Teras Kasi Archive
Thread: PRONOUNCE YOUR TEMPLATE
Mankind00
Fri Oct 15, 2004 4:30 am
#27
Currently I'm
TKM
Master Swords
Master Brawler
However once I get my second Character Slot my new char will be having:
TKM (the one proffesion I will ALWAYS have)
Master Pistols
Master Smuggler
If the smuggler Revamp doesn't come up with the goods though I'll prob switch to TKM/Ranger. Just as Ranger is GREAT yet so few people have it.
Mellissandria
Fri Oct 15, 2004 2:02 pm
#28
Wootight wrote:
Hello, here I wish to have anyone that one would like to put his/her template info up on this forum, with a Teras Kasi Profession in it. This will allow vets to try differant combonations of templates, and noobs the chance to have a template without the noob hating himself/herself for going all the way up a prof., and finding out she didn't really need to.
Thanks, and if any thing doesn't make sense, just dont worry, and post your template anyway.
Well, here is mine atm.....and yes, I am also an RPer (hangs head).
Entertainment tree 0/4/0/4; Musician 3/4/4/4; scout 4/0/4/2 (I think); Brawler 4/0/0/0; TKA 2/1/2/2 (with a couple of dots in Medic while grinding TKA)
Essentially, that makes me Musician/Scout/TKA. How much more screwed up can you get? ![]()
SweetShotArch
Sat Oct 16, 2004 12:54 am
#30
TKM
2000 Doctor
1004 Combat Medic
The Healing Force Sensitive Tree
The Melee and Ranged Defense Force Trees
TrekDude
Sat Oct 16, 2004 2:16 am
#31
TKM
Master Rifleman
Medic 4-1-0-0
fencer 0-4-0-0(currently grinding)
Leaves me with 156 give or take ranged and melee defense. Around 70KD and PD defense, 800+heals,62 unarmed toughness, ranged and melee mitigation 3(which REALLY helps in PVP), and enough one handed speed to stick DOTs like a mofo.Great in PVP and PVE over all.
Not as goodat doing damage to high end mobs by myselfwithout swordsmanas I could be, but I love my rifles. Needa tank or85%+ armor to deal damagewith rifles(against things like nightsisters and DWB stuff) unless I want to die. This isslightly offset by the ability to kill the mobs(albeitvery slowly) without being aggroed using conceal shot.That and strafe shot owns.
Fairly bad state defenses(something like 10+ intimidation, 20+ stun, 20-30 dizzy, and 20 combat equilibrium; have to check), which can be annoying at times, BUT, I am tough to knock down and can pile on the states/DOTs myself.
This template has many strengths but also a couple key weaknesses. In PVP, rifles or TKA is great, but I have a littletrouble against pure melee stackers and doc/pike or doc/fencer(when they have DOTs).
Against the melee stackers, it's just tough to apply states or knock them down. Sometimes it'll take 8 or more tries just to dizzy one of them, let alone knock down, but if I do get a knockdown in, they are in trouble. Once they are on the ground, I can pull out a nasty rifle, and, coupled with my fencer DOTs,rip their mind apart; meanwhile setting myself up to kite. Often times the melee stackers don't have medic, or if they do, just novice. So my low state defense is offset by my ability to heal over 1k a pop. Also have ranged DB, area 64meter stun andarea 64meter dizzy(which is great for catching FRing Jedi).
In PVE...well, you all know TKA's weakness; kinetic damage only and AP1
. I find my templatemakes an EXCELLENT tank against high end mobs,but it's tough to do damage against them by myself. If I use TK, I can't do much if they have high armor and/or high kinetic resists. If I switch to rifle, I have the huge melee to-hit penalty. But, if a tank is needed, this template rocks; and if there are alreadytanks present, this template rocks. In the DWB today, I EASILY tanked 3 SBDs,3 DWB wraiths, and a BS trooper all at once.
And anytime someone elsecantank, you can't beatAP3 450+ damage T21s and AP2 350+acid damage DXR6-b strafe shots or headshots; and if there is a dedicated healer present, rifles tank just fine 
Message Edited by TrekDude on 10-16-2004 02:20 AM
Massadonious
Sat Oct 16, 2004 5:49 am
#33
<points to sig>
Not quite a Master Smuggler yet, but getting there.
BlackSnowDevil
Sat Oct 16, 2004 7:21 am
#34
MTKA/Master RIfleman/0010 smuggler
all left over points are for fs/jedi
Ipe
Sat Oct 16, 2004 8:39 am
#37
Master Fencer/TKM/Pistoleer 0/0/4/0,Smuggler 0/0/2/0. novice medic
Message Edited by Ipe on 10-16-2004 12:34 PM
X-overlord-X
Sun Oct 17, 2004 4:45 am
#38
hehe...
my template is a bit more specific then some, but here it goes.......
TKM/Fencer0-3-2-0/Masterbrawler/Pistoleer0-0-3-0 ,
just for all the status attacks defence
foozy
Sun Oct 17, 2004 6:10 am
#39
master tkm
master brawler
4/1/0/0 rifles
novice medic
and just enough pistols/smuggler for feign death
Maybe not popular(no uber stacking), but fun and enough variety for most situations.
master brawler
4/1/0/0 rifles
novice medic
and just enough pistols/smuggler for feign death
Maybe not popular(no uber stacking), but fun and enough variety for most situations.