Teras Kasi Archive
Thread: Teräs Käsi Template Question Thread, Part Three.
Capp-Uchino
Wed Mar 16, 2005 9:37 am
#40
What are some good ranged / close combat profession combinations and how are they used most effectively for a character used 100% for combat? I'll be using this character for hunting expeditions and to set mining installations on hostile planets.
Mankind00
Wed Mar 16, 2005 2:37 pm
#41
Capp-Uchino
There are many good & fun combinations. Something I would really recomend though is:
TKM
Master Riffles
Master Riffles
This gives you a cross of abilities as a TKA you can tank to your hearts content, this helps you stay on your feet when you need to & just general deffence. Riffles compliments this well by giving you some real offencive power while you are fighting as part of a group or if you are just needing to take out some mid-level stuff quite quickly (such as clearing creatures away from a harvester).
There are other choices but thats one that sounds like it may suit you well.
-DarkHunter-
Having just taken up Investigation 3 myself I'd recomend this:
TKM
BH 3-0-0-0
BH 3-0-0-0
Pistoleer 0-0-4-4
Riffles is very much an all or nothing proffesion, this on the other hand will give you a nice mix of deffences that should help you a great deal while fighting Jedi. Especialy as you're guildmate is fully ranged you would probably find that you will be better off focusing as a melee fighter for this, you should make a much more usful team in this method in my opinion
Hope those help guys.
ReelAblo
Thu Mar 17, 2005 12:41 am
#42
Mankind00 wrote:Capp-UchinoThere are many good & fun combinations. Something I would really recomend though is:TKM
Master RifflesThis gives you a cross of abilities as a TKA you can tank to your hearts content, this helps you stay on your feet when you need to & just general deffence. Riffles compliments this well by giving you some real offencive power while you are fighting as part of a group or if you are just needing to take out some mid-level stuff quite quickly (such as clearing creatures away from a harvester).There are other choices but thats one that sounds like it may suit you well.-DarkHunter-Having just taken up Investigation 3 myself I'd recomend this:TKM
BH 3-0-0-0Pistoleer 0-0-4-4Riffles is very much an all or nothing proffesion, this on the other hand will give you a nice mix of deffences that should help you a great deal while fighting Jedi. Especialy as you're guildmate is fully ranged you would probably find that you will be better off focusing as a melee fighter for this, you should make a much more usful team in this method in my opinion
Hope those help guys.
Agreed, allthough, medic is needed normally for fighting jedi.
One of the best templates in the game would be 3000 bh / 0040 pistoleer / novice medic / TKM
Unfortunatly, this is 251 skill points.
So its medic or +50 kd/+20 posture change.
Also instead of the 4th box of pistoleer (0044) You can level bh up to 3400, with 0040 you wont be to bad of a pistoleer for ranged targets.
-Dark,
I was Master Rifleman, TKM, 0040 Medic, 0040 Pistoleer for a good while.
Ok defenses, you will get KD'd and Dizzy in pvp (without thak) but just remember to always equip VK, so you take less damage.
In my mind this is the best TK/Ranged Proffesion, unless your into bringing some jedi down.
-DarkHunter-
Thu Mar 17, 2005 1:27 am
#43
How would this work 4 a jedi hunting template:
TKM/BH 3xxx
and a little rifles Not sure which2 lines would eb the best in that,i wa sthinking 4-0-0-4 but i have no clue
I plan to snipe him first,then when he gets cxlose beat him down with tk
How do guys think this template would work? BTW i plan to do a lot of hutning with a guildmate whos a mbh/mpistoleer
slackjr
Thu Mar 17, 2005 8:50 am
#44
Here is my template:
TKM
Master Swords
Master Brawler
Medic 2/0/0/0
Nov. Fencer (Dropping for fs melee speed)
FS Combat Prowess 0/0/4/0
Novice Scout
Keep scout for hunting and money... I had the Def. v Dizzy in fencer but i decided to drop it for medic.... Being able to stop the bleeds that elders put on you is a huge plus.... I keep TKM because it is my favorite... i dont think i will ever drop it... that and its a horrible grind to get it back... Swords i picked up to make me an uber tank.... and fs speed will make me an almost speed capped uber tank
I have yet to run into something i cant solo... except for elders that weild stun batons....
Message Edited by slackjr on 03-17-2005 07:52 AM
ReelAblo
Thu Mar 17, 2005 9:10 pm
#45
Mankind00 wrote:From my experience if you have medic they simply change their saber & demolish your mind, so if it gets to the point where you do need to heal you may as well just die. At least with that last box you have a fair chunk of melee deffence & so they are going to miss you more often. Don't forget a Jedi's accuracy even at Master Saber is only +100 (not including snow cake).
ReelAblo wrote:
Agreed, allthough, medic is needed normally for fighting jedi.
One of the best templates in the game would be 3000 bh / 0040 pistoleer / novice medic / TKM
Unfortunatly, this is 251 skill points.
So its medic or +50 kd/+20 posture change.
Also instead of the 4th box of pistoleer (0044) You can level bh up to 3400, with 0040 you wont be to bad of a pistoleer for ranged targets.
-Dark,
I was Master Rifleman, TKM, 0040 Medic, 0040 Pistoleer for a good while.
Ok defenses, you will get KD'd and Dizzy in pvp (without thak) but just remember to always equip VK, so you take less damage.
In my mind this is the best TK/Ranged Proffesion, unless your into bringing some jedi down.
Medic is a must though.
+40 melee defence or the abilty to heal yourself?
Jedi for the most part, are not the best at pvp.
Of course, a TKM BH, will not be able to beat a fully templated jedi. (unless using LS PSG)
In more cases you will be fighting your general padawan.
Jedi all level up 0044 LS before the 1 handed tree. (for the most part)
So they have no option to hit your mind.
It comes down to what you want to be doing really.
But in most situations i would take the medic.
Medic also means, they will switch to 1h, and it will take them longer.
If you know what your doing, (stun/blind/dizzy kd/intimidate)
There average damage gets thrown way down.
Let them waste there force and if your mind goes down a bit, a moun gold or a blue milk are only 1 click away.
Siapo
Fri Mar 18, 2005 2:07 am
#46
I played a while back but quit for a while just came back a couple days ago so please excuse my ignorance on anything i post that may not be right. Have they changed anything with PVE i distintivly remember@#$ owning Night sisters on my TKM Ranger toon. But anyways i decided to drop ranger and pick up Master Rifleman. With the two combined will i be able to Kill krayts solo or Kimos?
Mankind00
Fri Mar 18, 2005 7:10 am
#47
ReelAblo
I strongly disagree that Medic is a 'must'. On the server which I play most Melee BH actually do for defences & other skills instead of medic, you just have to adapt more. Instead of taking two brandies for example, you take some Mando wine, +1k to your regen. You make sure you let your first synth digest before you attack so you have room for up to 4 more. Stuff like that & you don't need medic. The majority of BH I know hunt for all or nothing, if they are using just synth as their only food (by food I mean just food, not including drink) they get 2mins 30seconds of that fighting max.
Using things like an LS PSG (even just a normal un-ADK’d 40% one) is common practice, with the changes regarding BH TEF, on my server at least, the majority of Padawan are getting the idea & many are hiding more, the terminals are generally full of the ones that are around 200points + in to their Jedi template, & still many BH (both ranged & melee, though mostly melee) fight & win.
In KoTOR2 one of the characters (Atton) says this:
"People think killing Jedi is hard. It's not. You just have to be smart about it."
& that is very true, especially in this game.
At the end of the day though it's down to each persons play style, in my opinion nothing in this game is a must, just too many people don't realise they can do without things.
Siapo
You won't be soloing Krayts with that template, unless you don't mind hiting them for an hour+. As a riffleman you just don't have the tanking abilities to solo one, & as a TKM you don't really have the damage output. Personly I'd look in to replacing one of the proffesions with Swordsman if you insist on soloing high level creatures like those.
Kimo's on the other hand you could do, their not too difficult to do, they are just a bit intimidating due to the size of them.
ReelAblo
Sat Mar 19, 2005 1:21 pm
#48
Hmm, maybe it isn't a "must"
But, i would much rather have it then the pistoleer defences.
I see your side of the debate, but i would still take the medic.
But, i would much rather have it then the pistoleer defences.
I see your side of the debate, but i would still take the medic.
Obevip
Sat Mar 26, 2005 3:07 pm
#49
TKM
Master Fencer
Pistoleer 4-0-4-4
I was thinking of dropping parts of pistoleer for more medic, but what do you think?
I want to hold my own in PvP and PvE.
Master Fencer
Pistoleer 4-0-4-4
I was thinking of dropping parts of pistoleer for more medic, but what do you think?
I want to hold my own in PvP and PvE.
Obevip
Sat Mar 26, 2005 4:26 pm
#50
How about:
Medic: 2040
Tka: Master
Fencer: Master
Pistoleer: 0040
OR
Medic 4040
Tka Master
Fencer Master
Pikeman 4040
Medic: 2040
Tka: Master
Fencer: Master
Pistoleer: 0040
OR
Medic 4040
Tka Master
Fencer Master
Pikeman 4040
nacon
Tue Mar 29, 2005 3:29 am
#52
Heres my new teplate it seems to be pissing alot of people off lately trying to figure out how I stacked hicker than they did.
Mbrawler
TKM
fencer 0440
swords 3040
pikeman 0040
and some fs skills (ranged def, meele def, acc and speed) about to get 2 more branches for teh free avi.