him, you will most likely win as youll be able to STAY in range."


Wow... so if I hit him, I'll most likely win?! SWEET Never knew that... ok /sarcasm off. No crap if you land KD/Dizzy, you'll be able to win... maybe, obviously you've never played PvP in a large scale... even if you HIT KD/Dizzy on someone, chances are s/he is gonna be yelling in group for some support and the next thing you know you're loading to a clone station. It's happened to all of us... save maybe you Haun Solow...


btw... nice name, take you long to think it up? ROFL Anyway, done lowering myself to BOTH of your levels.


If you whine about KD/Dizzy, DONT kite, essentially, they're the same thing, and your whining is hypocritical.

If you whine about kiting, don't use KD/Dizzy, blah blah, read above.


I did like the post about adding foods for melee, and melee only that added range to attacks. That was interesting.


Another thing, if I recall correctly, reading stories about Teras Kasi, they're actually FORCE wielders. They wield the Force in a similar fashion to how Jedi do, only to enhance their physical prowess and melee combat moves. They can also use it to do special moves, "unrealistic" moves. Teras Kasi there for arn't your ordinary bar room brawler... this comment posted in response to Haun Solow's*snickers* signature...


"Leave it to SOE devs to say in all the magazines, they put so much time to making sure every aspect and detail of the game matches the SW universe... they fail to make combat even similar to SW , let alone make it somewhat logical.. some idiot with a VK ( somehow thats unarmed ) can beat someone down past his arms lenght... /salut"


Anyway, as far as I see it, KD/Dizzy is the balance to kiting. I think a bunch of ranting here proved that. I'm going to be VERY optimistic now, and sayI think EVERY melee should get a KD/Dizzy move. If KD/Dizzy balances kiting, and kiting balances KD/Dizzy, then what is there to change?


Cevirz, Retired Teras Kasi Master

Master Doc

Kauri Rebel Alliance

Kauri Server

raldurrm
Sun Feb 01, 2004 9:51 pm
#75

ranged are not cowards lol my best friend is tkm and if he ven gets close to me im dead... oh ya and its pretty hard to kill a guy in 80% armor when you can hardly hit them. well i can hit them but still.



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
mikeofborg
Sun Feb 01, 2004 10:15 pm
#76






JerMoo wrote:
Well I don't totally know what is going to happen, but I like the idea of you guys not being able to spam KD/Dizzy. I don't think you should get rid of it, the 90% thing might be harsh, but if it were like 75-80% or something. I mean me as a commando I miss more than I hit, and I don't like that but you gotta admit it is somewhat fair with the fact that I can hit for 3-5k sometimes. At least till they figure things out better, and the KD/Dizzy as it is now is ridiculous. I would like it better if they just got rid of the Dizzy/KD combo its just not fair paired as one move.Seperate thecombo into two specials and give you guys a delay so that if you trip me I can get up, or if you dizzy me I don't necessarily fall down but you mightknock me down later where the dizzy will play a role then, but now you do one move and win.Its a db in itself, my flame DOT isn't that damaging. People who know how to react tothe flamecan survive it(with water, or going to prone while healing themselves, etc.., but it still does do serious harm to them even if htey survive. As I said though I miss more than I hit so I see it as a fair trade off, so if you guys maintain the dizzy/KD combo then I think I would agree with the defense they are giving everyone, but as I said maybe 90% is harsh...lets go 80%, maybe lower too but the defense has to be useful. I mean TKM's are the force in PvP now, and while they should remain a force they shouldn't be the force. I mean think about it people go for a gun so theyhave one up onunarmed combat.So the probablility of an unarmed martial artist to beat aguy with a flamethrowerjust isn't there, but I understand its a gameand it needs to be fun for all. Just seems that there should be a hierarchyof professions to SOME DEGREE. You could make TKM's not verygoodagainst guns at a believable distance, but whenthey come into your distance you can go so far as to unarm them, but make theprobability be like 4 our of 9 times or something like that.Also a cripple hit where if you don't unarm the person you can hurt them to the point where their accuracy is severilyhandicaped so they might still hit you like theywould, but their accuracy is gone so they hit you as much as a novicemarksman might. That type fighting is more realist than Dizzy/KD from 20+ meters, and you know youdo it. Thats not believable at all, I should have the advantage till like 10m or so. You guys need some major delays too, just not right for you guys to be able to spam. If commandos could spam then it would negate the inaccuracy we have so if you guys get to keep the Dizzy/KD combo then I say give you guys the same delay my flamethrower has, that way if we both miss then we got round two. If you miss and i flame you I more or less win, if I miss and you KD/Dizzy you win. That seems more fair, but at the same time I don't like leaving it to chance. Needs to be a system that envolves strategy not just who gets the special in first. Anyway, I know you guys are gonna rape me as a commando but I thought I would send some flavor from another profession for the devs to take into account while they get ideas for your profession.PLEASE PUT IN DELAYS, AND SEPERATE THEDIZZY/KD INTO TWO DIFFERENT MOVES WITH THE DEFENSE FOR OTHERS TOO.Later.






Too bad you can't spam dizzy/KD. If a TK misses KD/Dizzy or the person stands up from it, there is a 30 second timer where it will not KD them. So spamming KD/Dizzy is pretty useless.





| Bioo dead Feb 06/Bailee dead Feb 06/Tengel dead Dec 13 |
T H E A S S I M I L A T I O N H A S B E G U N
Rider of the High Horse of FBI
One Man Gank Squad

Windsplitter
Sun Feb 01, 2004 10:46 pm
#77

i dont get it. its cowardly to kd dizzy a person as a tka but its not cowardly when a ranged player does it or that a ranged player can just run and kite you? LOL


FIRST we have to be close enought to KD/Dizzy AND it has to hit for it to work. OH, and no its not like hitting a punching bag where it doesnt hit back


/sigh


go ahead man, do your worse nerfers. i dont care anymore




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


ToturiTheBlackLion
Mon Feb 02, 2004 12:33 am
#78

atone48732...you make us TKA's look bad../sigh
Page 6 of 10