Teras Kasi Archive
Thread: Teräs Käsi Discussion: Combat Balance
Our role in GWC should be a small striking team. Three TKMs going in taking out important players (CM/SL) for the other team and then kiting just to return for another hit and run.
SKSniper wrote:
In reality each country has it's own different martial art's techniques
Japan - Shotokan
American - Ti Kwan Do
Korea - *same*
Shotokan is actually concidered the Americanized style of karate even though it was invented by a Japanese guy. It's also the newest form of karate to my understanding.
Japan is most noted for -Akido,kendo,Judo
U.S.-MOSTLY(not always)easier watered down forms of other martial arts.
Korea- Tai Kwan Do
China- Enough kung-fu styles to make your head spin.
And as far as armor restrictions are concerned. Many martial arts a long time ago were trained specifically to be used while armored. Both Japanese and Chinese warriors were as good in armor as they were out in unarmed combat and with training it isn't as restrictive as someone thinks. But in SWG we get high encumberance for armor which kinda shows how restrictive the armor actually is. When you have 5 for your mind sub stats I'd say you wont be styling your ass off. lol I have actually knocked myself out when using speed VKs and I didn't notice my mind pool went from 800 to 5 in less than 30 seconds purely from me styling. All the mob had to do then was spit at my mind and I went down
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Also an appeal to whoever runs these boards. Please us the ability to edit our posts from the get-go. Having to post multiple times to make changes gets old.
Once you reach Community Veteran status on the boards you can edit your messages.
You seem to be one of these people that has a real problem with not been able to solo stuff that is designed for a group to take on. When they tone down Armour AND buffs then you might see this. You really seem to speak as if you don't know your proffesion. The change of the things you don't want changing are all things that will improve the game by removing the near God Mode people can get them selves in to at the moment.
Malodorous wrote:
With buff's and food, my mind stats are higher than my health/action. Ham costs are negligable for me.
There won't be any buffs, food, or spice for a specials bar.
Acctuly the chances are Strength, Quickness & Focus will still reduce HAM costs however they will never get to the point where you don't have them. In the same way Consituation, Stamina & Willpower will still help you regen faster.
Teras Kasi are fast, accurate, but low damage. We must use our specials over and over to render any considerable damage. Doing this witha specials bar will pretty much make us do a few attacks, stop, regain special bar, then start again. While the enemy will be allowed to recover HAM.
We won't be able to do relentless attacks, with speed and accuracy. <----Way of the Teras Kasi
Have you ever used normal attacks on Nightsisters & see how much dammage you acctuly do? They still go down fast.Ok so it's not as fast as if your spaming UnarmedHit3 but it's still quite fast & considering they are not designed to be solo'd I'd say they prob go too fast even without specials.
Also (I know I'll be corrected if I'm wrong here) but TK are Fast & Medium - Highdamge, but low deffense, what you described was a Fencer.
"My first belief is that vibro knucklers should be removed. Before someone jumps down my throat, let me explain! I feel that Teras Kasi Novices should be given a natural armor piercing of one. Then, at master level, our armor piercing should be raised to two. I feel that this would not be all that unbalancing since we would not receive the damage bonuses from the weapons. This would also quell the talk that since we are unarmed combatants, we should not use a weapon. Also, because of the master requirement for ap2, dabblers would only receive the ap1 ability."
That's a pretty awesome idea. I like it. I only have a couple of reservations.
1) That would mean that we have dramatically low HAM costs. We might have to raise the HAM costs of some of our specials to compensate.
2) This would suck a little for weaponsmiths.
"My next thought is on the issue of a different damage type. I believe that we should get an ability, again at master, to receive quests in order to change our damage type. Once you complete the quest, we would be able to slowly change back and forth from the original ap2/kinetic style, to the new style. Perhaps we should have to meditate for ten minuites or so before we are able to change types after the quest. This would add some content to the Teras Kasi profession without making the profession "uber." As you can see, I was not very specific on many of the details, leaving them up to anyone who wants to broaden my ideas."
I like the idea. But... I think we should be limited in styles. Maybe restrict us to heat and cold (so we can leave the other damage types to other professions). Then you have a choice at master to go after the "cold" style or the "heat" style and have different quests for them. That would also add a little variety to TKMs.