Teras Kasi Archive

Thread: Focus Thread Tanking as a TKA.

Tholcrist
Fri Jul 22, 2005 11:44 pm
#40


race: Twi


template: Teras Kasi Master/Master Doctor/Brawler 4044/ FS: all speed, ranged defence, melee defence, 1 box of acc atm/


armor: use innate cause i prefer to look good, most armor is just bleh


Anyway, i have foudn that the most powerful taunt in this game is Bacta shot. No, i'm not joking i'll let teh rifleman use their big guns and waht not because as soon as tehy get hit hard, you land a heal and all teh aggro's hate you, then i'd say 75% of the time i can hold aggro from a group by healing myself while i run cob. i'm not out there to do damage and i have no dillusions of it, my aim is to keep as many people in the group alive as possible and those i fial for back up on their feet asap. this temp is very self sufficient and if done right you can take hits till the cows come home using a well balance between infusion and shot.



as for what i'd like done? make the taunt in SWG more like that of EQ2 which enables the tank to rip a mob to them and not just distract it for a couple secs like here.





Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
keenism
Sat Jul 23, 2005 6:07 pm
#41

http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=108627



http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=108182
Ten-96
Sat Jul 23, 2005 6:31 pm
#42








Furchtlos Blutjager - Wanderhome
Ten-Ninety Six - Wanderhome
Ten-Ninety-Six - Wanderhome
Vendor Location: Corellia -4866 2148

SettingSun
Sun Jul 24, 2005 7:41 pm
#43

Adding an ab spice imo was a bad idea. Melee professions are screw over enough all ready. Why wasn't there a root slice?


In the end, its a trade off. No cost good armor with clothing mods or costly good armor with slices.

NewPlayerTutorial
Sun Jul 24, 2005 8:59 pm
#44

Twi'lik TKM Mswords doc4000.

i use nothing from TKM other than taunt, COB and general skill mods, everything else is usesles. I tank in7k Pink padded (battle) armor. The only way toa ctually keep aggro is to do more damage than your group mates, and to do that i need attacks with high damage mods. The tkm attacks are so low damage modifiers that this is out of the question. Im pretty much a swordsman with cob, although i would rather be a TKM with armor break. Unfortunately TKM has no damage, no weapons,poor accuracy but good speed. Im highly critical of TKM because if played almost every major combat class post CU and this is by far the most gimped. Inate armor does NOT help, not in comparison to armors. If anything should be done to TKM, give it at least a 1.5 damage attack (not too much compared to crit atacks with 1.7 and crit change) and better armor.

To tank i start off with knockdown armorbreak, then spam damage. I simply keep COB on and out damage everyone. Taunt's range is too short to be usable if a group member that isnt melee pulls aggro. Its pretty much as simple as that. Keep my self healed with doc, stim if totally nessicary.

Im a LONG TIME tkm and would really like to see it actually be used for more than center of being.



Soon will I rest, yes, forever sleep. Earned it I have. Twilight is upon me, soon night must fall.
Yoda supports euthanizing the NGE.
SioBabble
Tue Jul 26, 2005 1:33 pm
#45

If a humble "ranged weenie"/MCH can intrude in this conversation:


You all need to check out the changes to CH in the In Testing thread. One of the developments there seems to create another situation where pets will be the premier tanks in the game, and it's because they will have, in effect, a working taunt that TKA does not have now.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


SioBabble
Tue Jul 26, 2005 4:01 pm
#46

Well, as it turns out according to Ko-aIri, the CH corr, the way pet aggression is working on TC right now is a bug. As it stands, pet aggression holds hate 100% of the time, which obviously beats the taunt command's performance to smithereens. This is not as intended, it's much more powerful that it's supposed to be, and a fix is on the way.


Still, I think you guys need to SCREAM at the devs and demand that you be given a taunt that works in a group and gets the hate back to you so that you can peform your role as a tank, not spend all your time running over to the rifleman desperately trying to get the attention of the mob so that you can take the hits so the rifleman doesn't have to.


TKAs SHOULD be the premiere tanks in the game, but right now they can't fulfill that role very well in a group because of a taunt command that isn't very effective in keeping a mob's attention.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


PurpleWarrior
Wed Jul 27, 2005 12:26 pm
#47

My TKM tends to solo, but my Doc/CM duos with my wife's TKA


Her template Human-MDoc/brawler/TKM-TIA my toon MDoc/MCM/Pistol0004


She cannot hold aggro if I open up with my pistol. I only have 0004 pistoleer on that character and am using a fairly average pistol. We did the Ryatt trail together and I burned through a full set of armour because the damn spiders jumped me every time I fired a few shots- even with her hitting, taunting and healing. It was very hard to keep aggro on her.


They need to add more 'hate' to some of the TKM moves imo.


(I know it's probably not themost popularcomparison, but we also now play EQ2 where I have a tank. He has 5 different moves that 'taunt' the enemy and three of them damage it too. I can hold aggro there, unlike her TKM here. )





Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
sumner
Tue Aug 02, 2005 4:09 am
#48

Now that I've spent some time as a TKM I have to say that we can not be effective tanks due to loosing agro. Any doc or BH combo will pull the agro right off you. A possible fix could be to make taunt a strait 30 second agro guarantee. It seems now that it last only 3-5 seconds before the mob pulls off and goes after the doc or BH. Doing it this way would not blance the damage dealer/taker balance, since we wouldn't be keeping agro by damage, just an ability. Damage taking abilities seem more than fine, I can take a pounding with out any problem, I just can't keep the mob on me. Maybe it will be better onceI master pike, but with TKA stated as a tank, it should be able to do it without another profession.


Human

TKM

Pike 3334

Doc1000

TIA




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Grimbeard
Fri Aug 05, 2005 7:49 pm
#49

Species: Zabrak


Proffessions: TKM, Master brawler, master fencer, 2100 swordsman, some FS skills


Armortyp: TIA



Tanking ability: I can tank anything below cl 85, if they are not too many (more than 3)(provided I am grouped) .


Holding aggro: So-So ... to get aggro of the damage dealers (ie. rifleman) I need to use Taunt then slap on area taunt and maybe hit it a few times, then MAYBE I can take the aggro of them. For a tanking profession, we sux. Why? Because we have to RELY on other proffession to be able to tank (ie. hold aggro). As it is right now, a swordsman is a better tank (area taunt that works ... sure, they have less defence, but more damage output ergo: more hate).


In a group fighting multiple targets, I need to tell the group to not move out of 6 meters from me, so I can take aggro of them (hopefully) wich totally negates the idea of tanking. A tank is the one that stand a bit AWAY from the rest of the group, keeping the aggro, so that the others wont get aggro/take damage. A tank isnt supposed to be a damage dealer, but for crying out loud, we need more damage so that we can actually hold AGGRO.


I find it extremly annoying to run after my group members just to try and take off aggro (sometimes it fails, becasue the groupmember take alot of damage, and thus runs away, wich means I need to run even more, even though I always tell them: stay put, I will take aggro off you (eventually). This is not what a tank should be doing.



I can take a lot of damage, I love that. I also love the ability to not use armor, if I so choose.


I suggest swapping the taunts with swordsman (they get single, we get area). I also would welcome a change to the taunt (generate more hate). I wouldnt mind an attackwith "inbuilt taunt"ie. taunt attack(combo attack?). Other than that? Nothing major






TKM since Feb -04 and proud of it
Leader of Dark Legion Phoenix
"Live as I learn, not as I live"
"If everything seems to be going well, you have obviously overlooked something"
Alivelle
Sat Aug 06, 2005 4:01 am
#50

MTKA, Doc 3004, Swordsman 0004, Fencer 0404.


Armour: None


Species: Human


Tanking is simple, in a group i have to heal to get aggro, otherwise i lose aggro to ranged professions everytime.


Taunt helps, but on really tough mobs (CL85+) when i need to be holding aggro, i can't unless i use medical skills.


The problem i have is that i cannot taunt multiple mobs succesfully and hold their aggro, we have no aoe damage so i have to keep switching targets, and that results in chaos.


Basically TKA is not a tank right now, we are a very tough profession who do about as much damage as an asthmatic kreetle.


nickynanick
Wed Aug 10, 2005 11:51 pm
#51

what does COB mean?



Sharks --Sharken of Intrepid

Titanxx of Tarquinas

Myspace.com/sharkbaiter
Denate
Thu Aug 11, 2005 4:25 am
#52




0 problems tanking and holding agro.


Template


TKM/Sword 0434/Doc4004


Force Sensitive Skills


Melee Defense 2/Melee Speed 4


Species


Human


Food/Buffs


Action Buff, Speed Buff, Blob Candy, Brandy, Booster Blue, 1100 Stim Ds, Ruby


COB always (Center Of Being for that guy above this post)


"occasional" Improved Bacta Infusion when it getshairy.


Weapons of Choice


Necrosis Nightblade (+10 Unarmed Speed/+10 Unarmed Damage)


Scythe


Both sliced for 2x damage, 2x speed, and SAC puped to around 60ish.


Clothes:


Unarmed Accuracy +1 & General Melee Accuracy +1 Belt


+14 Terrain Negotiation & +14 Unarmed Damage Shirt


Skirt no mods


Gloves no mods


Boots no mods


Rebel Marine Backpack


No Jacket/Vest


No Headwear


Armor Used


TK Innate Armor


Combat Moves "spammed" while tanking.

Areataunt (works perfectly and about 10x betterthen our /taunt)from swordsman (why?)

Advanced Armorbreak, Meleehit, Improved Critical Strike, and Improved Head hit.

The Toolbar Setup - caps are line 2


f1 - Improved Sweep Attack


f2 - Melee Hit (Default attack)


f3 - Improved Critical Strike


f4 - Advanced Armor Break


f5 - Loot Macro


f6 - Improved Head Hit


f7 - Advanced Dizzy Attack


f8 - Improved Bacta Infusion


f9 - Improved Bacta Jab


f10 - Improved Bacta Shot


f11 - Knockdown Recovery


f12 - 1100+ power Stim Ds


F1 - Misc Food (Blob)


F2 - Misc Food (Brandy)


F3 - Misc Food (Ruby)


F4 - Dismount


F5 - Swoop


F6 - Misc Food (Parawan)


F7 - Burstrun


F8 - Heal Wound


F9 - Health Buff


F10 - Action Buff


F11 - Mind Buff


F12 - Speed Buff


The Tanking Test


...has solo'd necrosis.


...has tank'd ancient krayts.


...has solo'd ancient krayts.


...has tank'd 12 lvl 82 Bols.


...has tank'd 3 lvl 88/89 Black Suns.


...has tank'd 20 Urn'sor Beetles.


...has solo'd the gorax.


...has solo'd Peko Albatross.


...has tank'd 10 Nighsister Initiates/Rangers.


...has solo'd Nighsister Elder.



...has tanked 3 Ancient Bull Rancors.


...has killed every type of Imperial Crackdown Squad.


...has laughed in the face of an Elite Novatrooper Commander.


...has died many times to a pre-cu 700dps saber on a MDef/MLs/Healer Template.


Conclusion


So the answer being, TKM properly equiped with healing, enhancements, and professions can definately be a viable tank.

Message Edited by Denate on 08-11-2005 04:44 AM



Denate Andreson
Teras Kasi Elder

Etaned Andreson
Master Medic

Nichole
Master Structures Trader

Page 4 of 5