Teras Kasi Archive

Thread: Fencer makes tk look like a novice brawler

Kaynab
Fri Apr 23, 2004 11:51 pm
#53



Defconn wrote:


Kaynab wrote:

You left out the 75% pvp reduction, so the damage is really around 150 per second.

Hmmm....true, I did forget that. Let me recalculate that and see what level of stun baton would be needed to inflict that kind of damage. Then we'll see if that baton was acklay or double sliced.

But one more comment...I find fencers coming here to flame a TKA seeking solace from other TKA's rather sad. It is something I never do. I am only active also in the Swordsman's forum since I am also an MHS. If TKA's are doing this on your boards whenever a Fencer complains, let me say here that I completely disagree with it. As I completely disagreed with an earlier post on the TK forums asking us to comment on a Fencer's ideas for a new Fencer weapon. If you'll refer to my post on that issue...I said it was your right to ask for anything you felt you needed on YOUR forums for the advancement of your profession.

Message Edited by Defconn on 04-24-2004 03:04 PM





I've personally played a TKM, a Master Fencer, a Master Two-hand and a Master brawler. I've also done a little pikeman.

Each has a distinct role and stuff that they excel at.

Fencer its pvp now that everyone wears armor. Sure fencer is good in pve, but it can't touch TKM or MHS for damage or tanking against real creatues (the ones that don't miss).

TKM is the god tank against stuff that does kinetic and hits 100% of the time (NS Elders) and if something has less than 60% kinetic and light armor will outdamage just about every other melee. They also are the most versitile of the melee profs... being able to apply an insane number of states along with targetted pool damage. Throw in meditate and you have one hell of a profession.

Two-hand is the real melee damage dealer. Fencer and TKM can't touch medium ap kinetic or blast damage. A MHS with speed tapes so they cap is devestating in pve. They also have a larger advantage than fencer verse stuff like elders do to their toughness being higher. Two-hand also receives more counter than Fencer does dodge, and a MHS with COB on is very tough to hit. The main difference is that the Fencer master move (one-hand hit 3) also does blind which makes the dodge worse.

Pikeman has a lot of potential... but needs some drastic changes to their accuracy. But if you get the right NS weapons (900+ damage lvas, 297 strength mind poison vls, etc) and cap your accuracy from skill attachments it can be pretty sweet. I dread the day the devs make pikeman not miss 4/5 times.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

Bendi_James
Sat Apr 24, 2004 11:45 am
#54

I think this Dragunsoul got his 4th point of contact handed to him in PvP by a fencer. What a pity.


Personally, I hate PvP.....why? Because I suck at it....why? Because my strategy sucks....why? Because it takes alot of time and practice to develop a decent base strategy when heading into PvP battle. I know what works against a mob because they don't "think" or "react"like humans in PvP?Real players willtake advantage of your weaknesses.

Please don't cry nerf to the fencers.....develop your TK skills and come to battle prepared. An all important thing to do should the time come, "Be as graceful a loser as you are a winner". There are some really good PvP'ers out there. I was a TKM/Master Doclong ago....now I am a MBE/fencer...not a Master Fencer....and I like it as much as I did TK...it's fun.

I recall a time when I was quickly pawnedby a Master Fencer and I thought.....Wow!....that guy knows his stuff...and I need to work on myPvP. It's those kinds of humbling moments when you shouldpoint the fingerinward and blame..............not outward.


Peace.......and I hope you get better at PvP as a TKM.Have fun


Dimentox
Sat Apr 24, 2004 12:54 pm
#55

Fencer is powerfull but when you add their mods with ours we become even nicer.



DIm
RyloHoly
Sat Apr 24, 2004 4:02 pm
#56

"Dizzy is the one thing I really think needs a nerf. Laying there dizzy while someone kills you and your not able to fight back is just as retarded"

This is one quote I Never thought I would see coming from a former tkm, in the tkm forum. Can anyone say irony?

Nealoc187
Sat Apr 24, 2004 11:02 pm
#57

This is not terribly representative of a typical stun baton, but a friend of mine in game has a stun baton which was using very high end acklay bones to make stun batons, and one got a great damage slice. with a powerup, it is 525 max damage. I am a TKM, and I wanted him to test it on me with his most powerful hit. this wasn't a duel, just a test. I was wearing no armor, but he was hitting me for 550-650 every second and that was WITH full buffs of 2400 to each stat. I have not dueled him yet in a real fight, but as far as his damage output was concerned, he was doing just fine.

This is a little simple math I did. If i were wearing 42% stun armor (which I have a set of) it would drop his damage by half (AP0 vs AR1) and then again by 42% for the stun layer. this still works out to 201dps. Compared to myself using my typical VK against typical pvp armor which we will say has 70% kinetic resist. And let use the best hit against another melee prof, I will end up doing 300dps before armor is factored. factor in 70% resists for the armor and the damage dealt is 90dps. less than half. I just hope his stun baton is not going to be typical of what i can find other fencers using, otherwise myself and everyone else in the game are in big trouble.



Nealoc Steele
-RA-
sVn
doofski
Sun Apr 25, 2004 1:43 am
#58

Well after playing this game since release, i've finally heard it all now. Most of you are probably TKM because you presumed it to be the most powerful class, so you thought " i'll have some of that ".


Then when someone who actually uses some skill defeats you, while your busy spamming the same old attack moves, you cry like a baby and throw your dummy out of the pram.


If you got beat by someone try getting some skills instead of spamming the same **edit**ty moves all the time.





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Awon
Sun Apr 25, 2004 12:09 pm
#59

Bigbop 1k damage in pve isnt good. With my scyth i can hit for 3k per second. Woth my ph i can hit 4-5k 1.5 seconds. Fencer can not dodge 90% of all the attacks put on them since all defence is capped at 125 its just that fencers tend to always drop blind on people so get higher resists. And a acklay stun baton with near 300 damage would sell for at least 5mill so if they got the money for it they deserve to have it.



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