Teras Kasi Archive

Thread: PRONOUNCE YOUR TEMPLATE

quitch
Sun Oct 17, 2004 8:18 am
#40

Master Swordsman

Master Brawler

TKM

Medic 2040

(I think Im gonna drop some TK and add some fencer or pikeman)



-who lightdust
Kingrat66
Sun Oct 17, 2004 8:48 am
#41






TrekDude wrote:


TKM

Master Rifleman

Medic 4-1-0-0

fencer 0-4-0-0(currently grinding)


Leaves me with 156 give or take ranged and melee defense. Around 70KD and PD defense, 800+heals,62 unarmed toughness, ranged and melee mitigation 3(which REALLY helps in PVP), and enough one handed speed to stick DOTs like a mofo.Great in PVP and PVE over all.


Not as goodat doing damage to high end mobs by myselfwithout swordsmanas I could be, but I love my rifles. Needa tank or85%+ armor to deal damagewith rifles(against things like nightsisters and DWB stuff) unless I want to die. This isslightly offset by the ability to kill the mobs(albeitvery slowly) without being aggroed using conceal shot.That and strafe shot owns.


Fairly bad state defenses(something like 10+ intimidation, 20+ stun, 20-30 dizzy, and 20 combat equilibrium; have to check), which can be annoying at times, BUT, I am tough to knock down and can pile on the states/DOTs myself.


This template has many strengths but also a couple key weaknesses. In PVP, rifles or TKA is great, but I have a littletrouble against pure melee stackers and doc/pike or doc/fencer(when they have DOTs).


Against the melee stackers, it's just tough to apply states or knock them down. Sometimes it'll take 8 or more tries just to dizzy one of them, let alone knock down, but if I do get a knockdown in, they are in trouble. Once they are on the ground, I can pull out a nasty rifle, and, coupled with my fencer DOTs,rip their mind apart; meanwhile setting myself up to kite. Often times the melee stackers don't have medic, or if they do, just novice. So my low state defense is offset by my ability to heal over 1k a pop. Also have ranged DB, area 64meter stun andarea 64meter dizzy(which is great for catching FRing Jedi).


In PVE...well, you all know TKA's weakness; kinetic damage only and AP1. I find my templatemakes an EXCELLENT tank against high end mobs,but it's tough to do damage against them by myself. If I use TK, I can't do much if they have high armor and/or high kinetic resists. If I switch to rifle, I have the huge melee to-hit penalty. But, if a tank is needed, this template rocks; and if there are alreadytanks present, this template rocks. In the DWB today, I EASILY tanked 3 SBDs,3 DWB wraiths, and a BS trooper all at once.


And anytime someone elsecantank, you can't beatAP3 450+ damage T21s and AP2 350+acid damage DXR6-b strafe shots or headshots; and if there is a dedicated healer present, rifles tank just fine


Message Edited by TrekDude on 10-16-2004 02:20 AM



Go for medic 1040 instead it allows you to use stim d's which heal for 1200+




------------------------------------------------------------
:: Benh - Swords Lizard :: Tal'on - CU Grinding ::
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ksi
Sun Oct 17, 2004 4:49 pm
#42

Master Rifleman
Master Teras Kasi
3000 Scout <--- Sooo slow otherwise
2040 Medic <--- Stim D's and /Firstaid

And the rest in FS trees



ksi
Riflemaster+
IForgotMyName
Wed Nov 03, 2004 8:12 pm
#43

TKM/MCH/Brawler 4442/Nov Medic



*edited by admin*
fishbrains
Wed Nov 03, 2004 10:05 pm
#44

Master Smuggler/Master Pistoleer/Master TK



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Stride00
Thu Nov 04, 2004 4:36 am
#45

TKM
Fencer 2440
Swordsman 3040
Pikeman 0022
Master Brawler
Combat Prowess 0044



(((Stride /|\ Stri'de)))
(((Dark Jedi Knight /|\ TheBountyHunter)))
<Final>

Bunneh
Thu Nov 04, 2004 5:48 am
#46

TKM

CH 2224

Scout 4x4x

Novice Medic xxx3

Waddling slowly to a bit of Bio Engineer, just for fun



Asly Etok - TKM - Creature Handler - Farstar

Darvol - Marksman - Eclipse

Darvol Etok - Master Tailor - Master Architect - Master Artisan - Farstar


ShadowoftheVoid
Thu Nov 04, 2004 6:14 am
#47


i think currently im: tkm/master brawler (been that for the last 8 months or so lol) and the rest changes...right now i have 4040medic/4040scout/and FS skills


oh and 1111pilot


*shrug* it allows me to solo the sith shadow groups on dath atm and did the captains phase 3 quest solo too (kinda sad...bad setup on the bases :smileysad

Message Edited by ShadowoftheVoid on 11-04-2004 05:16 AM



Haydir Ter-Luceyn TKM/mBrawler
Tyranny Jedi
Krys Ter-Luceyn Dancer/Doctor
Tomas Ter-Luceyn Artisan/Architech/Musician
Luceyn l60 NE Hunter - WoW
gibsonSG
Thu Nov 04, 2004 8:26 am
#48

Triple Threat one this template on my Radiant toon and plan on doing it on my new Farstar toon too.


MastSmuggler/MastPistoleer/TKM


Plus I get a trade too (no actual smuggling though, at least not yet)



Pembroke Castle <Dominus Nihil>
Satis
Thu Nov 04, 2004 8:55 am
#49

TKM/Doc 4440/Scout 0040/FS Combat 0004



Satis Cabalian
TKM/MBE
Kateria
Thu Nov 04, 2004 12:30 pm
#50

tkam, master brawler, fencer 4040,enhanced reflexes master,enhanced combat 0044,scout 4000,medic 2100.currently working on the first of the Iniaite jedi quests after finishing the 6 rows from the village .
EotchajCrestingcloud
Thu Nov 04, 2004 12:57 pm
#51

Master Brawler & Teras Kasi Master

Novice Marksman 0400 & Master Pistoleer

Novice Medic 0100


I call it the Teras Kasi Gunfighter




Euki - Jedi - Sunrunner
Denv - Smuggler - Sunrunner
BowraRisingDawn
Thu Nov 04, 2004 1:52 pm
#52

TKM + fencer 1420 + doc 4020 = many many dead jedi





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