Teras Kasi Archive
Thread: Focus Thread: Innate Armour vs Battle Armour The Armour Break Debate
Balatro1 wrote:
How about using a clothing attchment. Say for every point is the same as 3% Armour break slice, but it would only work on innate armour so it wont work with any other amrour. So +5 would be like 15% and +25 would be 75%.
thats not a bad idea either
like + x to tia break resistance
not a bad idea at all!
Jessalyn_Bohicat wrote:
Balatro1 wrote:
How about using a clothing attchment. Say for every point is the same as 3% Armour break slice, but it would only work on innate armour so it wont work with any other amrour. So +5 would be like 15% and +25 would be 75%.
thats not a bad idea either
like + x to tia break resistance
not a bad idea at all!
Except that people will be charging 5m per point. Which now makes us the most expensive armored class in the game. This needs to either be innate or in a skill. Either
1.) Introduce an innate 20%(Power Tech 1), 50%(Power Tech 3), 80%(Master TK) AB reduction.
2.) Put it in a defensive skill(CoB).
3.) Create a counter skill, which will also prevent AB for 20 seconds.
4.) Allow MTK's to have full certs on Recon and raise the defensive levels across the boards by 20%.
- Diminishing returns also probably plays a huge role in the problem of not being an effective tank. Maybe it should be tweaked a bit.
the only thing that really matters is that it dosen't work with armor equipped. I personally like the idea of it becoming part of, or an advanced version of power boost, that wouldn't work with armor equipped. NOR would it work if you unequipped your armor... applied the armor break protection, then reapplied the armor (similar to how ranged users unequip weapons, cob, then re-equip)
including it as part of inate armor appears to be the easiest way to accomplish the above, but i'm sure other alternatives are available.
Message Edited by Everlong15 on 09-19-2005 09:52 AM
Message Edited by XrioT on 09-19-2005 01:42 PM
ok I have come up with this solution
Add 2 abilities to master box
1) Armor Break Boost: as power boost + 50% chance to negate armor break to innate armor
2) Innate Armor Boost: as power boost with a +10 innate armor
Note you can only have 1 boost active at a time.
jedi hits you with lightsaber armor break for 400 points of damage. your armor protects you for 25 out of 600 possible points of damage.
jedi hits you with improved saber leg hit. some elemental dmg. your armor protects you from 55 out of 908 possible points of damage.
jedi hits you with improved saber power attack. elemental dmg. your armor protects you from 100 out of 1050 possible points of damage.
jedi hits you with improved saber power attack. elemental dmg. your armor protects you from 98 out of 1000 possible points of damage.
you know what that is? that is me getting killed in 3 hits. my cob wont fire because it says im moving evne tho im not. i cant defend meself against armor break. and in return, im only doing about 500 max damage to him, and HIS armor is protecting him for +100 of each of my hits.
Same with me when I duel a Jedi Knight or Higher. I can beat them pesty Initiates and Padwans.
Jessalyn_Bohicat wrote:
it jsut frustrates me when my combat log looks like this (numbers not exact but typical of what i see, and jsut saw about 5 minutes ago):
jedi hits you with lightsaber armor break for 400 points of damage. your armor protects you for 25 out of 600 possible points of damage.
jedi hits you with improved saber leg hit. some elemental dmg. your armor protects you from 55 out of 908 possible points of damage.
jedi hits you with improved saber power attack. elemental dmg. your armor protects you from 100 out of 1050 possible points of damage.
jedi hits you with improved saber power attack. elemental dmg. your armor protects you from 98 out of 1000 possible points of damage.
you know what that is? that is me getting killed in 3 hits. my cob wont fire because it says im moving evne tho im not. i cant defend meself against armor break. and in return, im only doing about 500 max damage to him, and HIS armor is protecting him for +100 of each of my hits.
Well my opinion on this has just recently changed after a fair bit of research.
I have a TKM swords 0034 and doc 4034 toon and a MFencer swords 0034TKA 0400 and doc 4004 toon.
Both toons have ICOB, and the fencer has higher melee Defence.
I tested this with a jedi friend, with the fencer first wearing a suit of Ris with 6500 energy/kinetic protection, and then secondly a suit of factional armor with 6k all around, both suits fully AB sliced and with AB applied in all 3 tests, the TKM always came out with lower damage taken - and not by a marginal amount, this leads me to believe innate armor is not 6k protection as commonly believed or already has some sort of AB protection.
But certainly, AB resistance or not, TKMs are still guaranteeably the best non jedi tanks in the game
Giant2005 wrote:
Well my opinion on this has just recently changed after a fair bit of research.
I have a TKM swords 0034 and doc 4034 toon and a MFencer swords 0034TKA 0400 and doc 4004 toon.
Both toons have ICOB, and the fencer has higher melee Defence.
I tested this with a jedi friend, with the fencer first wearing a suit of Ris with 6500 energy/kinetic protection, and then secondly a suit of factional armor with 6k all around, both suits fully AB sliced and with AB applied in all 3 tests, the TKM always came out with lower damage taken - and not by a marginal amount, this leads me to believe innate armor is not 6k protection as commonly believed or already has some sort of AB protection.
But certainly, AB resistance or not, TKMs are still guaranteeably the best non jedi tanks in the game
1st I was under the impression that The AB slice reduces the chance of AB being applied and not the effectiveness of the AB. So the full AB slice had no bearing on this test. Since you got the AB applied before conducting the test. This was mainly a test of Comparing the effectiveness of Innate armor to RIS armor while both are AB'd
2nd I have always assumed that people new what they were talking about, so I enver verified the numbers when I was told that innate armor of 60 =6000 resists. I had originally assumed that innate armor of 60 = 60% resists =10000 resists.
If I was correct then TKM innate armor is far better than regular armor ... as it should be.
I Will attempt to check this out tonight... I have some swords so I can wear armor and then take it off and see what the difference is.
ab sliced armor ftw