Teras Kasi Archive

Thread: What do you want TKAs to be?

lupto
Sat Dec 13, 2003 10:07 am
#53


lupto wrote:
Toughness - I believe we should be the toughest naturally because I believe we shouldn't be wearing armor (and yes, I use armor a lot so this would initially hurt me).



Quick follow-up on this... Other melee classes may actually be "tougher" than us because they are wearing uber armor but naturally, without armor, TKAs should shine. We would make up for not having armor by being quick and being able to dodge and avoid blows better than anyone. And as someone else pointed out, we shouldn't be able to block weapon attacks, even Neo bled when he blocked a sword with his bare hand but we shouldn't need to since we are the float like a butterfly, sting like a hellfire missle fighters.



________________________________________________
If life was fair we all would be playing SWG on Mac G5s

TKA Master, Pistoleer Master, Master of Dying
ZentoushiMiaku
Sat Dec 13, 2003 10:40 am
#54

Exactly. We should be able to fight at our best without armor and without any weapons. We shouldn't have to rely on VK's. Our damage at TKM should stay the way it is. We should deal fast, somewhat hard-hitting (with specials) damage.




Axel Zapani
Master Combat Medic - Doctor - Pistol Whipper
--ISD--
--=-- Somehow for now, this skin will have to do.. This is the last night in my body. --=--
Xeonus
Sat Dec 13, 2003 11:04 am
#55

Personally I think Teras Kasi should have never been made as a profession in this game at all!


What SWG has donbe is re-define what Teras have been in all theEU books and in the previous Game.


I think, however that we are balanced right now. I beleive that the classes should follow as such.


Teras Kasi: Fastest Speed, Best Toughness, Less cost on HAM to special moves.


Pikeman: Best Damage, Best Range, Medium Cost of special moves


Swordsman: Medium Damage, Medium Range, Medium Defenses, Faster than Pikeman


Fencer: Medium Damage, Medium Range, High Defenses, medium costs on Special moves.




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Xeonus
Sat Dec 13, 2003 11:05 am
#56

Oh and I would like to see a special Elite, Elite class for Teras Kasi called Teras Grand Master that is just as hard to get to as openeing FCS for Jedi.



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Hypatian
Sat Dec 13, 2003 1:01 pm
#57

A second vision, which is quite a bit simpler and still fits in with my feelings about what a teras kasi artist should be able and not able to do:
We should be the combatants who can rarely disable an enemy with just one or two attacks, but who do not get hit.

We should hit fast and often, but not as hard as other fighters, since they have ungainly weapons to swing through the air.

We should be able to take advantage of our speed to break an enemy’s focus, decreasing their combat abilities so that we have time to do our work.

We should not use weapons—such artifice only gets in the way of our precision strikes.

We should be acrobatic. We should dodge and weave with grace and passion. We should be there when you think we’re here. Who needs mind tricks when you’re too fast to track? We should be able to fight more than one enemy at a time more easily than one large enemy. If we are knocked down, we should roll back to our feet.

We should not use armor—it slows us down and reduces the defenses we depend on. If we will be walking through lava—well, if we will be walking through lava, we should wear protective clothing to walk through lava.

We should be masters of mental focus. In a match of wills, we should not fall short of a Jedi. In the rare circumstance that we do have to shrug off damage, we do it with our physical and mental discipline, not simply because we are too bruised to feel it. When we are blinded, we barely notice. When we are stunned, it’s as if we were brushed by a fly. When something attempts to intimidate us, we laugh in its face.

When we encounter an enemy one on one, we should be in a constant dance with death—using our skills to avoid enemy attacks and weaken the enemy, knowing that it will take time and expertise to defeat them, while a single faltering step on our part will see the battle quickly ended in our death.

It is fortunate we train so hard.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


Xeonus
Sat Dec 13, 2003 3:35 pm
#58

1.TKM should be the end all in speed and toughness with significant damage giving with the least attack range.


2.Pikemen should deal the most damage and have the best range but suffer speed loss and medium defenses.


3.Swordsman should be tough and deal damage but not as much as pikemen with medium attack range.


4.Fencers should be the defense and dodge dudes but take minimal damage compared to the other classes with an attack range slightly more than TKA, maybe one or two meters more.


I do believe that the TKA defenses should fall more in line with but not be equal to fencers.


All in all i would say TKA is good right now, although I would like to see more defenses...and as Mister_Heavy proposed...yes, i would take a hit in area attacks if I could get more damage bonuses and more weapons.




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
swankiller
Sat Dec 13, 2003 5:44 pm
#59

i would sacrifice damage for more potent state effects and state defenses.


we should not be knocked down so easily by anything we are the masters of balance and off balance techniques. ie more KD, stun, blind,dizzy defense possibly more posture change defense as well and maybe a combat equilibrium boost to maybe like +75


we should also have more potent debuff attacks like our blind would cut down the opponents accuracy by 50-70% stun should double the attack delay for they opponent EXAMPLE: opponent attacks at 1 hit/sec speed would be increases to1 hit/ 2 sec. i would not want a longer life span of thedebuff but more potentcy instead.


and i would like our KD attacks to land a little more ive tested and tested and myKD attacks are extremely ineffectiveeven against classes that dont have defense against KD.


i would sacrifice about +50 to unarmed damage for these changes.




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
VikaLine
Sat Dec 13, 2003 7:16 pm
#60

About our def mods the one think I never got is why Pistoleers have Higher mods than most the melee with the exception of fencers with whom they are on par with. Why does a ranged user need 50% kd 105 dodge, and insane stuff like that when they fire freom 64m.




Vikaline
-Master Doctor
-Tera Kasi Master
Xeonus
Sat Dec 13, 2003 7:20 pm
#61

I agree with the above..althoyugh I would give up some area attack abilities for more damage...I would give up damage for more defenses....it should be almost impossible for someone to KD us or dizzy us. We are supposed to be the masters of balance are we not?



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
AlexiusDrakmoore
Sat Dec 13, 2003 7:34 pm
#62






Falcon_73 wrote:

1) Scrap armor - we shouldn't have our Unarmed Toughness mod or be able to do any special moves with it on. That should be our biggest weakness.
2) Block, Counterattack & Dodge - in the dojo this is what I spend most of my time doing. TK's should have the highest mods in the category, esp. w/o the benefit of armor. The kempo moves that I've learned all deal with avoiding the blow (blocking and/or dodge/evade)and then counterattacking.
3) Speed - we need toremain the fastest in melee, hands down.
4) Balance, states, etc. - we need to be the most resistant to alldisabling states, such as dizzy, knockdown, etc. The horse stance is your friend
5) Disabling strikes -shear strength works againstone in martial arts. The power we derive is mostly from knowing where and when to strike. I am happy with how this is implemented now and wouldn't want it to change. Intimidate is very much a part of martial arts, kiai's etc. Berserk isout of place(not that it is much of a factor for the high level TKA).
6) Accuracy - great as it is, compared to anEQ MonkI hardly ever miss. At melee range this makes a lot of sense, esp.for a master





You want the best defense mods, fastest speed, most resistant to status changes and the godlike accuracy... didn't the very first post say something about dont ask to be the best at everything


And on the speed note.. this might seem like an odd comparison but I'd have to vote fencer as being the fastest melee class. Think Zoro for a moment there haha You can make 3 swiping cuts with the tip of a rapier in a fraction of the time it takes you to extend your arms 3 times. Theres no comparision physics wise... the only real movement is 3 flicks of the wrist versus extending your entire limb outward.




-- You can only kick a man in the nuts so many times before he buys a cup.... --
Zulaika
Sat Dec 13, 2003 7:36 pm
#63

I would be happy with the Meditation "sit first" bug fix. Its soo annoying to sit and then meditate.



-Zulaika



P.S. TKA RULES!

Amrien_Talfrey
Sat Dec 13, 2003 7:56 pm
#64

Though Likely my opinion will be lost amongst the swarm of other's


Here is how I envision Teras Kasi...


*note: for each attribute, I give a rating out of four. The rating is in comparsion to other classes. All classes should have equal total ratings.



  • Damage:Rating:2
    -Teras Kasi should have mid range damage. They have no direct pools to target, and have excellent speed. Not to mention a lack of bleeds. Anything else would deprive them and cause them to be underpowered. Pikeman and Swordsman should be higher.

  • Speed: Rating: 3
    -Teras Kasi should have the second highest of speeds, fencers should be faster,

  • Defence: Rating: 4
    -Teras Kasi should be the best at taking a hit, or for that matter, not taking it. Massive resistances should allow this. No other class should match this, it should be their niche.

They pretty much fulfill my role right now.


As for specials and abilities...



  • Meditation: Balance: 90%
    -While well balanced as far as meditation goes, power boost is a little over and force of will is a little under.

  • Balance: Balance: 90%
    -Balanced as much as any class, this provides good abilities focuses on defence.

  • Power: Balance 79%
    -
    The fact that this single tree provides all speed and damage makes it a little powerful...

  • The Other One (mind has come up blank): Balance 80%
    -The fact that some of the targeted pool attacks deal a lot, sometimes more thana base class doesis apparently a big issue that needs to be adressed.

That's all I have!









Amrien Talfrey.
Retired Colonel of the Imperial Navy.
Curator of the Theora Aquarium.
...currently training as a Teras Kasi and a Doctor.
Kammots-Ahazi
Sat Dec 13, 2003 9:10 pm
#65

Here is just my thoughts.. love em hate em.. I dont care just sharing my opinion. I think that whatever the mele profession.. we all should have the same basedefences. I think of this more in a marial art point of view.. all the people in the movies can use almost any weapon. Where you loose/gain speed ordefenceshould be weapon based. I can punch really fast with vibro knucklers.. but they are not so big that I can block everything with em.A big sword would take a little longer toswing so you may loosesome speed, but you have a greater area to block because the sword is big. I think that kind of concept would be ideal if they change things. Strategic fighting is what I like.. not this run and hope you have a better gun. I like the way things are now, but I have not had very much pvp experience and have not become master tka or even tried other mele classes. My experience has been limited that way, but I am having a great time in the SWG. And above all remember.. we finally have a multiplayer onlineStar Wars on our computers!


TK 2-3-4-3


Kammots - Ahazi




Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

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