Teras Kasi Archive

Thread: DEVS! TKA robes similar to Jedi Robes. Would work for all brawler classes and advanced classes.

JaveRel
Wed Jun 23, 2004 2:23 pm
#53

Josfe wrote:



Like I've said before I see this as problematic. Your taking something that's generic (Armor) and making it profession specific. This type of change is going to require alot of tweaking, and nerf requests will multiply because of it. "TKA's are fast and they get awsome robe armor they don't need to have encumberance costs *whine rant cry piss moan* NERF THEM". In effect it creates a situation of ignorance because those who are not TKA will not have access to these items so they'll begin to make up things based on rumors like "My friends buddy who's on another server is a TKM and his robe provides him 95% resists across the board....". Hell even us TKA's will be calling nerf on other professions if we think their combat clothing is too good.


So you are saying that we shouldn't have the option because it will require work on the Devs part and people may complain about it? Also you are stating we should not because someone might start a rumor about how so and so has such and such? Well what if you just shut up with your stupidity. Your entire arguement makes no sense.


And even ifourprofessions willing to stick it out through another "FOTM" label we'll still have to deal with problems that will occur when regular "armor" is adjusted for balance and these combat robes are forgotten. This could be a good thing IE allowing you to have resists higher than you should, or it could be a bad thing giving you resists lower than you should. These problems will be less of a priority for the developers to fix because it only effects a single profession (TKA) rather than everyone who wears armor.


Again what are you even talking about? No one is saying you cannot wear armor we are asking for a specific outfit as a plus not to take the place of armor if you still wish to wear it. Oh and we shouldn't do it because the Devs might mess it up? Dude are you even playing this game? I mean in your example Jedi should not be fixed because they might mess it up. Hello the whole game is messed up get a clue! LOL let's not come up with any ideas and try them because they won't be at the top of the Dev list. So I think all professions should stop coming up with ideas because in your statements why even try because we will never get what we want and the Devs cannot possibly do what we suggest. The whole game is borked man and all kinds of things are not a priority right now. Hence the Jedi taking the top spot over everyone. Just please stop posting your dumb nothing will ever work so why try it non ideas.


I honestly see this as opening pandoras box. If the rest of the TKA's out there really desire this then more power too you. However remember how much you wanted this when you spend the first 3-6 months wearing robes which in comparison to the armor are not nearly as good, more expensive to purchase because they require rare resources that haven't spawned with good quality stats, and don't accept armor attachments. Remember how useless the 150,000 cred suit of armor you just purchased is now useless because you can't preform combat moves while in it, and finally remember you asked for it! And you did so before the combat revamp.


Hey dude pandora's box is the Jedi not a TKA specific outfit. Talk about making a mole out of an imaginary mole hill. Ya again you keep saying we cannot wear armor and I am saying give us a cool looking outfit. Heck I would even take one that has no special resists or adds anything right now. You keep speaking like its already been done and we cannot now wear armor and that the Devs could not possibly have slots in the outfits. Your entire post is like you never even read the whole thread and then posted your drivel about what if and what if that. Also let me point out its an idea moron and not set in stone. Let me also point out that if a TKA would have restrictions then so would most other classes. All classes should have restrictions when wearing super heavy armor. Instead of being such a turd and a pesimist try coming up with a way to improve it and not just complain about it. Anyone can come up with problems only smart people come up with solutions.


In closing this thread is for those who wish to improve our class not complain and moan about how the Devs would never do this or would mess it up so why try. Either come up with some solutions or just shut up already.


Jave rel



Do or do not, there is no try. (Yoda)
josfe
Wed Jun 23, 2004 6:55 pm
#54






So you are saying that we shouldn't have the option because it will require work on the Devs part and people may complain about it? Also you are stating we should not because someone might start a rumor about how so and so has such and such? Well what if you just shut up with your stupidity. Your entire arguement makes no sense.






What I'm saying is that it creates a situation where these items will need to be constantly maintained and upgraded by the developers. That's not a tiny bit of work thats something very large scale. And if it has to be done for every profession that wants these robes it'll probably require a new developer on the team just for maintenance and adjustment.






No one is saying you cannot wear armor we are asking for a specific outfit as a plus not to take the place of armor if you still wish to wear it.






Again what I'm saying is you'll get what you ask for. You asked for jedi like robes. Well lets take a look at what happened to the jedi when they recieved these robes. Jedi can not use their sabers or force powers while in armor. We can expecta similar limitation should robes be added to our profession.The developers aren't going to take the time to add robes to our profession & still let everyone use composite to fight in, again just look at the jedi to see this in action. Also of note is that jedi robes currently prevent you from wearing backpacks that means you'll lose alot of storage should something similar be added to TKA.






Ya again you keep saying we cannot wear armor and I am saying give us a cool looking outfit. Heck I would even take one that has no special resists or adds anything right now.






If you simply want a cool looking outfit go into the tailor forum and talk about what type of outfit you'd like as regular clothing. I don't see why this idea needs to be profession specific, or provide any type of special abilities.






In closing this thread is for those who wish to improve our class not complain and moan about how the Devs would never do this or would mess it up so why try.






I'm all for improving our profession. However I don't like ideas that aren't thought out. I'm not saying that this idea fully stinks, however it's not fully thought out. You haven't written up a comprehensive proposal you just said "give us jedi robes". You haven't even bothered to acknowledge that this idea may have flaws that could hurt the TKA profession in the end. The reason I bring up all the "downsides" is simply to have them out in the open so that the community can come up with alternatives and the idea can be fleshed out more. Write up a detailed proposal addressing the benefits and problems with of adding robes, describe exactly how they will function and how they will differ from armor, tell us exactly what your proposed idea consists of. "Give us robes like jedi but drawn like karate gi's" while pictureesque doesn't give me information on how these robes should be aquired, who they are made by, what colors they come in, and the type of resists they provide.


Also, just because you don't fully agree with some of the points I bring to the table doesn't give you the right to insult my intelligence or tell me to shut up on an issue that's clearly un-developed. If you truely want me to shut up simplyput a detailed proposal togeather and let the rest of the TKA profession brainstorm over it.
Buddhist
Thu Jun 24, 2004 1:33 am
#55

TKA's and Fencers are more like ninjas, fencers have great defenses because they can dodge the attacks (aka not much need for armor per-say [bulky stuff]) and tka are fast like ninjas, while pikeman and heavy swords are slow and strong, they would be samurai.


samurai wore armor but flexible armor (allow for RIS and UBESE) or give new types of armor to them and maybe pistoleer because these classes need flexibility and mobility...

ninjas wore clothes to be fast, light, quick etc so give that to tka and fencer....


yeah.





BUDDHABUDDHABUD
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Rebelion3
Thu Jun 24, 2004 10:34 am
#56

I think is a good idea I think we should fair we other melee profs... first with TK one piece complete suit like the jedi robes but like Ryu( street fighters)... or th cape those in the force cristal hunter cave cape close you knowlike but with a strip in the center

or something that lok martial arts .. swordsman something like samurai vest like RIS armor but cloth...... fencer (tought one) you diecide...pikeman vest with sash that looks... just think of the fairness beacuse then everyone will like to be tk



The second wind of ascension is Reaver,slaying the unworthy.
-Keld Triumphant

The first wind of ascension is Forger,slaying the impure.
-Keld Triumphant
OrianaM
Thu Jun 24, 2004 5:28 pm
#57

I don't think that TK robes should be a direct replacement for armor, more of an alternative. What I mean is this, instead of presenting a straight defense rating (i.e. 20% kinetic defense) I would instead like to see certain defense bonuse (say ranged defense +5) or something else like that. (The rationalization might be that when the TK is twirling around in these new robes, she looks a lot bigger than she actually is and there's a chance that instead of hitting the TK, the ranges attacker hits nothing but a bunch of fabric.) Basically you give the TK the choice of possibly blocking a certain amount of damage (ala Armor) or possibly being hit less (But for full damage). I'm sure this concept could be flushed out a bit further and balanced more.


That being said, TK is not the only profession looking at the possibility of new clothing. I know rangers are talking about specific clothing for their proffesion as well.


Now, another monkey wrench to throw into this idea however is the execution. It's been said that perhaps involve the tailor, BE, and or Armorsmith in these.


How would this be handled?


Would the crafting proffessions named just be given the shcamtics (i.e Wookiee Armor)


Would it be a lootable schematic with limited uses?


Would it be a quest item?


Would it require lotable subcomponents?


Each way has it's own allures/drawbacks.



Ori'ana Mala - Bounty Hunter (Elder) - Acct Cancelled 11/20/2005
Na'tal'y Kiel - Smuggler (Elder) - Acct Cancelled 11/20/2005
-----------------------------Sister's Toons----------------------------------
Bri'anne - Mala - Smuggler (Elder) - Acct Cancelled 11/20/2005
Ma'ara Kiel - Shipwright (Elder) - Acct Cancelled 11/20/2005
Recruiter
Thu Jun 24, 2004 6:19 pm
#58

Ok i am not a TKM but i am working my way there how about like what the other ones metioned different lvl oufits but that means all proffesions will want thier own style so devs are saying hell no to much work but look bounty hunters have thier mando armor scouts has thier camo's medics have robes chefs has hats and aprons dancers have outfits commando has armor even CH can use camo for thier look how about like Gee's and yes they are spelled Gee's with different color sashes to implate thier standings make em fute like but Gee's it would add more flavor to the game send korban dallas ahazi server a tell if you all read this or email me what you think of the Gee's at [email protected] ill start desging them to send to sony
Xodarap777
Thu Jun 24, 2004 6:29 pm
#59

Read my posts on the TK combat balance sticky. The robe should NOT have resists, but bonuses to dodge/block/counter/acuity/whatever, just something that works. As you said in the first post: it is about being light on our feet. Being light on your feet allows you to avoid damage, not mitigate it. Martial artists, especially the quick, light ones, are well-known for dodging and blocking, but if they get hit, they go down. Think what would happen if Mike Tyson hit Bruce Lee. Bruce Lee would die (well, if he wasn't dead already) -- however, Iron Mike would never hit Bruce Lee. I'm not saying we should never get hit. Dodging 40% of the time is equal in the long run to taking 40% less damage; but the former fits better within our concept.



The line below is true

The line above is false
Recruiter
Thu Jun 24, 2004 6:38 pm
#60

Well the first post was messed up i cant type or spell but i do agree with javerel windows microsoft was done on a drawing board its the start of an idea that makes all things possible SO BUMP JAVEREL and iwould like ot know what server and in game name you use javerel well anyways why post like you are a know it all this game has flaws no secret there but it was done with a what tell me wookie head cant well ill tell you it was started with an idea your comp was started with a what yep an idea so all things start with a bare bone idea my comp started as a bare bone but it is super uber now see what ideas get you space flight airplanes cars and oh your life which is a fictional idea in your own minf wookie man cuase i cant remember your name at the moment JaveRel came up with good points if ya dont like what is said then leave we do not need you thinking you are the S@&t whith your uber big words if you are an adult get a grip and grow up its a forum not a debate hey JaveRel send me email [email protected] tell me server and in game name i am Korban Dallas Ahazi hey wookie is that right Ahazi?Since you are all knowing which you realy have no clue players wanted mounts we got em we wounted vehicals we got em people wanted space expantion we getting it when we have no clue but all ideas start rough and being a drag like yourself i hope you hav e friends and i feel sorry for em anyways just my 2 cents worth take it or leave it





All who die never die in vein some die for thier faction some just die to biuld my Faction <Korban Dallas Ahazi>
josfe
Thu Jun 24, 2004 7:44 pm
#61





I came up with the basic bare bones of the idea. From there its open to complete and total discussion.






It'snot an open discussion if all you do is insult or degrade the people who disagree with you. Your obviously looking for a bunch of people to go "OMFG THIS IS TH3 B3ST ID3A 3V3R! DO IT D3VS!".

The reason I talk like it's comming with a future patch is simply because if you get your way it will be. We have armor, and armor works. Replacing armor with Gi's or something similar will consist of at least 3 months of TKA either having over powered gi's or under powered gi's. This is the reality of your request, even with the test center time that's alloted for additions like this it will be something that's constantly in flux. Not to mention that the developers haven't even decided 100% how the Jedi robes will work. Last time I read a statement from a developer the robes do not provide any resists, they simply represent the level of the jedi, the resists are actually built in the jedi tree rather than the robe. If we ask for something similar to "Jedi robes" based on that informationwhat we'll end up with is either a tailor item that does nothing or inate resists which will prevent us from wearing armor because it would "imbalance" the game.


I'm not about to just tell the developers "We want gi's instead of armor" or endorse an idea that simply has that as a request. If we don't provide the developers some details on this new addition we will end up with a bunch of developers who play chef's or smugglers designing our karate gi's and resists. We are the Teras Kasi Artists and WE need to define how we want this to look, how fast it should degrade, who should make it, what type of resists it provides, if it fully replacesarmor or justsomething you canchoose to wear. If we don't define these constraints we have absolutely no idea what the developers are going to give us so it's not worth asking for. That has been my point all along. TKA works now, and it works better than the majority of other professions in the game. I'm not going to endorse an idea that's nothing more than surface information, and from the looks of the rating of your post it doesn't look like many of the other TKA's will either.






Like I said come up with solutions




How can I come up with solutions when you haven't defined how these items work? My last few posts have been trying to prod you for more information, and the last one specifically asked for a detailed outline of how this idea of yours should work. The reason your not getting any solutions to these problems is simply because the idea is vague. If you bothered to gather the comments in this thread and come up with an intial proposal I'm sure the rest of the TKA community would be happy to talk about solutions to potential problems that might occur. But you haven't done that, and insulting people who disagree with your views doesn't exactly encourage the development ofyour idea.
Herutehuti
Thu Jun 24, 2004 11:40 pm
#62

I agree! TKs should have robes that are ugly in color and have +meditation and +250 to each ham regen bar. They should not be able to wear armor anylonger and if they do, their hands should do the same damage that a novice brawler does. They should also be restricted from using specials if they do wear armor. Oh, resists and toughness willremain the same. Enjoy!






(Beware what you ask for, because you just may get it. The jedi class being a good example in this case)




Heru Kamau



Vendor: Dr. Grant
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Just a bit north of Mos Espa, Tantooine.
Buddhist
Fri Jun 25, 2004 12:12 am
#63

post this and all other TKA wants in the in-concept forums, at least there TH will give it a read.





BUDDHABUDDHABUD
DHABUDDHABUDDHA
BUDDHABUDDHABUD
DHABUDDHABUDDHA
BUDDHABUDDHABUD
DHABUDDHABUDDHA
BUDDHABUDDHABUD
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Kouru
Fri Jun 25, 2004 1:10 am
#64

The robes/clothing should totally look similar to the force users in "jedi academy" , man those are the coolest looking ninjaish looking clothing I have ever seen in any star wars thing. I'm talkin about thenpcs that dont use lightsabers and force push/grip ya a bunch. Wish I could find pics of them. The coolness is skyrocketing on those uniforms.



Kouru
Human/Gen'Dai: Master Commando -Master Bounty Hunter- Rookie Freelance Pilot
"Commando... those who feel it, know it. To deny it is folly. Obey the flame." - Samun
JaveRel
Fri Jun 25, 2004 9:03 am
#65

Josfe wrote:



It'snot an open discussion if all you do is insult or degrade the people who disagree with you. Your obviously looking for a bunch of people to go "OMFG THIS IS TH3 B3ST ID3A 3V3R! DO IT D3VS!".(That may be your opinion or reason for posting but not mine. Mine was for discussion but all you do is complain)

The reason I talk like it's comming with a future patch is simply because if you get your way it will be (My way? What do I look like a Dev? When have the Devs ever come to the forums grabbed a random idea and then implemented it without testing or anything and bam there you have it). We have armor, and armor works. Replacing armor with Gi's or something similar will consist of at least 3 months of TKA either having over powered gi's or under powered gi's (What are you babling about now?). This is the reality of your request, even with the test center time that's alloted for additions like this it will be something that's constantly in flux. Not to mention that the developers haven't even decided 100% how the Jedi robes will work (LOL of course things can get messed up dude its an idea in progress how many times must I say this!). Last time I read a statement from a developer the robes do not provide any resists, they simply represent the level of the jedi, the resists are actually built in the jedi tree rather than the robe. If we ask for something similar to "Jedi robes" based on that informationwhat we'll end up with is either a tailor item that does nothing or inate resists which will prevent us from wearing armor because it would "imbalance" the game.


I'm not about to just tell the developers "We want gi's instead of armor" (NO ONE HAS SAID THAT YOU DUMB FREAKING BUTT MONKEY!) or endorse an idea that simply has that as a request. If we don't provide the developers some details on this new addition we will end up with a bunch of developers who play chef's or smugglers designing our karate gi's and resists (WHAT IS THIS STATE THE OBVIOUS WELL DUH MORON BUT YOU HAVE YET TO COME UP WITH ONE SOLUTION OR IDEA TO THE PROBLEMS YOU STATE). We are the Teras Kasi Artists and WE need to define how we want this to look, how fast it should degrade, who should make it, what type of resists it provides, if it fully replacesarmor or justsomething you canchoose to wear. If we don't define these constraints we have absolutely no idea what the developers are going to give us so it's not worth asking for(I am a player not the Dev team so you do all the work for them). That has been my point all along. TKA works now, and it works better than the majority of other professions in the game. I'm not going to endorse an idea that's nothing more than surface information, and from the looks of the rating of your post it doesn't look like many of the other TKA's will either (it will still work as long as you help instead of complaing 24/7 about things we all know and accept as possiblities. If at first you don't succeed try again. They make it so you can use either one or take a pick of one of the many ideas other players have come up with dude. Get a clue already).


How can I come up with solutions when you haven't defined how these items work? (LOL idea n progres moron read the posts of other players) My last few posts have been trying to prod you for more information, and the last one specifically asked for a detailed outline of how this idea of yours should work (Idea in progess for other players to help flesh it out so far all you have done is complain no solutions or ideas on your end). The reason your not getting any solutions to these problems is simply because the idea is vague (Its an idea duh if I wanted to come up with every single detail I would have why don't you take your own advice man and do it the way you want it to be and stop complaining. At least that would help like everyone else). If you bothered to gather the comments in this thread and come up with an intial proposal I'm sure the rest of the TKA community would be happy to talk about solutions to potential problems that might occur. But you haven't done that, and insulting people who disagree with your views doesn't exactly encourage the development ofyour idea (LOL forgive me for not doing it the way you want and making a wonderfully long and detailed post. My post was just a quick thought and I wanted to see what everyone thought and could come up with. If you want such a detailed proposal then MAKE ONE!).



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Holy crap you are such a tool man! You must honestly write these things before even reading them don't you? I mean how many times must I say to you this is simply a rough idea and that I posted it for people who want to HELP not just COMPLAIN about how it could not work because of so and so. Your a moron dude you have yet to come up with one idea just many ways it could never work because of the lamest reasons in the book. You say hey we cannot do this because the Devs will have to do more work?! What the hell are you talking about!? Of course the Devs would have to work it out what are you daft? Or the Devs would mess it up?! LOL duh man they mess a lot of stuff up but that's no reason to not work towards making it work.


So far everyone else has thought its a good idea and by idea I mean the basic premise you tard. From theirwe play off of other peoples ideas and suggestions and yes some may be good and some may be bad. I have never said let it replace armor but you insist on bringing up your stupid points again and again like I have not explained it to you so many times before. This is the last time I will even respond to your drivel because you are not even reading my posts much less those of the other players.


GET A CLUE ITS AN IDEA IN PROGRESS WITH ALL KINDS OF FLAWS AND PROBLEMS IDIOT! We are all here trying to come up with the main details and just throw out our ideas even if they are not what you want them to be. No one here cares about your opinion because as I said you have nothing worth saying. Anyone can complain like a carebear but it takes real guts to put an idea out their whether good or bad.


I apologize for being so harsh and insulting but man I cannot help it you are just plain ridiculous and wrong about what you are saying.


Jave Rel


Ps. I play on Kauri where we are implementing our own TKA council.





Do or do not, there is no try. (Yoda)
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