Teras Kasi Archive
Thread: So is TKM overpowered ( a comparison for the Nerf criers)
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Teioh
Tue Nov 30, 2004 6:20 pm
#40
jbuttrill wrote:I do not think TK is over powered.PvE is what it is right now...easy for everyone. Even a novice marksman can go out fully buffed and kill almost anything (almost). It would be a long fight but he would survive. Nerf buffs, armor and food...not tk!PvP is where we are outmatched. Either nerf dot weapons and attacks or give us better weapons with dot effects or different dmj types. It is sad that a master pikeman reguardless of his skill can spend a million credits for a killer mind fire NS lance and tear me a part when i am a pretty good fighter.So in short...nerf buffs, armor, and food to level out the PvE arena. Next, nerf armor, buffs, food, and weapons to lvl out the PvP arena. Leave the proffessions alone.
I found this very odd.. you have a problem with someone that spent millions on a weapon beating down someone that didn't spend millions on their weapon?
Xeranx
Tue Nov 30, 2004 7:47 pm
#41
RoninGaiden wrote:People just whine too much. Rather than understand the different professions, they just whine. Ignorance is just an excuse for stupidity.
It's that and they fail to understand why TKM seems to be overpowered. Remember when buffs and god-armor weren't so prevalent? How many of us were asking for some method of being able to catch ranged combatants? The fact that they could effectively kite us til we eventually died clearly shows that we are not overpowered.
You know what I still find funny to this day? The thinking hasn't died on the fact that melee fighters should dominate ranged fighters when it's a close quarter fight. They still expect to down a melee combatant whether the distance is 1 meter or 64.
It is not our defenses that allow melee combatants to get in close to ranged fighters. It's the buffs and armor, the same ones that allow ranged fighters to spam attacks on our various HAM pools, that seem to make us overpowered.
heave20
Thu Dec 02, 2004 2:47 am
#43
I can't wait till someone invents a machine that allows you to reach through you're computer screen and slap someone.
Why is TKM overpowered? Is it because you see or hear about all the TKM's that are killing jedi in 1 on 1 encounters? Or is it because you overheard a friend say "hey I almost soloed the NS cave today, but I couldn't touch the elder." Or did you try it yourself and see that... "oh wow, I can kill things that I've never killed before, this must be too strong."
To insert my opinion on some topics...
I mastered TK as my first profession, I've always had it, and I always will. I also mastered Pikeman the other day because I bought a pretty sweet pike, no dot, just damage. You know what's funny? I went out to grind xp and make some money on Enraged Rancor lairs, and I did the lairs faster with Pikeman than I did with TKM, oh, and I had to heal less when I had my pike out. Isn't that funny?
I have another toon on Flurry that's Master Swords/TKM/Brawler atm. My Power Hammer is a 3.9 speed, 648 max. And you know what? I do more damage, faster with that thing than I do with my VK's, and my VK's aren't crap, they're 213 max, which isn't bad.
But back to my Wookie on Chilastra, always has been, always will be TKM, we've covered that. He's a Defense Stacker... TKM/Fencer/Brawler/0040Pike/1130Medic, and you know what? I can solo Jedi. Yes, I can. But you know what? I don't win everytime, and of course I use TKM as my main attack because I can land all the states with it, and I know how to use it in PvP. For Christ's sakes I've been working with the Profession for over a year, I should by now.
What you should learn is there are two types of TKM's. There are those who know how to use the Profession, and those who don't. You my friend obviously sit in the latter group.
For those of you that say "I always get beat by Ranged" or "Swordsman would own a TKM in PvP." Shame on you. You have the greatest Profession in this game, we have weaknesses, but so do they. I don't always win, but I know the weaknesses of all other Professions and I try to maximize them, while minimizing my own during battle. If you want to cry Nerf, go to a different game. I personally don't think we need a "Combat Upgrade/Revamp" If people would spend the time to learn their Profession instead of trying it and seeing that "it doesn't work" then we wouldn't have to go through all this crap.
I have been Destroyed by Rifleman, and when I say Destroyed, I mean, 1-2 shots and I'm dead. I have been just creamed by Jedi, C.M.'s, Fencers, Pikemen, Pistoleers... pretty much every combat profession in the game. From my point of view only minor tweaks are needed for other professions (MBH, Smuggler, Carbineer, Pikeman). Instead of re-doing our whole combat system because of a mass of people who can't win at a game, the devs need to work on the small stuff, i.e. fix the broken mods.
I would ask you to come to Chilastra, or Flurry, take up TKM and let me teach you. If you give it a chance instead of trying it out and seeing that "wow i'm killing 4 rancors at one time, this is way too strong" you'll see that TKM is the greatest profession in the game because of the variety that you have, and I'll show you how to compliment it based upon how you want to play the game. Whether it be PvE, or PvP. I just ask that whomever wants to cry "NERF" on a profession please try it out and try to fully learn it before the shouting starts.
LordSyphon-Flurry
RickJames-Chilastra
Message Edited by heave20 on 12-02-2004 01:48 AM
Adain
Thu Dec 02, 2004 3:25 am
#44
RunemonIV wrote:what cracks me up.. is that most of you wanted to be bounty hunters or pistoleers when you first started playin..my main toon on bria master tka in roughly 10 days.. thats right july 6 2003 i mastered tkawith that knowlege and yes being probably the oldest tkm in the game i must sayTKA as a stand alone profession is very over powered..they rely on no other profession except for buffs..if they arent fighting 50k hammed mobs they need no helpI personally have recently fought 6 enraged rancors and three nightsister rangers all at once with only buffs and composite armor and a double shot of brandy and won wasnt even closethat to me is over powered.. when no other profession can do that.. except maybe jedino the devs made some mistakes and hopefully with the CU most of you profession hoppers out there will choose something else and stop making tka look bad with your bully tacticsnothing tickles me more than killing tka with my prenerf krayt carbine just because they have mastered tka and have bio clothes so that they can spam intimidate or warcry...no biggie there as i burst run away you are still on fire dizzied and if im lucky on the floor floppin like a fishkeep this in mind since day one the devs said ranged would have the advantage.. since the pvp damage reduction in sept 03 there has been no such advantageso here are my five reasons why a tka should be nerfed1 unarmed damage stacks with the damage of vks2 self reliance thereby shutting other professions out3 damage mitigation for melee4 60 percent of the players now have teras kasi ((remember what they did to pistoleer to cut down those numbers?))5 your only foe in pvp (fair fight unbuffed no armor) is a fencer and probably the only thing a fencer can beat under said conditionsfor a year and a half i have heard the cries of nerfdom toward this profession.. so.. after mastering my stuff i tried other professions.. and yes rest assured with this CU TKA are getting a dag nasty nerf
lol, the funny part it isn't tka that is the overpowered part here, but the fact you can wear 80% kinetic armor, and have buffs.
That is the problem today with tka being powerful. Buffs and armor, Tka are a good class, they are weak at distance and kick ass in close combat exactly how a melee fighter should be. Add buffs and armor on this and yeah tka is overpowered, but not by class.
Message Edited by Adain on 12-02-2004 11:28 AM
Atama
Thu Dec 02, 2004 5:09 am
#45
"We can hit as hard as any pikeman thanks to our unarmed damage modifier (which many take for granted)"
Even with our unarmed damage modifier we still don't deal as much damage as a really good pike, especially one with AP2.
"we can attack any single pool including the MIND as good as any other profession"
Also false. Every single melee profession is better at hitting a single pool than TKA. The advantage that TKA has is that we can target any pool, the disadvantage is that our single pool specials are weaker than what the other melee professions get. They get 3x or 4x damage compared to our 2.5x damage.
"We are not hindered by a lack of speed."
Neither is any other profession in the entire game. Anyone can get to the speed cap on any weapon with the right template and attachments (some don't need attachments either). Speed is irrelevant.
"Our defenses are mediocre yet our toughness lets us soak up damage like a sponge."
Our toughness is the best but not dramatically better, we only have (I believe) an 18 point improvement on Swordsman.
"We have the ability to FoW from a total incap to a completely healed state."
Actually not true. The best you can ever hope for with FoW is for your pools to be equalized, in other words if you are incapped with 500 points left in Health, 400 points left in Action, and 0 Mind points you will get up with 300 points in each pool (your total remaining HAM is equally spread among all your pools). You are never totally healed. And that is the best you can hope for... It might simply fail, or you might get 100 wounds to each pool and 100 BF (just as if you had cloned), or you might get a temporary 100-200 point reduction to your pools.
Many of your statements are just untrue or exaggerated, which is typical of those who think TKA is too strong.
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