Teras Kasi Archive
Thread: What other kinds of weapons would you accept for a TKA?
I know its already been mentioned so I won't go into great detail, but I'd like to put a vote down for bringing the base unarmed damage and speed up to par so it was practical to fight unarmed again. I didn't pick this profession to be a Teras Knuckler Artist, but maybe thats just me.
with all the current changes the only weapon i would accept for TKA is bazooka, because if u didnt read the latest combat changes u should ppl. They just screw up us even more
Definitely Nunchakus & Escrima Sticks!
I would settle for primitive ones, but how cool would it be if they were made up of energy fields!!! ![]()
Also,what about throwing stars or darts that stunned to even out PvP combat a little?
Well, just because tran's get bonuses doesnt convince me that they are the best. I am a Zabrak TK and I am in love with him, and his skills, and wouldnt trade it for the world. I think it's weird that Tran's get Unarmed bonuses, yet the only Tran we ever saw was a gunfighter. So they must base this unarmed bonus on the fact they they have claws and punch. Well I have horns and I head butt, and I see little difference.
(at the same time, I could honestly care less if Zabraks get Unarmed Bonuses. We have other abilities that I enjoy more.)
I would like to see a short - med ranged thrown weapon simular to a dart HOWEVER have this dart able to be coated with certain paralysis inducing drugs.(craftable by smugglers)
One hit with a dart slows our opoinant to 30% speed for 3 mins or from a Master Smuggler the drug cause the victim to have muscle spasms and causes them to go prone for 20 sec.
IF WE NEED ANOTHER WEAPON PLEASE LET IT GIVE US SOME RANGE.
well if you guys object to weapons, what about 'equipment' that augments our abilities, like some gauntlets, or a tail attachment that fits over the tail and allows you to attack with it (like iksar monks!)
whatcha think?
well, I think first priority is NO weapons for us... If they cant change that, then I like Thew's idea about mastering more than one class and getting a new weapon.
wow, just spaced out... no idea what I wanted to recomend.
Oh right! Not a weapon, but I like the armor idea. Unfortunately, TK armor makes us more and more like the Monks of EQ, but Monks were cool. Some skimpy lightweight leather armor, or something?
Maybe instead of more weapons, give us more Moves. Sometimes I just enjoy doing moves cause they're fun to watch (even though they are killing me). More special moves will have to be later when they get the HAM costs reasonable. I just figure this is the way to go since our hands are our weapons, why not make them cooler, not what goes in them.
Also, if we are just going for looks, why not let us equip a "set" of vibroknucklers? Meaning... you wear and see two on your person... but it's still only one... same HAM costs, same damage, just cooler looking.
There was something else, but I forgot...
oh right...
-Trandoshans get combat mods cause they have claws... why cant Zabrak have mods cause of their horns? I specially remember at least two of our attacks include a headbutt. You saying that ours wouldnt hurt more?
-Crafted enhancement items were mentioned earlier, and I came up with this idea. In the Meditation line, why not have a "Teras Kasi Weapon Segment" or "Teras Kasi Armor Segment"? These are pieces of cloth/metal/whatever that a Teras Kasi sits down with and concentrates on and focus' on, pouring his lifeforce and his being into this item. This item is then given to a craftsmen who in turn applies it as an enhancement to a Vibroknuckler to make it better (for example). These plates are similar to a Jedi in crafting his/her lightsaber. Pouring their force into their weapon. In that sense it could be said that these plates are only good in a weapon or armor equipped by the creator of the plate. Meaning, a weaponsmith could get these craftedenhancements from anywhere (even make them himself), but they will only be marginally as effective as if they were used by the originator. I say the Meditation tree just cause it made sense. Focusing, concentrating, etc. Also, sense that tree doesnt seem to do much as it stands anyway. As you move up the tree towards Master, your enhancers become better and better... etc. These enhancers could lower HAM costs, increase range, increase damage %, increase speed, etc, or all of them if crafted by a Master Teras Kasi. This doesnt mean that Teras Kasi need Artisan skills. For example the Scout crafts traps and he doesnt have any Artisan. However, a Teras Kasi that does not have surveying would have to acquire resources from other players, and this would not effect the use of the Segment.
wow, how could I have forgotten that. That's what I call a "brainstorm."
I am ALL for the possibility of being truly unarmed.
How about this... instead of getting rid of knucklers, do this instead:
No Weapon: Increase the speed of our fists and feet by ALOT, and bring the damage down alittle. So we dont hit very hard but we hit a hell of alot faster than anything else out there. Also, HAM costs would be ALOT smaller.
With a Weapon: Decrease the speed that we hit, and even lower our accuracy, but have us hit ALOT harder. Same range as being bare handed as well. Think of it as a heavy,clumsy weapon that slows you down, but it does alot of damage.
(just a thought:...)
With Two Weapons: The option to equip a second knuckler into our other hand. This will increase damage by 25% or so, but would also further lower our speedand accuracy to where we barely hit them at all, but when we do it's devastating.
I think that VibroKnucklers are an acceptable weapon and still be considered "unarmed." Maybe we should consider changing the skill to "hand to hand" or something, or even "light weapons." As long as the main focus always is fists and foots.
None.
In fact, I'd like to see TKA's lose the certification for the vibroknuckler altogether.
Ramping up damage a little bit more, and at some point giving us the ability to have armor peircing:light would be plenty.
Just my $.02